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[Hero Balance] Nana idea adjustment

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Post time 2022-5-7 02:35 PM | Show all posts |Read mode

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Edited by ErroRaze at 2022-5-7 02:37 PM

Instead of nerf Nana 2nd skill and buff 1st skill, how about adding mechanism like Bane where she can be either mage or support according item build (MP / MPen)
My suggestion:

(1st skill)
- (Damage still same as before)
- Increase 75% damage to minion
- When Nana gain each 100 MP, 1st skill damage increase 15%

(2nd skill)
- When Nana gain each 15 MPen, Monila standby duration and range increase 3 second and 10%
- When Nana gain each 100 MP, Monila can chase enemy 13% more faster


How about it? If Nana build MP item, her 1st skill become deadly and 2nd skill can enemy faster but building MPen item increase 2nd support capability in duration and range like the current Nana

But the problem of this idea is her early game become very weak and she only rely on item (Need farm) that's why I adding effect she can clear lane faster on 1st skill. I don't know if this idea can bring back the old Nana (Correct me if I'm wrong)
Post time 2022-5-7 05:56 PM | Show all posts
It's a good suggestion that's for sure. I personally don't think she deserves to be nerf at all and nerfing her skill 2 really makes her completely useless as a teammate, since that's one of her qualities.
Post time 2022-5-7 08:58 PM | Show all posts
i dont think they will consider this since they allready went and adjusted nana
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