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[Patch Note] Patch Notes - V.1.7.54 [Advanced Server]

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Post time 2023-1-27 06:27 PM | Show all posts |Read mode

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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Minsitthar Revamped] (↓)
[Skill 2] (↓)
Cooldown: 7-5s >> 9-6s

[Alpha] (↑)
Alpha has been underperforming in the laning phase. This time around we've improved the feel of casting Rotary Impact and buffed Beta's power in the late game.
Alpha's skins will be temporarily disabled as we work on visual effect changes.

Beta now always deals True Damage that scales with level.

[Skill 1] (↑)
Greatly reduced Beta's attack preparation time.

[Skill 2] (↑)
HP Regen: 100 (+30% Extra Physical Attack) >> 30% Extra Physical Attack +3% of Lost HP

[Ultimate] (~)
Merged the damage.
Flight Damage: 50 (+20% Extra Physical Attack >> 0
Landing Damage: 200 + 80% Extra Physical Attack >> 250 + 100% Extra Physical Attack

[Edith] (↑)
The previous buff did not have much meaningful impact so we're buffing her again.

[Ultimate] (↑)
Shield HP Bonus: 5%-15% >> 5%-20% (increases based on Rage)
Defense Conversion: 2.5 >> 3.2 (reverted back to the previous patch)

[Yve] (↑)
The last round of nerfs hit Yve hard, so we've decided to revert some of the changes.

[Ultimate] (↑)
Cooldown: 65-55s >> 58-50s

[Valentina] (↑)
The last round of nerfs hit Valentina hard, so we've decided to revert some of the changes.

[Ultimate] (↑)
Cooldown: 70-60s >> 55s
Fixed an issue where the actual cooldown didn't match what was shown.

[Lapu-Lapu] (↓)
Lapu-Lapu counters enemies backline enemies much better than other Fighters, so we're nerfing his burst damage slightly.

[Enhanced Ultimate] (↓)
Base Damage of First Two Hits: 380-580 >> 345-545

[Julian] (↑)
Julian has not seen much use lately, so we're upping his burst damage.

[Passive] (↑)
Enhanced Basic Attack's Magic Power: 100% >> 120%

[Paquito] (↑)
Paquito has been uderperforming n the hands of most players, so we're buffing him slightly.

[Skill 1] (↑)
Enhance Shield: 120% >> 140%

[Skill 2] (↑)
Enhanced Physical Attack: 215% >> 230%

[Hanabi] (↑)
We've upped Hanabi's survivability.

[Attribute] (↑)
Basic Attack Distance: 4.8 >> 5 yards

[Skill 1] (↑)
Base Shield: 300-600 >> 500-800
Experimental Changes: Shields from sources other than this skill now also grant Hanabi Control Immunity.

[Natan] (↓)
Slightly reverted the buff from the previous patch.

[Passive] (↓)
Basic Attack Lifesteal Ratio: 100% >> 80%

[Karrie] (↓)
The last round of nerfs didn't meet our expectations. Hopefully, this time around the nerfs should be enough to bring Karrie's damage more in line with other Marksmen.

[Passive] (↓)
Damage: 8% of target's Max HP >> 6-8% of target's Max HP

[Ultimate] (↓)
Basic Attack Damage: 60%-70% Total Physical Attack >> 50%-70% Total Physical Attack

[Conceal] (↓)

Battles are fairly quick in the current meta, which has led to Conceal performing too well as a teamfight initiation tool. So we're nerfing its movement speed slightly.

Max Movement Speed: 30%-75% >> 24%-60%

[Knockback Effect Adjustment]

Skills that knockback now count as control skills. We've made changes to the following skills to conform with this new mechanic change (Knockbacks will now apply a brief stun):

Fighters: Badang (all skills), Martis (Skill 1), Leomord (Ultimate), Thamuz (Skill 1), X.Borg (Skill 2), Masha (Ultimate), Fredrinn (Skill 2)

Mages: Kagura (Ultimate), Valir (Skill 2), Luo Yi (passive)

Marksmen: Bruno (Ultimate), Melissa (Ultimate)

Support: Diggie (Skill 2), Faramis (second attack of Skill 1)

Tanks: Khufra (Ultimate)

1. Fixed an issue where Nana's Ultimate didn't stun enemies with high resilience.

2. Fixed an issue where the damage of Harley's Ultimate didn't register on targets when used just as Yin pulls them into his zone.

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