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Edited by Chaosxd at 2023-3-3 03:56 AM
Hey guys.
So it has been brought to my notice that the devs are currently on the works of adjusting odette (yes again). I main her, I like her and I SHIMP for her (always family friendly material). I don't know any details about it, but regadless I would like to assist in doing so.
Thus my ideas are.
Passive: it gets triggered whenever Odette hits an enemy hero/creep (including clones and summons) with her other skills except for her passive. There will be an internal CD of 0.5s of triggering on the same target.
Skill 1: just increase its range, speed and the slow effect.
Skill 2: the range needs an increase. The initial energy ball immobilises the enemy for 2s, and each subsequent energy ball immobilises them 0.5s less than the previous one (2s/1.5s/1s). Up to three energy balls can be generated in total, and the same enemy cannot be targeted by the spawns for a duration of 5 seconds.
Ultimate: the shield needs a significant buff, the optional dash stays as it is meanwhile the slow effect isn't applied on the initial hit but instead on the first time the enemy is hit by the skill. The enchantments on her passive stay the same.
IMPORTANT NOTE
Her lifesteal benifit against heroes/creeps/minions is 100%/70%/40% respectively, except for her ultimate where it is 70%/40%/30% respectively.
In addition the magic scaling on her passive, skill 1 and ultimate will be reduced accordingly in porposion to her passive's rate of appliance. ( In other words reduced)
Do you like it?If yes, pls help promote it to the devs. I would appreciate it.If not, pls do elaborate the reasons so I can address them properly.
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