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[Hero Concept] Ash, Marskman/Assassin

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Post time 2021-7-18 07:19 AM | Show all posts |Read mode

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I missed creating heroes, that's it!! I hope you can imagine his skills on the field


Passive, Dynamic Agility: Goes into dynamic state after using an ability, increasing movement speed by 25% and increasing defenses by 10-25 (+ an additional 5% physical attack as a defense bonus), your next basic attack cancels the state. During dynamic state, will heal 5 energy points every 3 seconds, heal 10 points on a wall. Your next basic attack after the state will deal additional damage equal to 260-480 (+80% physical attack) and recovers 20 energy points.


Skill, Fast Investids: CD 5 seconds, cost energy 30. Ash performs an agile technique and jumps to an area, receiving 250/325/400/475/550/625 (+100% physical attack) shield, allowing your next attack to restore 12 energy points.


Skill, Game of Death: CD 8 seconds, cost energy 25. Ash fires a stringed arrow in one direction, attaching itself to a wall, friendly or enemy unit (minions and monsters included) for 4 seconds, dealing damage equal to 250/300/350/400/450/500 (+100% physical attack) to enemies, causing 30% slowdown. Upon reactivating the ability, Ash travels to the target hit by the rope.Wall - Your next move will be a dash, gaining immunity to slowdown for 3,5 seconds. Allied - both gain 30 points of movement speed and 25% damage reduction for 3 seconds.enemy-cause damage equal to 100/120/140/160/180/200 (+50% physical attack) stuning it for 0.8 seconds, allowing its next move to be a dash, as well as resetting the CD Fasg Investids.


Ultimate, Predator: CD 35 seconds, cost energy 40. Ash quickly jumps a long distance, entering Hunt state for 5 seconds (state improves all dynamic state effects by 150%) (can land on a wall, but cannot move). When reactivating the ability: On the Ground- Will fire an explosive arrow in an area, causing 500/700/900 (+125% physical attack) and 60% slow for 1.25 seconds to enemies hit.On the Wall - Ash jumps towards a region, taking 300/500/700 (+75% physical attack) shield, upgrades the next basic attack to deal additional damage equal to 150/225/300 (+75% physical attack). 51e69ddd056275ab83d305f9b85bd2c4.jpg
Post time 2021-7-21 02:13 AM | Show all posts
É sobre isso
Post time 2021-7-23 11:14 PM | Show all posts
Nice Hero Concept!

However, I thought the weapon design was a bit similar to Yi-Sun-Shin's weapon.

I'm not so sure about giving shield on his ultimate and he's a marksman, so it might make him a bit strong.
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