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[Patch Note] Patch Notes 1.5.32 [Original Server]

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Post time 2020-11-28 09:07 PM | Show all posts |Read mode



New Heroes


1. Mathilda, the Swift Plume, will be available for free upon logging in on December 12th.

Hero Feature: A flexible support hero who can grant allies the ability to fly.

Skill 1: [Soul Bloom]

Mathilda resonates with the power of ancestors and summons wisps that surround her. With the movement distance increased, more and more wisps will be attracted to her. capped at 6 wisps. After casting this skill or reaching the time limit; the power of ancestors will guide the wisps to attack nearby enemies, each time dealing Magic Damage. Damage is reduced when hitting the same target.

Skill 2: [Guiding Wind]

Mathilda creates a field surrounding her and leaps forward. Upon landing, she gains a Shield and Movement Speed. The allied units who come in contact with this field will receive the same Shield also, and Guiding Wind: After using Guiding Wind, the hero will be guided to Mathilda, and both of them will gain the same Movement Speed. When using this skill during Circling Eagle, Mathilda will not change her position. Mathilda will reclaim all Guiding Wind if it is used by any allied hero.

Ultimate: [Circling Eagle]

Mathilda applies a Soul Mark to the targeted hero and then circles around the target for up to 2s. During this period, wisps will rush to nearby enemies, each time dealing Magic Damage. After casting this skill or reaching the time limit, she will rush to the target, knocking back enemies on the path, stunning them, and dealing Magic Damage. Mathilda gains control immunity and Shield during her circling.

Passive: [Ancestral Guidance]

Mathilda gains [Ancestral Guidance] while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing Magic Damage to the target and increasing her Movement Speed.


[Revamped Heroes]


1. Clint, the West Justice.

Hero Feature: A western marksman who can fire with both his revolver and his rifle.

Skill 1: [Quick Draw]

Clint shoots 5 bullets rapidly. The bullets will hit the enemies in a fan-shaped area in turn. The damage dealt by the first bullet on a target will be increased.

Skill 2: [Trapping Recoil]

Clint shoots a rope forward, immobilizing the enemy and jumping back a certain distance.

Ultimate: [Grenade Bombardment]

Clint launches a grenade in a designated direction. He can store up to 5 grenades at a time.

Passive: [Double Shot]

Each time Clint casts the skill, he will shoot his rifle with his next Basic Attack, dealing great damage in a straight line.




[Brody]


(~)

Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.

Attribute (~):

Base Physical Attack: 140115

HP Growth: 125.5150.5

Attack Speed Growth: 3%5%

Extra ATK Speed Gaining Ratio: 30%50%

Basic Attack (↑):

Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.

Skill 1 (~):

Base Damage: 250-625150-550

Physical Attack Bonus: 150%180%

Damage increase ratio for every target penetrated: 20%10%, with the limit: 160%130%

Ultimate (↓):

Extra Damage for Each Stack: 8%6-8% of the target's lost HP (scales with the skill level)


[Lapu-Lapu]


(↑)

We've optimized the skill casting and performance.

Ultimate (Heavy-Sword) (↑):

We've largely increased the distance of each movement.

Ultimate (Heavy-Sword) (↑):

We've fixed a bug that caused it not to change direction in some occasions.

We've optimized the skill casting and performance of Skill 1 and Passive, all skill icons, and the battle model of "Ancestral Blade".


[Irithel]


(~)

In order to enhance the shooting experience during her Ultimate, we've increased her Movement Speed during her Ultimate. And we also slightly reduced her damage to maintain balance.

Passive (↓):

Physical Attack Bonus of Each Arrow's Damage: 42%40%

Ultimate (↑):

Movement Speed increased by 30-50 during Ultimate


[Claude]


(↑)

His damage before purchasing "Demon Hunter Sword" has been increased.

Ultimate (↑):

Base Damage of each hit: 70-100120-160

Damage to Minions: 400%300%


[Kaja]


(↑)

We've slightly enhanced his farming speed.

Passive (↑):

Extra Damage of Enhanced Basic Attack to Minions and Creeps. 4%12% (of Max HP)

Optimized the first two recommended builds.


[Helcurt]


(↓)

Skill 1 (~):

Silences targets → Slows targets

Slows targets during his Ultimate → Silences targets during his Ultimate

Skill 2 (↓):

Base Damage: 210-360180-330

Physical Attack Bonus: 100%80%

Damage to Minions and Creeps: 55%70%


[Chou]


(~)

This time, we are aiming at enhancing some Heroes when fighting against Chou. We also want to improve his survivability without changing his overall strength, so as to offer better experiences to both sides.

