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[Hero Balance] Unnecessary Nerfs on Nana

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Post time 2022-6-19 05:14 AM | Show all posts |Read mode

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They already nerf her support skills, why did they nerf her Mage role as well, that seems really unfair to her as a hero of the game.

1st skill flying speed and stronger damage is good and all, but she doesn't rely on that much often. And it's really easy to miss. So I suggest not nerfing Nana's Ultimate damage, but buff it in exchange for her Support role and become pure mage role then, because you nerf her ultimate damage from 180% -> 125%
that is quite unfair to her, a nerfing of 55% damage to an Ultimate at that.

I suggest adjust it where she becomes a much better Mid-Late game Mage.

Nana summons Molina to attack the designated area 3 times. Each attack dealing an increasing damage.
First time does 250(+200% Total Magic Power) Magic Damage
Second times does 350(+200% Total Magic Power) Magic Damage
Third times does 450(+200% Total Magic Power) Magic Damage
to enemies in the area and slows them for 50% for 1 second. If Molina Blitz hits a single enemy continuously, that enemy will be stunned for 1 second.





Post time 2022-6-20 10:49 AM | Show all posts
her series of nerf has been unjustified.
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