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[Patch Note] Patch Notes 1.5.84 [Advanced Server]

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Post time 2021-5-28 07:53 PM | Show all posts |Read mode

[Spacetime Walker - Natan]

This hero is available for a free trial for a limited time in the Advanced Server.

Hero Feature: The savior who travels through time and space.

[Passive - Theory of Everything]

Each time Natan's skills hit an enemy, he gains a stack of "Entanglement" that provides additional Attack Speed.

[Skill 1 - Superposition]

Natan summons a mass of unstable energy at the target location, which explodes after a short delay, dealing AOE damage to all nearby enemies.

[Skill 2 - Interference!]

Natan launches a gravitational force in the target direction, inflicting knockback on any affected enemies and leaving a zone that drags enemies towards it at the end.

[Ultimate - Entropy?]

Natan opens a wormhole entrance at a target location and leaves an exit at his current location. Upon entering the wormhole, Natan can travel to the exit in no time. A Reverse-Clone of Natan will appear from the wormhole. The Reverse-Clone copies all of Natan's movements and attacks in reverse order.

Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.

[Lunox] (↑)

[Skill 1 - Chaos Assault] (↑):

Lunox now deals additional damage to all enemy targets, which is equal to a certain proportion of their Max HP.

Additional damage dealt to creeps: 1.5% - 3.5% of their Max HP → 3% - 7% of their Max HP

[Esmeralda] (↑)

[Skill 2] (↑):

Base Damage of Each Hit: 210-410240-440

[X.Borg] (↑)

[Skill 1] (↑):

Base Damage: 50-12040-100

Total Physical Attack Bonus for Damage: 50%60%

[Alpha] (~)

[Skill 2] (↓):

Base Damage of Strikes: 350-500250-500

Base HP Regen Per Hit: 125-250100-250

[Passive] (↑):

New Effect: Beta's first two strikes reduce enemies' Movement Speed by 90% for 0.2s.

[Zhask] (↓)

[Skill 3 - Fusion Enhanced] (↓):

Damage after the fifth swarm of Nightmaric Clone decays.

[Ultimate] (~):

Slightly reduced Basic Attacks' Base Damage after Nightmaric Spawn is enhanced.

Greatly increased Nightmaric Spawn's Base HP after it is enhanced.

Fixed an issue where, in some situations, Nightmaric Spawn's HP would be reset to full after it is enhanced.

[Jawhead] (↓)

[Skill 2] (↓):

Base Shield: 350-800250-600

Total Physical Attack Bonus for the Damage Absorption of the Shield: 140%180%

[Chang'e] (↓)

[Skill 1] (↓):

Base Damage: 300-500300-450

[Ultimate] (↓):

Movement Speed Boost: 20%10%

8 Free Heroes: Server Time 5/28/2021 05:01:00 to 6/4/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Yu Zhong, Grock, Kimmy, Benedetta, Masha, Ling, Fanny, Baxia

6 Extra Starlight Member Heroes: Ruby, Diggie, Hayabusa, Vale, Lesley, Aldous


[Twilight Armor] (↑)

A lot of players enjoyed the new skill effect after the adjustments we made last time, but we also noticed that some players still wanted this equipment to block a large amount of Physical Damage, and to have its effect trigger more often. In this patch, we've reverted it to being a Passive and also adjusted its effects.

[Active Skill - Defiance] reverted to [Unique Passive - Defiance]:

Triggers after taking over 800 Physical Damage, reducing Physical Damage taken and dealing True Damage equal to the hero's Max HP to nearby enemies every second. Lasts for 3s. Has a 6s cooldown.

[Golden Staff] (↑)

Following on from the adjustments as seen in the last patch, we hope that heroes with additional Basic Attack effects will be able to deal more damage when using this equipment, while the frequency of their Basic Attacks triggered will still match that of the Official Server.

Build Path: Regular Spear + Knife *2 -> Regular Spear + Dagger *2 (Total cost does not change.)

Attack Speed Boost: 30%15%

[Unique Passive - Endless Strike]

After Endless Strike reaches 2 stacks:

The next Basic Attack's Attack Speed is increased by: 80%100%

Triggers Basic Attack effects: 1 more time → 2 more times

[Roaming Equipment Skills] (↓)

We've slightly increased the difficulty of obtaining Roaming skills to balance out the previous adjustments made to Thriving. In addition, we've also balanced Favor and Dire Hit.

Gold from Thriving required for acquiring the initial skill: 500-2000600-1500 (Skill strength is adjusted accordingly.)

New Effect: When a player's Gold from Thriving reaches its limit, all the other allied players will not gain more Gold from Thriving.

[Roaming Skill - Favor] (↑)

Cooldown: 20s → 15s

[Roaming Skill - Dire Hit] (↓)

Cooldown: 20s → 30s

Triggers when: being below 40% Max HP → being below 35% Max HP

[Roaming Skill - Encourage]

To provide more roamers with a relatively easier skill, we changed the effect of Encourage to Passive.

Active Effect changed to Passive Effect: Increases nearby allied heroes' Physical Attack and Magic Power by 18-45, and Attack Speed by 15%.

[Brute Force Breastplate] (↓)

Each Stack's Movement Speed Boost: 3%2%

[Blade Armor] (↓)

Movement Speed Reduction: 25% for 0.5s → 15% for 1s

[Queen's Wings] (↓)

Spell Vamp: 30%25%

[Rose Gold Meteor] (↓)

Magic Defense Boost when HP is low: 3025

[Magic Blade] (↓)

Magic Defense Boost when HP is low: 1512

Changed the name of "Vengeful Battleaxe" to "War Axe".

Optimized some equipment icons.

[Battle Spells]

[Retribution] (↑)

We've reverted junglers' minion reward reduction, to balance out heroes' abilities. In addition, we've brought back the attribute boost from stacks when equipped with jungling equipment, and adjusted the balance accordingly. However, these adjustments may be reverted to some extent in the future.

Additional Creep Reward: 25%60%

Minion Reward Reduction: 50%70%

Minion Reward Reduction triggers: when 12 stacks are reached → 5 min after the match begins

New Effect: Grants 15 Physical Attack and Magic Power at 15 stacks.

[Purify] (~)

New Effect: Can remove slow effects.

Movement Speed Boost: 30%15%

[Sprint] (↑)

Initial Movement Speed Boost: 40%50%


We've also adjusted the rewards from killing creeps and enemy heroes to balance out the changes made to jungling equipment.

1. Reduced Base EXP, Growth EXP and Growth Gold gained from killing creeps.

2. Reduced Team EXP gained from killing the Turtle and Lord.

3. Increased EXP rewards gained from killing enemy heroes and the minimum EXP rewards for continuous kills.

1. Fixed an issue where equipment skills and Battle Spells could trigger Spell Vamp.

2. Fixed an issue where Bane and Silvanna's Basic Attacks would ignore damage from Turrets.

3. Fixed Turrets so that all immunity effects toward Basic Attacks no longer apply to Turrets' Basic Attacks.

4. Fixed an issue with Beatrix's movement that would appear when triggering Cyclone Eye then blinking while using "Need Backup".

5. Fixed an issue where Sun's revamped Doppelgangers from [Endless Variety] could appear outside the map.

6. Fixed an issue where Turrets would often prioritise their attacks on summoned units even when minions were nearby. (Affected heroes: Popol and Kupa, Sun, Zhask, Vexana.)

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