Use (↑) (↓) (~) to indicate strengthening, nerfing, and
adjustments.
[Argus] (↑)
We want to boost Argus's mobility through this adjustment.
[Ultimate] (↑)
Cooldown: 65-55s →
36-30s
Duration: 5s →
4s
New Effect: Argus is immune to slow effects while the skill is
active.
[Yve] (~)
We want to improve Yve's interaction experience with enemy heroes.
[Skill 1] (↑)
New Effect: Hitting an enemy with Skill
1 grants
55% extra Movement Speed (halved for
non-hero enemies).
New Effect: Hitting an enemy hero in the center area reduces the
skill's cooldown by 0.5s.
Mana Cost: 75-100 →
65-90
Base Damage: 180-330 +
80% Magic Power → 170-320 + 70% Magic
Power
Extra Damage Against Enemies in the Center: 180-330 + 80% Magic
Power → 145-295 + 60% Magic Power
[Ultimate](↓)
New Effect: The Ultimate can now be interrupted by the enemy,
while each Passive stack refunds 3% of the Ultimate's cooldown
[Aulus] (↑)
We're further boosting Aulus's performance in the late game and
the Basic Attacks' casting experience but slightly restricting his
powers in the early game.
[Passive] (~)
Physical Attack Per Stack: 9 → 3-9 (scales with Ultimate level)
Physical Penetration Per Stack: 3 → 1-4 (scales with Ultimate
level)
[Skill 1] (↑)
New Effect: Removes slow effects upon cast.
[Skill 2](↑)
Enhanced Basic Attacks for Each Non-Minion Enemy Hit: 2 → 3
Enhanced Basic Attack for Each Enemy Minion Hit: 0 → 1
Enhanced Basic Attack When No Enemy Is Hit: 1 → 0
Enhanced Basic Attack's Duration: 5s → 3s
Base HP Regen: 35 → 15
Base Damage: 250-650 → 200-600
Foreswing time slightly reduced.
[Moskov] (↑)
[Basic Attack] (↑)
Attack Range: 4.2 → 4.4
Fixed an issue where the enhanced Basic Attack's attack range is
slightly lower than normal Basic Attack's.
[Skill 1] (↑)
Mana Cost: 60-85 → 45-70
[Skill 2](↑)
Skill Range: 4.2 → 4.4
Initial Damage: 140-240 + 40% Total Physical Attack → 300-450 +
60% Total Physical Attack
Extra Damage: 210-360 + 60% Total Physical Attack → 200-275 + 30%
Total Physical Attack
Stun durations when the target collides with enemy
heroes/obstacles are unified to 1.5s.
[Ultimate] (↑)
Enemies behind the primary target will also be slowed.
Slow Effect: 80% for 0.8s → 30%-90% for 1.5s (scales with flying
distance)
[Irithel] (↑)
[Basic Attack] (~)
Attack Range: 4.9 → 5.2
Basic Attack's and Enhanced Basic Attack's Total Physical Attack
Bonus: 120% →105%
Fixed an issue where Irithel's damage was lower when she attacked
while moving. Irithel will now keep auto-attacking while moving.
[Skill 2] (↑)
Cast speed increased.
Skill range increased by 20%.
Slow Effect: 80% → 40%
[Ultimate] (↓)
Movement Speed Boost: 30-50 → 30
[Popol and Kupa] (↑)
We want to boost Popol and Kupa's damage and make them not just a
foil for their teammates.
[Basic Attack] (↑)
Attack Range: 4.6 → 5
[Passive] (↓)
Mark Stacks: 4 → 3
New Effect: Skill 2 and 3 also add marks on hit.
Enhanced Basic Attack's Damage: 200% → 220%
Kupa's HP : 1300 + 70% of Popol's HP → 2000 + 10 * Popol's
Physical Attack
[Skill 1] (~)
Popol's Damage: 40-130 → 100-190
Kupa's Damage: 200-290 → 120-210
[Skill 2] (~)
Shield's Physical Attack Bonus: 120% → 160%
Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
Airborne Duration: 0.6s → 0.2s
[Ultimate] (↓)
Effect Removed: Kupa gains extra Physical Attack while the skill
is active. When Kupa is down, Popol will now automatically summon
Kupa after recall (if not in cooldown).
[Natan] (↑)
As we all know, Natan's from the future Land of Dawn, so the
properties of the current time and space had caused him much
trouble. Now, he's adapted and adjusted his way of guiding and
manipulating the coherence of elementary particles, which resulted
in some changes to his skills.
[Passive](↓)
100% of Natan's Physical Penetration will be converted to Magic
Penetration, while the original Magic Penetration from Emblems and
equipment will no longer take effect.
Removed Divine Glaive, Genius Wand, Arcane Boots, and Mage/Magic
Emblems from Natan's recommended builds.
[Ultimate] (↑)
Cooldown: 37-27s → 33-25s
New Effect. Casting the Utimate and switching places with the
Reverse-Clone reduces the cooldowns of Skill 1 and 2 by 50%
Ultimate Blink: Blinks a fixed distance (Cooldown: 2s) → switch
places with the Reverse-Clone, once only.
Increased the Reverse-Clone's cancellation distance by 1 yard.
[Kimmy] (↑)
Now it's time for Marksmen to shine, Kimmy needs to be better
prepared for the upcoming confrontation in the Gold Lane.
[Basic Attack] (↑)
Attack Range: 5 → 5.5
[Passive] (↑)
New Effect: Kimmy restores 15 energy each time she kills an enemy.