Attribute (↑):

HP Growth: 191202

Skill 2 (↑):

Physical Attack Bonus of the Shield: 150%200%

Ultimate (↓):

Removed Control Immunity when casting the 2nd phase of his Ultimate. Optimized the skill to ensure its actual and displayed effects are consistent.


[Esmeralda]


(↓)

Esmeralda can keep refreshing the cooldown to reach a high amount of Shield before attack In order to make Esmeralda cast her Skill 1 much earlier in team fights instead of stacking up her Shield, we made some adjustments.

Skill 1 (~):

Duration: 5s 45 Base Shield: 400-750500-850

Skill 2 (~):

Skill 1 Cooldown Reduction for each hero unit hit: 1s → 1.3s

Skill 1 Cooldown Reduction for each non-hero unit hit: 1s → 0.5s

Ultimate (↓):

Now the cooldown starts upon casting or the end of charging.


[Khufra]


(↓)

Khufra's control ability is overly strong for opponents to counter, thus other Tank Heroes are less frequently used by players. Therefore, we've adjusted his overpowered control ability.

Skill 1 (↓):

Max Moving Distance reduced by 14%

Skill 2 (↓):

Unable to block the Battle Spell - Flicker


[Uranus]


(↓)

Ultimate (↓):

Shield and HP Regen Boost: 30-50%20-30%

Skill 1 (↓):

Removed the reduction of targets Physical Attack & Magic Power.


[Luo Yi]


(↑)

We've optimized the hit rate and cooldown of her skills to offset her disadvantages during solo laning in early stages. Her damage has been slightly decreased to counterbalance the effect of the above changes.

Skill 1 (~):

Skill width and casting speed increased by 10%

Mana Cost: 60-10050-90

Base Damage: 230-430210-410

Ultimate (↑):

Cooldown Reduction provided by this skill: 2-10%6-10%


[Masha]


(-)

We've reduced her damage to high-HP targets but slightly enhanced her durability in the middle and late game.

Skill 2 (↓):

Extra Damage of Enhanced Basic Attack: 1-4%1-2.5% (of the target's Max HP)

Ultimate (↑):

Damage Reduction: 30%30-40%


[Aldous]


(↑)

We've slightly enhanced Aldous' strength in the early game.

Skill 1 (↑):↑

Base Damage of Enhanced Basic Attack: 150-400200-450


[Terizla]


(↑)

Skill 2 (↑):

Cooldown: 7-5.55

Ultimate (↑):

Slow effect: 30-40%40%-50%


[Kimmy]


(↑)

Basic Attack (↑):

Total Physical Attack Bonus: 30-41% (scales with level) → 35-46% (scales with level)

Skill 1 (↑):

Total Magic Power Bonus: 40-50%45-55%


[Wanwan]


(↓)

Ultimate (↓):

Physical Attack Bonus: 50%40%


[Yi Sun-shin]


(↓)

We've increased the difficulty of using the Ultimate to expand his vision or get assists, to reduce opponents' pressure.

Ultimate (↓):

Cooldown: 60s → 80-60s


[Cecilion]


(↓)

At present, Cecilion is a relatively strong hero. We're looking to maintain his damage at a high level and weaken his control ability. We'll monitor his performance in the future.

Skill 2 (↓):

Removed the slow effect.







1. Yu Zhong's Skin "Biohazard" will be available as the December Starlight Skin on December 1st.


2. Revamped Skins:

Rafaela's revamped Skin "Flower Fairy" is coming soon, with a 30% off offer from November 24th to 30th.

For Tigreal's Skin "Dark Guardian", we've revamped the display model, portrait and battle model.


