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[Patch Note] Patch Notes 1.5.76 [Advanced Server]

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Post time 2021-5-1 02:52 PM | Show all posts |Read mode

The core content of the new season, Equipment changes, has been in testing for a while now. During this testing, we've collected essential data and received a large amount of invaluable feedback too. For this, we want to extend our sincere gratitude to you all! In this patch, we'll be reverting all content that won't be included in the next Official Server version. Only fixes for build issues with the "Athena's Shield" equipment will be retained, and your recommended equipment settings will be restored to their original versions. Later on, we'll be compiling all our data and your feedback to implement some changes to new equipment. This updated content will be available for you all to see within several weeks. Thank you once again for your continued support for MLBB!

[Revamped Alpha]

This hero will be available for a free trial on Advanced Server for a short period.

[Skill 1]

Alpha launches a slash forwards, dealing Physical Damage to enemies along the way and slowing them. After the light wave is launched, Beta will follow its trace to strafe enemies, dealing Physical Damage.

[Skill 2]

After charging for a while, Alpha strikes forward in a fan-shaped area, dealing Physical Damage. Each hit restores HP. Then Beta scans the enemies within the area, dealing Physical Damage.


Alpha commands Beta to smash down at a set location, dealing Physical Damage and inflicting stun. At the same time, Alpha flies over to the area and deals Physical Damage to targets in his path, knocking them airborne toward his destination, and then smashing down to deal Physical Damage and slow them. After Alpha smashes down, Beta launches AOE strikes upon the target area, each dealing Physical Damage.


Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch laser strikes upon reaching 2 marks, each slowing the target. Beta's first two laser strikes deal True Damage, and the final one is an AOE attack that deals True Damage.

Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.

[Ruby] (↑)

Roger's passed on his recent burning fighting spirit to Ruby, and she's got even more capable with her scythe. Now she's nimbler than before and unleashes her moves with ease. Her obsession with offensive tactics means her jumping abilities have regressed somewhat, however.

[Skill 1] (↑)

Mana Cost: 4025

[Ultimate] (↑)

Slightly reduced skill frontswing.

[Passive] (↓)

Defense granted from each jump: 9 + (2.4 * Hero Level) → 9 + (1 * Hero Level)

[Nana] (↑)

Nana's growing ever more adept at controlling the magic power within her, and so is making great strides in her mana efficiency.

[Skill 1] (↑)

Base Damage: 200-300220-320

Mana Cost: 65-11550-75

[Skill 2] (~)

Reduced Molina's chase duration, but slightly increased chase speed.

Mana Cost: 120 (all levels) → 80-105

[Diggie] (~)

Diggie's alarm has been in disrepair for years, and it's now even more prone to stop working.

[Skill 1] (~)

Reduced the chase duration of Diggie's alarm, but slightly increased its chase speed.

[Phoveus] (~)

We've changed Phoveus' Shield bonus to strengthen his durability. Reduced his Ultimate's damage, so that squishy heroes can fight to hold their own against him for longer.

[Skill 1] (~):

Base Shield: 200-650100-550

Shield Bonus: 150% Magic Power → 60% Magic Power + 8% Max HP


Base Shield: 300-500150-350

Shield Bonus: 100% Magic Power → 50% Magic Power + 6% Max HP

Base Damage: 450-750350-550

[Bane] (~)

With his passive's area reduced, Bane's Poke capabilities in the early game have been weakened. Aside from this, Bane is still a little too strong with his Magic Damage.

[Passive] (↑):

Damage: 130-165% Physical Attack → 144-165% Physical Attack

[Skill 2] (↓):

Charged Skill Damage Increase: 175%150%

[Paquito] (↓)

The Champ's been pulling no punches and performing well with his combo Ultimate, a lot for enemies to handle. We hope that limiting his Ultimate's offensive capacities and control effects, while slightly strengthening the enhancement, will give this legend more options on the battlefield.

Champ Stance - [Skill 1] (↑):

Shield Ratio: 110%120%

Champ Stance - [Skill 2] (↑):

Physical Attack Bonus for Damage: 180%192%

Champ Stance - [Ultimate] (↓):

Uppercut Damage: 600-900 + 150% Physical Attack → 450-750 + 120% Physical Attack

Airborne Duration: 0.7s → 0.5s

[Beatrix] (↑)

We've been holding her back for too long-but now it's time for Beatrix to take back her rightful place.

[Attributes] (↑):

Base Physical Attack: 100105

Physical Attack Growth: 710

[Gloo] (↑)

As Gloo's Ultimate has more of a gradual effect on battle, we've decided to give them more opportunities to use it, drawing Gloo closer to other Tanks.

[Ultimate] (↑):

Cooldown: 45- 35s → 55- 45s

New Effect: If a nearby target dies, enter straight into a 10s cooldown.

Movement Speed: 25%35%

8 Free Heroes: Server Time 04/30/2021 05:01:00 to 05/07/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Khufra, Hayabusa, Minsitthar, Aurora, Yu Zhong, Lancelot, Dyrroth, Belerick

6 Extra Starlight Member Heroes: Brody, Uranus, Thamuz, Yi Sun-shin, Hylos, Alucard

Toppling Turrets not only grants team rewards, but also gives you the advantage as it improves your sight range and ability to invade the enemy. This advantage is a little too strong, making it difficult for the team on the defensive to resist. In light of this we've adjusted the team rewards and offered more options for the team under attack in such situations. Also, we've increased the amount of Gold you gain gradually, in order to help balance the changes to the flow of combat that come with these changes.

Gold gained: 5 every 2s → 6 every 2s

Team Gold rewards for destroying Inner Turrets: 10080

Team Gold rewards for destroying Base Turrets: 150100. Team EXP rewards have also been reduced slightly.

It is now possible to report players for misbehavior once a match ends, via Profile Match History.

Fixed an issue where players that caused Invalid Matches due to their misbehavior would not be penalized.

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