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Edited by Burnzey91 at 2022-8-5 03:10 AM
That is what scaling is.. attack growth. He also only gains 1% attack speed per level which is an overall 14% increase. Other than that everyone needs gear in order to make their hero more powerful, so items are not a unique concept to Argus. The most accurate comparisons are to other attack speed legends, which still have a higher overall average increase to their attack growth.
His passive attack takes 7 strikes to activate which only does 150 more damage than his basic attack and scales from attack power. In comparison to Zilong which takes 3 attacks to activate to deal 50% more physical attack than Argus and has a stronger base heal. Zilong can activate this passive twice before Argus activates his once.
You can build attack speed items, but your damage output will be terrible. The reason DHS is a core item is because he relies on this item as a crutch to make up the fact he has no core strength to his attacks. This item loses its potency during the fight as it's based on current max health %, not total. Attack speed also doesn't benefit his skill 2 at all.
His ultimate is powerful, as should be with ultimates, but it's not a hit and win. What I find unfair is that you can generate lifesteal from Argus on 0 health in Ultimate, but you can't lifesteal as Argus on targets with a shield. Also the best counter to his ultimate is crowd control and just being out of reach.
Honestly 12 second base cooldown to his only mobility and Skill 2 requiring you to be on a set path (and the speed boost is actually slower than other heroes with how and when they use their speed boost ) is really easy to chase after or run away from Argus. He also has no core slow effect and relies on items to do this for him.
I personally think his skill 2 needs a buff in the later stage of the game (6+). The damage over time becomes static and doesn't improve due to the armour, shields and healthpools. Even the base damage is pretty poor. I also think the speed boost needs an increase. What's the point of having a chase mechanic when other heroes have a faster cooldown, faster movement %, don't require any aim and don't require a charge time? |
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