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[Patch Note] Patch Notes - V.1.7.36 [Advanced Server]

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Post time 2022-11-22 06:34 PM | Show all posts |Read mode

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Edited by Anand at 2022-11-22 06:43 PM



We're rolling out more hero balance adjustments and optimizing gameplay experience in this patch. We hope that every hero will have their moments to shine on the battlefield.



The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Moskov] (↑)
Even though Moskov can extend his range by penetrating targets, he's still at more risk than other Marksmen in mid and late teamfights, so we're increasing his attack range.

[Basic Attack] (↑)
Range: 4.2 units >> 4.5 units

[Skill 2] (↑)
Range: 4.4 units >> 4.5 units

[Beatrix] (↓)
Beatrix's damage matches her level of difficulty after several adjustments, but in most games, her Ultimate is frequently used to clear lanes, giving her much better defending or push ability than the other Marksmen. We're changing that to balance her out.

[Basic Attack] (↓)
Damage of all weapons against Turrets is reduced to 80%.

[Ultimate] (↓)
Damage of all weapons against Minion is reduced to 50%.

[Wanwan] (↓)
We're adjusting Wanwan's skill 1 to make it easier for her enemies, especially Marksmen, to counter her in battle. Meanwhile, we're making slight adjustments and optimizations to her Ultimate, further lowering the attack effects from equipment.

[Skill 1] (↓)
Effect of Multiple Hits: 0.5s Stun >> 0.5s Immobilization

[Ultimate] (~)
Attack Effect % gained by Ultimate: 35% >> 25%
Max chase range: 8.5 >> 7.5
If an enemy with all weaknesses hit is outside the Ultimate's range, Wanwan will correctly move towards the enemy.
Optimized the Ultimate icon to activate if there's any enemy with all weaknesses hit within 7.5 units.
The Ultimate icon now correctly deactivates when the last hit kills the enemy.
The icon of all weaknesses hit now matches the duration of the actual effects.

[Claude] (↓)
The new equipment has made Claude too powerful so adjustments were needed.

[Ultimate] (↓)
Attack Effects % gained by Ultimate: 70% >> 55%

[Popol and Kupa] (↑)
Popol's jungling and early-game farming abilities are greatly restricted because Kupa can't benefit from jungler equipment. We're upping Kupa's damage to Creeps to make up for it.
"Hunters and wolves are both born to hunt, don't ya think?"

[Passive] (↑)
New Effect: Kupa deals 50% extra damage to Creeps.

[Brody] (↑)
Brody has powerful early-game and burst abilities, but his sustained damage isn't so great in the mid and late game. We're now making it slightly higher.

[Basic Attack] (↑)
Damage Growth: 35 >> 45

[Alucard] (↑)
We hope that the following changes will allow him more room to manoeuvre during his Ultimate, giving him an easier time in high-ranked play. We're also slightly reducing his Ultimate duration and mobility to balance it out.

[Skill 1] (↓)
Cooldown: 8-6s >> 10.5-8.5s

[Ultimate] (↑)
Duration: 8s >> 6s
New Effect: Other skill cooldowns reduced to 50% during his Ultimate.

[Lapu-Lapu] (↑)
In most situations, Lapu-Lapu lacked mobility. The slow from his Skill 1 was not enough, so we removed this effect. We greatly enhanced his Bravery Blessing generation during his Ultimate for better mobility.

[Passive] (~)
Skill 1 no longer triggers his passive.

[Ultimate] (↑)
All skills generate 5 times more Bravery Blessing during his Ultimate.

[Khaleed] (↑)
Unlike other Fighters, Khaleed doesn't have a clear role where he excels. We're now giving him stronger support and kiting abilities.

[Passive] (↑)
Movement Speed Boost: 25% >> 40%
Sand accumulation from movement is reduced to 70%

[Thamuz] (↑)
We're enhancing Thamuz's mobility, and durability during his ultimate.

[Skill 1] (↑)
Now affected by cooldown.

[Ultimate] (↑)
Max HP: 500-1500 >> 1000-2000

[Bane] (↑)
As a Fighter that deals massive damage, Bane can't support teammates when he's surrounded. So we're hoping we can enhance his control abilities.

[Ultimate] (↑)
Control Duration: 0.4s >> 0.8s

[Benedetta] (↓)
Slightly reduced Benedetta's mobility.

[Skill 1] (↓)
Cooldown: 9-7s >> 11-9s

[Skill 2] (↓)
Cooldown: 15-10s >> 16-13s

[Paquito] (↓)
Slightly reduced Paquito's mobility.

[Passive] (↓)
Movement Speed Boost Duration: 2.5s >> 1.8s

[Hilda] (↑)
We want Hilda to be able to contribute more to teamfights.

[Passive] (↑)
New Passive: Each basic attack or skill applies a stack of Wilderness Mark on the target that reduces their Physical and Magic Defense by 6%, stacking up to 6 times.

[Ultimate] (↓)
Removed Effect: Ignores 40% Physical Defense of targets with max stacks.

[Mathilda] (~)
Mathilda is overpowered in high-ranked and professional play, so we're slightly nerfing her abilities while boosting her burst damage on single targets in teamfights.

[Skill 1] (↓)
Chance of hitting the same target: 20% >> 15%

[Skill 2] (↓)
Cooldown: 13-10s >> 16-13s
Base Shield: 500-1000 >> 500-800

[Ultimate] (↑)
New Effect: Skill 1 now prioritises the target marked by her Ultimate.

[Akai] (↓)
We're slightly nerfing Akai's exceptional control and durability.

