[Revamped Argus]
(↓)
Since Argus's enhanced Basic Attack can be triggered too frequently with "Demon Hunter Sword" equipped, his damage is overpowering and beyond our expectations. Therefore, we've adjusted its frequency and effect.
Passive(↓):
New Effect: Restores HP equal to 30 + 30% of Total Physical Attack for each enhanced Basic Attack.
Enhanced Basic Attacks only trigger 50% of the "Devour" effect of Demon Hunter Sword.
Argus demonic blade takes more time to charge,
Skill 2(↑):
Bleeding Damage each time: 10% → 20% of Total Physical Attack.
Ultimate(↓)
Cooldown: 80-50s → 80-60s
Optimized recommended Builds.
[Paquito]
(~)
Passive(↓):
Gains stacks only when Paquito damages any target with his skills.
Skill 2(↑):
Slightly enlarged Area of Effect.
[Alpha]
(↑)
Alpha's still been neglected after the previous adjustments. According to our observation, we've decided to dramatically reduce cooldowns of all his skills, both to increase his playability and to make his Passive triggered more often. Of course, to maintain a balance, we've also slightly weakened the effects of his skills for single uses.
Passive(↑):
New Effect: Continuous attacks slow the target by 90% each time, for 0.25.
Skill 1(↑):
Base Damage of Slashes: 210-310 → 200-300
Base Damage of Beta's Strafe: 90-165 → 100-150
Slow Effect: 70% for 2s 40% for is Cooldown: 7-4s → 4s
Mana Cost: 60 → 50
Skill 2(↑):
Base. Damage of Strikes: 160-460 → 250-400,
Total Physical Attack Bonus of Strikes: 170% → 100%
Base Damage of Beta's Strafe: 90-165 → 75-120
Base HP Regen: 150-300 → 125-200
HP Regen Bonus: 40% of Magic Power -> 20% of Physical Attack Bonus
Cooldown: 6s → 6-4s
Ultimate(↑).
Cooldown: 24-20s → 20-12s
Stun Duration: 1.3s → 1s
[Harleyl(↑)
He is rarely played at present. Thus, we've reduced Skill 1's cooldown and added a new effect to his Passive in order to increase his damage when Ultimate is not available. Besides, we've slightly increased Ultimate's cooldown, so as to restrain his attacks on enemies when damage is enhanced.
Passive(↑):
New Effect: Reduces 4 Magic Defense of every target hit for 3s, which is capped at 10 stacks.
Skill 1(↑):
Cooldown: 7s → 6s
Ultimate(↓):
Cooldown: 32-24s → 36-30s
Fixed the issue where the damage of Skill 1 slightly decreased during his Ultimate
[Carmilla]
The casting of Carmilla's Ultimate makes it difficult for her to hit an enemy quicker than the opponent and its transmittable damage cannot be maximized after Skill 2 is used. Therefore, we've adjusted the casting of her Ultimate based on player feedback. In addition, we've also adjusted her skill ranges to strengthen her power in melee combat.
Skill 2(↓);
Cast Range reduced by 50%.
Ultimate(↑):
Cast Range reduced by 10%.
Direction: Manual → Auto-aim
[Cecilion & Carmilla](~)
We expect more interactions within this couple.
Special Skill(~).
Cooldown: 45s → 20s
Damage and Shield: 400 + 40*LV → 200 + 20*LV
Slow Effect: 60% → 30%
[Belerick]
(↑)
Currently most Tank Heroes can only roam to support their teams, but they should have been more flexibly played, even in Exp Lane and Jungle, to diversify available lineups. This time, we followed the adjustments we did to Tank Heros in the middle of the year and tried to make Belerick gain more benefits from equipment. We will continue to observe subsequent influences of these adjustments and change some of the other Tank Heroes accordingly.
Attribute(↓):
HP Growth: 245 → 205
Skill 1(↑):
Damage Bonus to Minions: 50% → 80%
Passive(↑):
HP Increase obtained from equipment items: 15% → 50%
Damage Reflection: 120-260 + 0.8% of Max HP → 100-170 + 2% of Max HP
[Barats]
(↓)
We want to give enemies more time to dodge the control effect of his ultimate.
Ultimate(↓):
Cast time increased by 60%.