Sign up now, Make more friends, Enjoy with more features, Let you easily Fun Community.
You have to Login for download or view attachment(s). No Account? Register
x
Edited by Anand at 2022-5-14 07:16 PM
[Revamped Hero: Leomord]
[Hero Model]
Leomord and Barbiel are returning to the battlefield with a brand
new look.
[Hero Animation]
We redesigned Leomord and Barbiel's skill animation to truly bring
out Leomord's knightly demeanour.
[Skill Effects]
We redesigned all the special effects of Leomord's skills. The
knight and his steed, Barbiel, are bound to become the most
dazzling duo on the battlefield.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment.
[Revamped Faramis] (↑)
We're bringing back the resurrection power to Faramis's Ultimate
with a few tweaks.
[Passive] (↑)
New Effect: Units that died around Faramis also have a chance to
leave soul fragments.
New Effect: If the number of soul fragments is higher than that
required for the maximum respawn timer reduction, the excess part
will be kept.
[Skill 1] (↑)
Extra Defense: 30-80 >> 50-100 (reverted to the Official Server
version)
[Ultimate] (↑)
Casting time slightly increased.
Extra HP gained in Specter state significantly increased.
New Effect: When a hero in the Specter state dies, they can
continue to fight for a while (invincible but cannot move).
[Revamped Vexana] (↓)
Despite the series of nerfs, Vexana's still been overperforming on
the battlefield, so in this patch, we're taking more power out of
her skill set.
[Skill 1] (↓)
Initial Damage: 250-400 + 60% Magic Power >> 200-320 + 60% Magic
Power
Explosion Damage: 150-250 + 40% Magic Power >> 120-210 + 40% Magic
Power
[Ultimate] (↓)
Base Damage: 400-600 + 100% Magic Power >> 200-400 + 100% Magic
Power (applied in the previous version)
[Nana] (↓)
We want to make the effects of Nana's each skill more distinctive
while giving her enemies more room to react.
[Skill 1] (↓)
Damage: 330-530+125% Magic Power >> 300-500+125% Magic Power
Casting time and the Boomerang's flying speed slightly increased.
The Boomerang no longer slows enemies hit.
[Ultimate] (~)
First two attacks' channelling time slightly reduced (interval
between every two attacks slightly increased).
[Irithel] (↓)
With the Mana cost removal, it's been too easy for Irithel to
harass her laning opponent early on. We're addressing this by
making it a bit harder for her to prepare the extra bolts and
toning down the base damage of her Skill 1.
[Passive] (↓)
Travel Distance Required for the Enhanced Basic Attack: 6 Units >>
10 Units (requirement during the Ultimate is unchanged)
We're walking back the buff on Alice's Mana Regen at the Warrior
and Elite ranks on the Advanced Server while lowering the Mana
cost of her Ultimate at all ranks.
[Ultimate] (↑)
Mana Cost: 50-90 >> 40-80
[Popol and Kupa] (~)
We're adjusting the chapter 4 task in Popol and Kupa's Mastery
Code to make it easier to complete.
6 Extra Starlight Member Heroes:
Chou, Leomord, Irithel, Lunox, Johnson, Estes
[Evolved Lord] (↑)
There's still been a high percentage of matches over 18 minutes.
We're addressing this by applying a major boost to the Evolved
Lord's damage.
Damage Per Attack: 250 + 50% Physical Attack + 50% Magic Power +
2.5% Max HP >> 400 + 60% Physical Attack + 60% Magic Power + 3%
Max HP
[Retribution]
Experimental Adjustment: We want mid-lane mages to play a more
important role in the game and no longer be "leeched off" by
junglers.
First 5 Minutes: Heroes equipped with Retribution can no longer
gain Gold and EXP from minions when there are allied heroes
without the Roaming footwear around.
Reduced Minion Rewards: 30% >> 50%
[Matchmaking Optimization]
New Matchmaking Blacklist:
1. You can add up to 3 players to the Matchmaking Blacklist.
2. You won't be matched with players in the Matchmaking Blacklist.
3. The Matchmaking Blacklist will lose effect when Fast Queue is
enabled.
4. For detailed rules, please refer to Report - Matchmaking
Blacklist - Rules on the Match Result screen.
[Creation Camp]
We've recently received a lot of requests for the return of the
Evolve mode, so here it is!
Added the Evolve Mode option to the gameplay configuration.
Evolve Mode Intro: Each player spawns as a Spore. Collect
resources on the battlefield to evolve and eventually become a
Hero. The last one standing wins the match!
1. Fixed an issue where the enhanced Basic Attack from Karina's
Skill 1 couldn't trigger attack effects.
2. Fixed an issue where the HP Regen effect of certain heroes'
enhanced Basic Attacks couldn't be triggered when the attack was
cast on turrets.