3. Fragment Shop Adjustments on November 25th (Server Time)

a. Premium Skin Fragment Shop:

Will be available:

Dark Guardian - Tigreal, Enchanting Witch - Pharsa

Will be unavailable:

Pigeoneer - Diggie

b. Rare Skin Fragment Shop

Will be available:

Clockwork Maid - Nana, Ash Blossom - Lunox, Deep Sea Rescuer - Cyclops Bio Frontier - Kimmy, Captain Thorns - Miya, Shanghai Maiden - Angela

Will be unavailable:

Pigeoneer - Diggie, Black Pearl - Karina, Rock and Roll - Clint, Dark Draconic - Argus, Frostborn Paladin - Leomord, Nightarrow - Irithel

c. Hero Fragment Shop

Will be available:

Rafaela, Karrie, Franco, Yu Zhong, Jawhead, Claude

Will be unavailable:

Luo Yi, Irithel, Popol and Kupa, Aldous, Helcurt, Leomord


4. Free Heroes


Server Time 11/20/2020 05.01:00 to 11/27/2020 05.00.00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Valir; Popol and Kupa; Franco; Pharsa; Cyclops: Wanwan; Granger; Belerick

6 Extra Starlight Member Heroes: Irithel; Chang'e; Ling; Kaja; Chou; Alpha


Server Time 11/27/2020 05:01:00 to 12/4/2020 05.00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Kagura; Lesley; Aurora; Karrie; Jawhead; Baxia; Selena; Esmeralda

6 Extra Starlight Member Heroes: Lapu-Lapu; Kadita; Clint; Kimmy; Guinevere; Angela


Server Time 12/4/2020 05:01:00 to 12/11/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Popol and Kupa; Harley; Hanzo; Yu Zhong; Lylia; Esmeralda; Hanabi; Dyrroth

6 Extra Starlight Member Heroes: Hilda; Argus; Moskov; Selena; Pharsa; Kaja


Server Time 12/11/2020 05:01:00 to 12/18/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Vexana; Jawhead; Zhask; Irithel; Claude; Martis; Minsitthar; Cecilion;

6 Extra Starlight Member Heroes: Yu Zhong; Gatotkaca; Kagura; Estes; Kadita; Bane


5. Added the "Blazing West" display scene. Some heroes will be displayed in this scene.






1. Optimized the art of Siege Minion Waves that offer Gold and Exp in lanes.


2. Optimized the art of the Bases and turrets in the map “Imperial Sanctuary".


3. Added the "Merge Damage Text" feature it can calculate and display the sum of some continuous damage. You can switch it on/off via [Basic Settings] - [Graphics) - [Merge Damage Text]. This feature applies to the following heroes: Alice, Gord, Cyclops, Hylos Jawhead, Chang'e, Badang, Guinevere, Wanwan, Yve, Hanzo, Zhask, Silvanna, Carmilla, X.Borg, Balmond, Franco, Hayabusa, Baxia, Harley, Cecilion.


[Spell]



1. Aegis

Initial Shield: 720800

Shield for Allies: 50%70%


2. Retribution

Creep damage reduction when equipped with jungling equipment: 40% 50%

Optimized the art of some ground textures and creeps in the map "Imperial Sanctuary".


[Equipment]



1. Roaming Equipment

Our original purpose of designing roaming equipment is to provide a way for the roaming heroes to farm, so that they will not farm too slowly without laning. However, with the recent changes to the battlefield resources in recent patches, currently the roaming equipment has provided excessive benefits in the early and mid game. Once other heroes make a slight mistake, the heroes with roaming equipment will surpass them in Gold or Exp, which is neither our original purpose nor a good experience for players. In addition, as the benefits from killing minions and creeps increased in the late game, the farming efficiency of the roaming equipment does not grow accordingly, which makes the advanced roaming equipment not so cost-effective. Therefore, we have made some balancing adjustments to the roaming equipment.

Unique Passive-Thriving:

When your Gold ranks the lowest, Gold gained for every 4 seconds: 12 8/10/14 (scales with equipment level).

When your Exp ranks the lowest, Exp gained for every 4 seconds: 2520/25/30 (scales with equipment level)


2. All Jungling Equipment:

In the esports and top-rank matches, Assassins and some Marksmen can benefit from both farming and laning, which has been widely used currently. We are not going to forbid such a tactic, but we still expect more new tactics. Based on the suggestions from players, we've made some adjustments to jungling equipment for distinguishing Junglers from other heroes in lanes, in hopes that more Junglers can be played and gain advantage by roaming efficiently.

Unique Passive-Greed:

Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 40% with extra 30 Gold for each kill or assist.


3. Advanced and Medium Jungling Equipment:

Unique Passive-Greed:

Gain extra 25% Exp when jungling → Gain extra 25% Exp and 25% Gold when jungling.


4. Hunter's Knife

Unique Passive-Greed:

Gain extra 25% Exp when jungling → Gain extra 25% Exp and 15% Gold when jungling.