[Skill 1] (↓)
Cooldown: 11-9s >> 13-10s

[Attribute] (↓)
Base HP: 2769 >> 2669

[Diggie] (↓)
We want Diggie to be more cautious as to when to use his Ultimate.

[Ultimate] (↓)
Cooldown: 60s >> 76-64S

[Gloo] (↑)
We want to optimize Gloo's gameplay so we are shifting Gloo's damage towards his Skill 1.

[Skill 1] (↑)
Slightly reduced the cast range.
Increased the Goo's trigger range.
New Effect: Restores a small amount of HP upon detonating a Goo.

[Skill 2] (↑)
Slightly reduced the cast range.
Reduced this skill's foreswing time.

[Belerick] (↑)
As a Tank that counters heroes with high Attack Speed, Belerick is too weak in teamfights. We hope the following change will make him more active in teamfights.

[Skill 2] (↑)
New Effect: Reduce Cooldown by 1s every time Deadly Thorns triggers.
Cooldown: 12-9s >> 14-11s

[Hylos] (↑)
We want Hylos to his Ultimate more often.

[Ultimate] (↑)
Cooldown: 50-42s >> 40-32s

[Valentina] (↓)
Valentina can become very powerful depending on her opponents. We're making it harder for her to steal an enemy's Ultimate. Meanwhile, we're adjusting her skill 1's control to perform better in lower ranked matches while giving higher ranked opponents a fairer chance.

[Skill 1] (~)
Terrify Duration: 0.6s >> 0.8s
The same target can only be terrified once every 4s.

[Ultimate] (↓)
Steal Range: 8 >> 6

[Xavier] (↑)
Xavier is less durable than the other Mages, especially when laning, and needs to prepare to properly support his teammates. We're changing his Passive (including upping his minimum damage) to let him ramp up quicker, while reducing his damage on max stacks.

[Passive] (↑)
Skill damage no longer scales with the level of his Passive (min. damage increased to 110%; max damage reduced to 90%) .
Revamped Lv.1 Effect: Limit all subsequent skills that hit to increase Movement Speed by 50%, decaying over 1.2s.

[Skill 1] (~)
Damage: 315-540 +130% Magic Power >> 350-600 +150% Magic Power

[Skill 2] (~)
Damage: 110-210 +55% Magic Power >> 125-250 +60% Magic Power
Second Attack's Damage: 220-420 +108% Magic Power >> 300-600 +120% Magic Power

[Ultimate] (~)
Damage: 650-1050 +150% Magic Power >> 750-1150 +175% Magic Power

[Zhask] (↓)
The new equipment made Zhask too powerful.

[Passive] (↑)
Fixed an issue where Nightmaric Spawn couldn't trigger attack effects (already applied in the previous patch).

[Skill 1] (↓)
Attack Effects % gained by Nightmaric Spawn's Death Ray and Basic Attacks: 20% >> 10%
Slightly reduced Death Ray's damage growth and Attack Speed.
Death Ray's Max Slow Effect: 75% >> 60%

[Lylia] (↓)
Slightly reduced Lylia's early game damage.

[Skill 2] (↓)
Base Damage: 100-160 >> 90-150
Explosion Damage: 250-400 >> 220-400



[Free Heroes]
8 Free Heroes: Server Time 11/18/2022 05:01:00 to 11/25/2022 05:00:00

Brody, Zhask, Kaja, Claude, Cecilion, Aamon, Chou, Harley, Lancelot, Yve, Rafaela, Leomord, Hilda, Lesley, Aurora, Minotaur

6 Extra Starlight Member Heroes: Alpha, Hanzo, Argus, Belerick, Baxia, Helcurt



[Equipment]
We noticed some Supports and Magic Damage Assassins have been out-performing Mages, so we're making the following equipment adjustments to help Mages in the late game.

[Clock of Destiny] (↑)
Max Chances: 12 >> 15 (Time to reach max: 4min >> 5min)
Base HP: 615 >> 625
Extra Mana: 300 >> 600

[Lightning Truncheon] (↑)
Min. Damage: 20 >> 50
Base Mana: 300 >> 400
Damage Formula: 30% Mana - 300 >> 35% of Mana - 450 (Each point of Mana now provides more damage, but total damage is lower if Mana is low)

[Windtalker] (~)

[Unique Passive - Typhoon] (~)
Fixed an issue where the actual cooldown and description did not match, and adjusted the cooldown calculation:
Initial Cooldown: 5s. Cooldown reduction with each Basic Attack: 0.2s, to a minimum Cooldown of 2s.

[Vision Mechanic]
We're giving some Support heroes the ability to gain extra vision by exposing enemies or reveal areas.
1- Angela's Skill 1 and Floryn's Skill 2 will expose their target's position for a brief period upon hit.
2- Estes's Skill 2 continuously grants vision to the target area.

[Bug Fixes]

1- Fixed an issue where Edith's enemies couldn't see the warning effect when she casts her Skill 1 from a bush.

2- Fixed an issue where Hanabi sometimes didn't get control immunity while her Skill 1's shield was active.

3- Fixed an issue where Hanabi couldn't get extra shields from non-basic attacks while her Skill 1 was active.

4- Fixed an issue where Chou couldn't knock heroes airborne when using his Skill 1's 3rd hit followed by his Shunpo.



[M4 Event]

1- Some of the M4 event resources are placeholders and do not represent the final quality.

2- During testing, some features have been temporarily closed and will be added in subsequent iterations. We appreciate your patience.

3- If you encounter any bugs with the event, please report them and we fix them ASAP. We apologise for any inconvenience caused.


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