[Belerick]
(↑)
In the new patch, more importance is attached to laning, so it is more difficult for Belerick to play a role in team fights. In order to handle this problem, we've strengthened his durability and mobility.
"It's time to share some love on this old friend."
Attribute(↑)
Base HP: 2719 → 2819
HP Growth: 235 → 245
Skill 2(↑):
Restoration of HP Lost: 8% → 10%
Movement Speed Boost increased (decaying over time)
Ultimate(↑):
Skill animation and backswing slightly shortened.
[Minotaur]
(↑)
We've strengthened his damage taking ability in Rage State.
Attribute(↑)
Base HP: 2709 → 2859
Base Magic Defense: 10 → 5
Passive(↑):
Physical & Magic Defense Boost in Rage State: 11.5-32.5 → 14-70
[Grock]
(↑)
We've enhanced his competitiveness among Tanks!
Skill-1(↑):
Physical Attack Bonus: 80% → 120% (Scales with charging time)
Cooldown: 6 → 5
[Johnson]
(↑)
In order to increase the utility of the Ultimate, we've reduced its control difficulty and early game cooldown.
Ultimate(↑):
Optimized control feeling. Cooldown: 53-43 → 45-40
Base Damage: 400-600 → 300-500
[Barats]
(~)
We hope Barats performance will be more balanced both at advantages and disadvantages
Passive(~):
Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)
Ultimate(~):
His damage doesn't grow with increased body size anymore.
New Effect: Devouring the target will recover up to 20% of Max HP.
[Bruno]
(↑)
Due to the changes in the latest patch, it is difficult for Bruno to take advantage by aggression. Thus, we've increased his early-game damage in order to help him regain his lane domination,
Skill 1(↑):
Base Damage: 95-245 → 120-270
Mana Cost: 90-140 → 75-125
[Granger]
(↑)
After the adjustments in the last patch, Granger still had difficulty establishing an advantage in the early game, and was somewhat weak in the late game. So we continue to adjust his damage.
Attribute(↑):
Physical Attack Growth: 16 → 18
Ultimate(↑):
Base Damage: 30-120 → 80-160
[Karrie]
(↑)
We hope that Karrie can exert her strength earlier in the fight against tank heroes. Therefore, we have adjusted the early-game damage of his Passive.
Passive(↑): Max HP Ratio of Damage: 6-12% → 8%-12%
[Saber]
(↑)
Skill 1(↑): Base Penetration Damage: 192-252 → 210-260
[Luo Yi]
(↑)
We've buffed her core ability as a Mage.
Passive(↑):
Magic Power Bonus of the Reaction Damage: 150% → 180%
Magic Power Bonus of the Shield 120% → 150%
[Ling]
(↓)
As the laning difference gradually became clear, Ling's mobility and high burst made him overpowered when jungling, especially in the high-rank matches, so we have to nerf him again.
"Sorry, bro."
Ultimate(↓):
Cooldown: 42-36s → 52-46s
[Roger]
(↓)
We've weakened his ability to take damage and restrict enemies.
Passive (Human Form)(↓):
Slow Effect: 20% → 10%
Ultimate(Wolf Form)(↓):
Physical & Magic Defense Boost: 40-100 → 20-50
[Baxia]
(↓)
We've weakened his durability and benefits of charging, which will lead to a high requirement of the skill hit rate, while his attacks still have a great impact on enemies
Passive(↓):
Damage Reduction: 35 → 25
Skill 2(↑):
Max HP Bonus of Damage: 5% → 6%
Ultimate(↓):
Base Damage: 50-70 → 40-60
Damage Reduction Boost: 75% → 140%
Total Damage Reduction effect almost unchanged
[Khufra]
(↓)
We've nerfed him in the early and middle game.
Skill 1(↓):
Base Damage: 150-250 → 50-100
Max HP Bonus of Damage: 7.5%-10% → 7%-12%
Skill 2(↓):
Physical & Magic Defense Boost: 50%-100% → 30%-100%
Max HP Bonus of Damage: 3.5-6% → 3-6%
[Hilda]
(↓)
We have adjusted the damage increase of each stack of Power of Wildness, while we have kept the effect of full stacks the same.
Ultimate(↓): Damage Increase of each stack of Power of Wildness: 50-60 → 25-35.
[Lunox]
(~)
Ultimate(Chaos)(~): Base Damage after blink: 300 → 250-450