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[Item Balance] Nerf wind of natura

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Post time 2022-5-8 07:37 PM | Show all posts |Read mode

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Nerf this item. 2 second immunity is too much or make it 1 second for all class.

Wind of natura makes marksman tank and mm.

So no need tank ...
Post time 2022-5-9 02:37 AM | Show all posts
This item is essential for MM to survive against fighters and assassins

You can think of it as an equivalent to winter truncheon except that wind of nature only blocks physical damage and does not protect against magic damage

As a MM player, my opinion is this item needs a buff so it blocks all kind of damage like physical, magic and true damage
 Author| Post time 2022-5-9 03:31 AM | Show all posts
Anand replied at 2022-5-9 02:37 AM
This item is essential for MM to survive against fighters and assassins

You can think of it as an e ...

Of course even it should be 3 second ?

So we should change name of game. Marksmans legend bang bang.

5 mm vs 5 mm
No other class.

There is no another moba game which mm strongest
Post time 2022-5-9 05:00 AM | Show all posts
Anand replied at 2022-5-9 02:37 AM
This item is essential for MM to survive against fighters and assassins

You can think of it as an e ...

man i wish melee fighter have something like wind of nature or winter truncheon, especially since wanwan exist
Post time 2022-5-9 10:14 AM | Show all posts
2 seconds physical immunity means nothing when enemy can just disengage, lock you down with cc, or burst you with magic/ pure damage. WON just revolves around that 2 second immunity, that's the only reason to buy this item. nerfing duration to 1 second will make this item meaningless. in order to utilize this item, you need to activate it on the right time. you can still get one shotted before activating this item or you activated it too early to not benefited from its effect. on the other hand, tank item is the one that needed nerf. if you watch mobazane, he mentioned multiple times blade armor too op and how he hates current meta, where he is forced to play tanky jungler just to win.
 Author| Post time 2022-5-9 01:43 PM | Show all posts
MightyMamba replied at 2022-5-9 10:14 AM
2 seconds physical immunity means nothing when enemy can just disengage, lock you down with cc, or b ...

Many spell has less than 1 second duration.Why are thry not useless ? Wind of nature should be nerf otherwise nobody will pick tank because mm heroes more tank than tank heroes because of wind of nature.2 second is enough For wanwan , miya , melissa , clint  to do 1v5 .....


In other moba games , there is no something like that cmooon
Post time 2022-5-9 02:53 PM | Show all posts
Gannicus27 replied at 2022-5-9 01:43 PM
Many spell has less than 1 second duration.Why are thry not useless ? Wind of nature should be ner ...

which spell has less than 1 second duration? why with 2 second "physical" immunity, mm suddenly become more tanky than tank? wan-wan is op no doubt about that, but miya, clint, and melissa 1v5? in lower tier maybe but not in higher rank, it's very unlikely.
Post time 2022-5-9 03:44 PM | Show all posts
I don't think it needs to be nerfed. On the contrary, it balances between MM, fighter and assassin. It can't really say the MM become tanky, we still need a tank, and the tank cannot be just forever to follow MM right? They need to roam, steal buff, or gank whatever. Besides, MM is quite fragile and easy to be killed like Miya, Hanabi, Lesley and more is still needed when the enemy aiming at them. When you said that is tanky, how about if your enemy team have heroes like Harley, Gusion, Karina, Aamon so on who have high magic damage for MM, you can't use wind of natura to immune magic damage...
Post time 2022-5-10 04:18 AM | Show all posts
Gannicus27 replied at 2022-5-9 03:31 AM
Of course even it should be 3 second ?

So we should change name of game. Marksmans legend bang ba ...

I don't know about other games. MM are weak in current meta of this game. They need some buff to survive this meta
Post time 2022-5-10 10:26 PM | Show all posts
Do take note that overall it will only negate all incoming physical damage but all magical damage and crowd control effects will still go through, rendering it useless. The game has Mage heroes to begin with. Isn't it already halved for non-marksman heroes as well?
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