[Mathilda]
(↓)
Passive(↓): Base Damage of Enhanced Basic Attack: 150 → 135
Skill 1(↓): Damage Decay Ratio of Multiple Wisps: 30-50% → 30-45%
[Yve]
(↑)
Skill 2(↑): Cooldown: 15-125 → 14-125
[Brody]
(↓)
in previous adjustments, his damage has been overly enhanced, so we will revert some of his damage values.
Skill 1(↓) Base Damage: 250-650 → 150-550
Basic Attack( 1):
Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
[Kimmy]
(↑)
Basic Attack(↑): Total Physical Attack Bonus: 30-41% (scales with level) → 35-46% (scales with level)
Skill 1(↑): Total Magic Power Bonus: 40-50% → 45-55%
[Helcurt]
(~)
Skill 1(~): Silences targets → Slows targets
Slows targets during his Ultimate → Silences targets during his Ultimate
[Chou]
(~)
This time, we are aiming at enhancing some Heroes when fighting against Chou. We also want to improve his survivability without changing his overall strength, so as to offer better experiences to both sides.
Attribute(↑): HP Growth: 191 → 202
Ultimate(↓) Removed Control Immunity when casting the 2nd phase of his Ultimate. Optimized the skill to ensure its actual and displayed effects are consistent.
[Esmeralda]
(↓)
Esmeralda can keep refreshing the cooldown to reach a high amount of Shield before attack. In order to make Esmeralda cast her Skill 1 much earlier in team fights instead of stacking up her Shield, we made some adjustments.
Skill 1(~):
Duration: 5s → 4s
Base Shield: 400-750 → 500-850
Skill 2(~):
Skill 1 Cooldown Reduction for each hero unit hit: 1s → 1.3s
Skill 1 Cooldown Reduction for each non-hero unit hit: 1s → 0.5s
Ultimate(↓): Now the cooldown starts upon casting or the end of charging.
[Khufra]
(↓)
Khufra's control ability is overly strong for opponents to counter, thus other Tank Heroes are less frequently used by players. Therefore, we've adjusted his overpowered control ability.
Skill 1(↓): Max Moving Distance reduced by 14%.
Skill 2(↓); Unable to block the Battle Spell - Flicker.
[Aldous]
(↑)
We've slightly enhanced Aldous' strength in the early game.
Skill 1(↑): Base Damage of Enhanced Basic Attack: 150-400 → 200-450
[Uranus]
(↓)
Skill 1(↓) Removed the reduction of targets Physical Attack & Magic Power.
[Hanabi]
(~)
Reverted to the same state as on the Official Server.
Skill 1(↑):
Damage Ratio of the first bounce: 45% → 50%
Passive(↓): Shied Limit: 30% → 20% (of Max HP)
[Luo Yi]
(↑)
We've optimized the hit rate and cooldown of her skills to offset her disadvantages during solo laning.
Skill 1(↑): Skill width and casting speed increased by 10%
Ultimate(↑): Cooldown Reduction provided by this skill: 2-10% → 6-10%
[Yi Sun-shin]
(↓)
We've increased the difficulty of using the Ultimate to expand his vision or get assists, to reduce opponents' pressure.
Ultimate(↓) Cooldown: 60s → 80-60s