[Brody]
(~)
Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.
Attribute (~):
Base Physical Attack: 140 → 115
Attack Speed Growth: 3% → 5%
Extra ATK Speed Gaining Ratio: 30% → 50%
Skill 1 (~):
Physical Attack Bonus: 200% → 180%
[Lapu-Lapu]
(↑)
We've optimized the skill casting and performance.
Ultimate (Heavy-Sword) (↑):
We've largely increased the distance of each movement.
Ultimate (Heavy-Sword) (↑):
We've fixed a bug that caused it not to change direction in some occasions.
We've optimized the skill casting and performance of Skill 1 and Passive, all skill icons, and the battle model of "Ancestral Blade".
[Claude]
(↑)
His damage before purchasing "Demon Hunter Sword" has been increased.
Ultimate (↑):
Base Damage of each hit: 70-100 → 120-160
Damage to Minions: 400% → 300%
[Chou]
(~)
Skill 2 (↑):
Physical Attack Bonus of the Shield: 150% → 200%
[Luo Yi]
(↑)
We've optimized the hit rate and cooldown of her skills to offset her disadvantages during solo laning in early stages. Her damage has been slightly decreased to counterbalance the effect of the above changes.
Skill 1 (~):
Skill width and casting speed increased by 10%
Mana Cost: 60-100 → 50-90
Base Damage: 230-430 → 210-410
[Wanwan]
(↓)
Ultimate (↓):
Physical Attack Bonus: 50% → 40%
[Cecilion]
(↓)
At present, Cecilion is a relatively strong hero. We're looking to maintain his damage at a high level and weaken his control ability. We'll monitor his performance in the future.
Skill 2 (↓):
Removed the slow effect.
[Paquito]
(↑)
We've made his Skill 1 more important for skill combos and increased his survivability.
Skill 1 (↑):
Damage Reduction Ratio: 30-40%→ 45-60%
Damage Reduction Duration: 2s → 3s
Base Damage: 220-320 → 245-420
Physical Attack Bonus: 60% → 70%
Enhanced Skill 1 (↑):
New effect: Any enemy hit will be slowed by 70% for 1s.
Base Damage: 330-480 → 350-600
Physical Attack Bonus: 90% → 100%
[Mathilda]
(~)
Most heroes find it impossible to counterattack when targeted by Mathilda's Ultimate. Therefore, we've shortened the duration of its control effect. Proper adjustments have been made to her skills to balance her strength.
Skill 1 (↑):
Mana Cost: 70-120 → 60-110
Skill 2 (↑):
Magic Power Bonus of the Shield: 160% → 180%
Ultimate (↓):
Stun Duration after striking: 1s → 0.65
Knockback Distance decreased by 10%
[Clint]
(~)
Optimized the balance of his strength growth from early to late stages in the game.
Skill 1 (↓):
Decay ratio of following bullets: 15-25% → 11-21%
Ultimate (↑):
Physical Attack Bonus: 80% → 100%