1. The "Blazing West" event is underway, with FREE Gifts every week!

a. Log in to the game on Nov. 28th to claim Starlight Points for FREE!

b. Log in to the game on Dec. 5th to claim limited special avatar border for FREE!

c. Log in to the game on Dec. 12th to claim the mysterious new hero for FREE!


2. The "2020 Lucky Star" event will start from Nov. 28th!

a. From Nov. 28th to Dec. 11th, log in to get free chances to dig!

b. You can start digging from Dec. 12th. Permanent free access to all heroes and skins are awaiting you!


3. The "Thanksgiving Gift" event will start from Nov. 26th!

a. From Nov. 26th to Dec 2nd, take part in battles and share the event to claim Turkeys. b. When you or all players have collected a certain number of Turkeys respectively, you can claim amazing rewards!


4. Added the "Highlights" feature, accessible via Settings on iOS and Android 6.0 or lower.


1. The "Blazing West" event is underway, with FREE Gifts every week!

a. Log in to the game on Nov. 28th to claim Starlight Points for FREE!

b. Log in to the game on Dec. 5th to claim limited special avatar border for FREE!

c. Log in to the game on Dec. 12th to claim the mysterious new hero for FREE!


2. The "2020 Lucky Star" event will start from Nov. 28th!

a. From Nov. 28th to Dec. 11th, log in to get free chances to dig!

b. You can start digging from Dec. 12th. Permanent free access to all heroes and skins are awaiting you!


3. The "Thanksgiving Gift" event will start from Nov. 26th!

a. From Nov. 26th to Dec 2nd, take part in battles and share the event to claim Turkeys.

b. When you or all players have collected a certain number of Turkeys respectively, you can claim amazing rewards!


4. Added the "Highlights" feature, accessible via Settings on iOS and Android 6.0 or lower.






1. MCL

a. Added a sharing feature in MCL Bounty Rush

b. Now player info can be viewed in Score Rankings of MCL Bounty Rush. Optimized the refresh time of the rankings.


2. Added equipment filters on the battlefield according to 9 attributes.


3. Added demonstrations for spells. You can check them in Preparation - Battle Spells.


4. Tournament

a. Now banned heroes in the current version and tournament are displayed in lobbies.

b. Optimized the spectating feature in the tournament.


5. Optimized the Quick Chat feature, so that muted players cannot use it during Hero Selection.


6. Added a new feature so that players can view the inviter's recent violation rate from the pop-up notification when invited.


7. Added a cooldown to invitations sent by a single player to the same person.


8. Reduced reminders for sending mentorship applications.


9. The daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals.


10. Now the camera can follow the device movement on the hero display interface for certain devices (which will be automatically turned on if available).


11. Optimized the Arcade interface by removing the banner section. Added claimable rewards for the new modes.


12. Optimized the repeated tutorial part after re-installation.


13. Matchmaking

a. Adjusted the range and speed of matchmaking.

b. Added team-up info of both sides on the post-game screen (which will take effect gradually after the update).






1. Fixed the issue of some of the report mails.


2. Fixed the issue where Ling's Skill 1 was unavailable after the level was reset.


3. Fixed the issue where Grock's Skill 2 would make other players stuck in the wall coincidentally.


4. Fixed the issue of Kadita's abnormal position after Johnson's car form ended once she had entered the car when using Skill


1.


5. Fixed the issue of Franco's Skill 1 when Cyclone Eye was triggered simultaneously.


6. Fixed the issue where certain tasks of Atlas' Mastery Code couldn't be completed.


7. Fixed the issue where hidden player battle history was still public.


8. Fixed the issue where the reward interface would turn blank when claiming Medal Chest rewards.


9. Fixed the issue that caused player names in the "Nearby" list to be empty.


10. Fixed the issue where battle results couldn't be sent on the Ban/Pick interface.


11. Fixed the issue that caused messages from strangers not to be displayed.


12. Fixed the issue that caused the battle loading screen to flicker.


13. Fixed the issue where the Chapter II of Benedetta's Mastery Code couldn't be completed.


14. Fixed the issue where the Chapter II of Atlas Mastery Code couldn't be completed.


15. Fixed the issue where Popol could not use the skill to resurrect Kupa after Kupa died.


16. Fixed the issue that caused Guinevere's Shadow to reflect damage to enemies.


17. Fixed the issue where Gatotkaca could not use his Basic Attack after casting the Ultimate, if he had been hit by Minsitthar's Ultimate.



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[i=s] Edited by StreetGamer at 2020-11-28 09:17 PM [/i]

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