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[Hero Balance] Rework Gord

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Post time 2021-7-14 11:10 PM | Show all posts |Read mode

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currently mobile legends heroes are faster, stronger and more agile, Gord lags far behind for being slow and limited.

Passive, Mystic Favor: Hitting basic attacks or abilities 4 times to the same target grants an additional 140-280 (+70% magic attack) points of real damage on the next attack.  After using an ability, Gord's skateboard is charged with mystical power for 3 seconds, increasing his movement speed by 35%, while leaving the trail of arcane injunction on the ground, enemies who step into the area will take damage equal to 100-200 ( +50% magic power) (scale base damage with level) every 0.5 seconds.

Skill, Mystic Shot: CD 8 seconds, cost mana 60/70/80/90/100/110.  Gord quickly fires mystical energy wave in one direction, causing 240/280/320/360/400/440 (+80% magic power) stun all enemies for 1 second.  The ability can be used while walking), after shooting it will form arcane injunction in the area.  The skill area is equal to the ultimate distance.

Skill, Mystic Injunction: CD 7 seconds, cost mana 60/65/70/75/80/85.  Gord summons an energy field in the designated area, causing 90/110/130/150/170/190 (+25% magic power) every 0.45 seconds, up to 10 times, enemies on the ledges in the area will be slowed down 50%.  Lasts 0.8 seconds.(Makes the impact area larger).

Ultimate, Mystic Cannon: CD 34 seconds, cost mana 150. Gord fires a continuous cannon in one direction, causing 200/260/320 (+40% spell power) every 0.3 seconds for 3 seconds, causing 20% ​​​​slowdown.  During skill execution the joystick will move the shooting direction.  (Changing direction becomes more flexible)

I didn't change much, I just changed the first skill to make it more accurate, adding new effects to its skills, making it more accurate and adjusting the damage scale. Screenshot_20210714-120347_Mobile Legends Bang Bang.jpg
Post time 2021-7-15 03:38 AM | Show all posts
agreed, some tweaking to gord wouldn't hurt as hes not in the best state right now. i like your suggestions
Post time 2021-7-15 04:05 AM | Show all posts
Any hero with flicker and burst can easily approach and kill Gord. I think Gord needs an escape skill to increase his survivability.
 Author| Post time 2021-7-15 05:10 AM | Show all posts
Anand replied at 2021-7-15 04:05 AM
Any hero with flicker and burst can easily approach and kill Gord. I think Gord needs an escape skil ...

i agree with you, but would he have 4 abilities equal to pharsa?  
Post time 2021-7-15 12:57 PM | Show all posts
Takin_Giro replied at 2021-7-15 05:10 AM
i agree with you, but would he have 4 abilities equal to pharsa?

I don't know. Since he is using a skate board, a movement speed buff looks good to me
 Author| Post time 2021-7-15 01:38 PM | Show all posts
Anand replied at 2021-7-15 12:57 PM
I don't know. Since he is using a skate board, a movement speed buff looks good to me

an extra skill for me would be a drastic change, just like Sun
Post time 2021-7-15 10:12 PM | Show all posts
I agree, it doesn't help his movement speed is slowest of all the mages with no escape
 Author| Post time 2021-7-15 10:21 PM | Show all posts
aznager replied at 2021-7-15 10:12 PM
I agree, it doesn't help his movement speed is slowest of all the mages with no escape

I think it's balanced, making ALL heroes with dash is kind of forced and ends up running out of mechanics.So a new form of escape, even if it fails, is more comprehensive
Post time 2021-7-15 10:48 PM | Show all posts
I do think it's balanced imo. His ability to use first skill while being able to move is just a small plus but a big factor for him.
 Author| Post time 2021-7-15 10:54 PM | Show all posts
Charles replied at 2021-7-15 10:48 PM
I do think it's balanced imo. His ability to use first skill while being able to move is just a smal ...

Exactly, this would give Gord a new feature, he would have more attack and defense capabilities as well as a higher hit rate of his control
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