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Why do you keep nerfing her? After the changes made on her, especially the reduce range of her 2nd skill by 50%, and nerfing her defense, she's now useless. Carmilla will die before reaching enemies. I tried different builds but nothing good happens. Have to wait by late game to be at least a tank and somehow useful. Please listen to Carmilla players you can see in social media comments about how we struggle now because of nerf in her 2nd skill.
Quite agree with you, but moonton did those changes coz they want her to be more of a support than offlane/tnky hero. They did adjust few of them, some are nerf and some buffed. Also they did mentioned, they'll be paying close attention to her changes and come with subsequent adjustments if needed. Ty for you concern.
I used to stress how hard it was to counter a tanky Carmilla because her speed was fast and her ability to stun us was annoying and a lot of players use tanky build on Carmilla, but now she is not fast enough to catch up to me with my CC skills.
But I do think that Moonton wants her to be more of a support and not a tank, it explains why she had some nerfs.
When she was released, she's designed to be durable because her skills were super short ranged with exception of skill 2 but skill 2 duration was only like less than one second and only hit 1 target. It's not op at all. The ultimate since its good that we would no longer miss because of auto aim, the cooldown is still long its 38secs.
Now she's nothing, no damage, no range, no durability, no lifesteal. Even Nana can do much better.
Camilla at lv. 1 outdmg and outsubstain lv. 1 hylos. So, I do not mind her getting less tanky the problem is that she needs an skill that could initiate safety if you are nerfing her defense.
they never wanted her to be a tank. Her durability was low. With that said, they gave her skills that made her a mini hylos or alice so the problem is her skill set doesn't fit with her stats.