[Skill 1] (↑)
Base Damage: 18-28 → 32
[Hanabi] (↑)
Although Hanabi will be revamped soon, we're still making some
optimizations to her skill values to make her more competitive in
the new season.
[Skill 1] (↓)
First Bounce's Damage Ratio:50% → 40%
[Skill 2] (↑)
Cooldown: 12-7s → 8-6s
Base Damage: 400-500 → 450-600
Fixed an issue where the damage was lower than described against
enemy heroes
Fixed an issue where the damage was doubled against summoned
objects.
[Ultimate] (↑)
Base Damage: 400-600 → 600-800
[Brody] (↑)
[Basic Attack] (↑)
Attack Range: 4.6 → 4.9
Damage: 130% Total Physical Attack + 30 * Hero Level → 140% Total
Physical Attack + 35 * Hero Level
[Passive] (↓)
Abyss Mark can no longer be applied to creeps.
[Skill 1] (↑)
Damage to Minions: 50% → 80%
[Ultimate] (↓)
Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 +
72% Extra Physical Attack
[Wanwan] (↑)
We don't mean to send Wanwan to the Jungle through this
adjustment, but to slightly reduce the gap between her and other
Marksmen's jungling speed in the late game.
[Passive] (↑)
Extra Damage Against Enemies With All Weaknesses Hit: 30% → 40%
[Skill 1] (↑)
Base Damage: 100-200 → 120-220
[Ultimate] (↑)
New Effect: Damage against creeps increases by 20-40% each time
the Ultimate is upgraded.
[Karrie] (↑)
[Skill 1] (~)
The sphere will now stop upon hitting an enemy hero, and the
radius is adjusted to match the visual effect.
Base Continuous Damage: 100-150 → 150-200
[Ultimate] (↑)
Lightwheel's Damage Ratio: 50%-56% → 55%-65%
[Clint] (↑)
We're increasing Clint's lane clearing ability but slightly
reducing his damage when hitting a single target with all his
bullets.
[Skill 1] (~)
Total Physical Attack Bonus: 95% → 85%
Subsequent Bullet Damage: The last four bullets deal 11%-21% of
the initial damage → the 2nd bullet deals 30-55% of the initial
damage, while the 3rd to 5th deal 5% of the initial damage.
[Basic Attack] (↑)
Casting experience improved.
Attack Range: 4.5 → 4.8
[Enhanced Basic Attack] (↑)
Casting experience improved.
[Claude] (~)
We're increasing Claude's laning ability but reducing his farming
speed in the Jungle.
[Skill 1] (~)
Hitting a creep no longer grants double extra attributes.
Max Stacks: 10 → 5
Effect Per Stack: 2%-4% → 3%-7%
[Bruno] (↑)
We're giving Bruno a boost in his Attack Range to hone his poking
ability during the laning phase.
[Basic Attack]&[Enhanced Basic Attack] (↑)
Attack Range: 4.9 → 5.1
[Ultimate] (↑)
Physical Defense Reduction Per Stack: 3-9 → 4%-8%
[Yi Sun-shin] (~)
We still want to see Yi Sun-shin as a Jungler. This adjustment
will also allow Yi Shun-shin to try Aulus's new weapon.
[Role] (~)
Marksman/Assassin → Assassin/Marksman
[Granger] (↑)
We still want to see Granger as a Jungler.
[Skill 1] (↑)
New Effect: Deals 90 extra damage to creeps.
[Yu Zhong] (~)
We want to give opposing players more room for reaction when
against Yu Zhong in the Black Dragon form, so we adjusted his
charge ability. As compensation, we increased Yu Zhong's damage.
[Skill 1] (↑)
Base Damage: 200-380 → 220-400
[Ultimate] (↓)
Black Dragon form's knockback effect now only takes effect once on
the same target.
[Chou] (~)
We want to give opposing players more room for reaction when
against Chou. As compensation, we greatly increased Chou's ability
to cross obstacles.
[Skill 1] (~)
Skill 2's cooldown is only reset when the third cast hits an enemy
hero.
Optimized the Blink distance determiner so Chou can now cross
wider obstacles.
Fixed an issue where the indicator range didn't match the actual
range.
[Phoveus] (↓)
We're lowering Phoveus's control difficulty but slightly
restricting his performance in higher play.
[Ultimate] (↓)
Base Damage: 660-980 → 600-920
Cooldown: 50-40s → 45-35s
Mana Cost: 90-120 → 70-100
[Mathilda] (↓)
We're lowering Mathilda's control difficulty but slightly
restricting her performance in higher play.
[Skill 1] (↓)
Base Damage: 435-685 → 410-660
Subsequent Attack's Damage: 35% → 30%
[Ultimate] (↑)
Cooldown: 40s → 30s
Stun Duration: 0.6s → 0.4s
Wisp's Magic Power Bonus: 12.5% → 15%
Impact's Magic Power Bonus: 80% → 120%
[Paquito] (↓)
The boxing champion's still terrorizing his enemies.
[Skill 2] (↓)
Cooldown: 7-5s → 8-5.5s
[Tigreal] (~)
[Attribute] (~)
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292
[Saber] (~)
[Attribute] (↑)
HP Growth: 150 → 165
[Passive] (↓)
Defense Reduction Per Stack: 5-8 → 3-8
[Fanny] (↑)
[Skill 1] (↑)
Energy Cost: 25 → 18
Fixed an issue where the energy cost of Skill 1 triggered during
flight was incorrect.
[X.Borg] (↓)
[Skill 1] (↓)
No longer slows enemies whose temperature has reached the limit.