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While I don’t mind tank Alpha being a thing you can do over what Alpha normally builds now (3 damage 2 defense) but with the changes to Alpha in the advance sever your gonna be force to run one attack item and 4 defense items which is most likely bloodlust axe only. Plz make it so you can still build more then one damage items and increase betas damage through item scaling so you aren’t limited to mostly defense items
The problem is NONE of betas attacks on his skills scale with items anymore which is gonna force you to play one damage item and the rest defense and I don’t want to play like that on Alpha. I want to be able to kill off squishy heroes and does well against tanky heroes. Not just do good damage only to tanky heroes. Another problem is his passive doesn’t even scale anymore either. Seriously at max 540? That’s pretty low what late game Alpha can do now which is around 250~280 the first two hits and for the last hit 550. Can get even bigger if you got BOD. While I would get lowing the scaling of the passive damage since it now increases with level and lowing the damage scaling on beta attacks since it does true damage, getting rid of it will just make Alpha’s mid-late game worse except agianst really tanky teams.
I suggest having the scaling changes for the following beta attacks below
Passive: first two hits 60-180 55~60% extra physical attack (down from 70%) and last hit 60-180 120% extra physical attack (down from 130% extra physical attack)
First skill beta: 60-180 45%~50% extra physical attack (down from 90% extra)
Second skill beta: 60-180 20% total physical damage (down from 30% total physical damage)
Ultimate Beta: 60-180 15% extra physical damage (down from 60%)
But the biggest problem is the “buff” on second skill healing. Now you need to lose over 90% hp to gain the same amount at early levels which is a HUGE nerf to his early game. Instead I say bring back his base healing of 100/120/140/160/180/200 but nerf the healing gain from hp lost down from 3% to 1% OR increase the scaling of hp from physical items to make still have around base 200 heal with 3 attack items which would be lower then before because you can get up to 300 heal with base heal and scaling but with healing gain though hp lost it should still be much better though.
Though I want everyone else’s opinion on Alpha’s changes and curious what other people thought
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