Mobile Legends: Bang Bang

 Forgot password?
 Register now.
123Next
Return to list New
View: 9849|Reply: 27
Collapse the left

[Hero Gear Tips] Ultimate Minotaur Guide : Son of Minos (edited 07/26 - Patch 1.1.96)

[Copy link]
Post time 2017-3-14 10:23 AM | Show all posts |Read mode

Sign up now, Make more friends, Enjoy with more features, Let you easily Fun Community.

You have to Login for download or view attachment(s). No Account? Register

x
Edited by Yagloo at 2017-7-26 20:52

Minotaur, Son of Minos

Written by [RG] Yagloo


Summary:

1) Introduction
2) Skills and attributes
3) Loadout: stuff, masteries and emblems
4) Gameplay
5) Counters


Disclaimer:

Terms specifics to MOBAs are explained in the Glossary at the end of the guide. (check the "*" icons)
I played Minotaur quite a lot, tested many different ways to play him. This is the way I like him the most. I have 250 games as Minotaur, 78.4% winrate, and I'm Legend in ranked games season 3, used to be Legend season 2. My local rank is 1st, global is 96th, climbing fast and easily with currently over 3800 MMR.

IMG_1611.PNG IMG_1610.PNG IMG_1612.PNG

1) Introduction:


Minotaur is a tank hero. You are a living shield, designed to control the ennemy team and tank their damages while your teammates take them out one by one.
As a consequence, your whole stuff will be based on defensive's stats. Keep that in mind: you are useless if you're alone, and your mates are helpless when you're away. Protect your carries at any cost, even your death is worth if you save them.

Tank role is not the most rewarding one, looking at the stats. But you are one of the most important characters of the team.
In practice, to master Minotaur you'll have to learn how to engage properly, knowing the situations in which you can win the fight. Your engage is the most important moment of the fight, the following moves of your mates and the ones of the ennemy team will depend of it. Playing a tank is before anything else taking decisions.

Play Minotaur in a duo lane if possible, to maximise the power of your second spell. You can also play him solo on a side lane, if your team got a jungler, as you are hard to kill, to keep the lane safe. Do not play him middle, as you can't farm the side jungle's camps, and have no roaming* possibility (you'll lose your rage meter while roaming).


2)Skills and attributes



image1(2).PNG
Skill maxing order: 3/1/2
(1/2/1/3/1/2/1/3/1/2/1/3/2/2/2)

1st skill: Despair Hammer
Wields a warhammer and deals 330/360/390/420/450/480 physical damage to enemies within melee range in front of him, also lowering their movement speed 65%/65%/65%/65%/65%/65%. If in Rage Mode, attack range will greatly expend.
Use this skill to increase your rage faster, deal some damages and mostly to slow down ennemies.

2nd skill: Motivation Roar
Encourages himself and surrounding allies, regening 340/370/400/430/460/490 HP for himself and giving allies 50%/50%/50%/50%/50%/50% healing. If in Rage Mode, a Rage Regen effect will be activated for 2/2/2/2/2/2s, allowing him to sustain HP loss after taking damages from autoattacks.
This skill will allow you to sustain damages in lane, mostly for yourself, but also for your lane mate. The rage bonus will help you diving ennemies, grants you tankiness against ADCs* and AD* fighters based on autoattacks.


3rd skill (ultimate): Minoan Fury
Strikes the ground in a row, causing shockwaves that deal 180/240/300 pts of physical damages to nearby enemies as well as 180/240/300 pts of true damages*. Also lowers target's movement speed 70%/70%/70%. If in Rage Mode, his striking speed will increase, he will deal an extra attack, and enemies will be knocked airborne.
A successfull engage depends of your ultimate. If you catch many ennemies in your ultimate while in rage, you'll stun ennemies for a long time and deal a huge amount of true damage*. If you are getting engaged, always try to fill up your rage meter before using your ultimate, unless you can finish off an ennmy with it, or if you know you won't be able to stack it fast enough ; in this situation, use it as early as possible to start your rage mode, and support as well as possible your team in the fight.

Passive: Rage Mode
When abilities or basics attacks hit enemies, Minotaur will become more enraged. When Rage is full, Minotaur will enter in Rage Mode and receive extra armor and magic resists (effects increase with level), as well as extra effects for his abilities. When Rage Mode subsides, Mintoaur will be unable to build up Rage for a time.
The rage is the most difficult feature to master as Minotaur. You will either be a good Minotaur or a bad one, depending on the way you stack your rage. Always try to keep it high, waiting for a good upportunity to engage a fight, but don't let the rage meter get filled until you're ready to start the fight. For this reason, be careful with the poke* of the ennemy team.
You will generate 2 rage points for every successful autoattack, 2 other points every seconds you are spending in fight, your 1st skill and ultimate will give you 2 rage points for every ennemy you hit and for each hit.
Your rage starts decreasing after 5 seconds without getting any rage point. You lose 3 points of rage every second, until you reach 0.

Your rage duration is 10 seconds, and your rage generation cooldown is 5 seconds.
Always try to keep your rage meter around 90/100. (tip: you can see your current rage count by looking at your characters stats, see them by clicking on the arrow on the right handside of your screen)
EDIT: Since patch .82, rage loads faster.

3)Loadout: stuff, mastery and emblems


Stuff:

Core items: (cost 7100)
-> 1. Demon's Advent
-> 2. Warrior Boots
-> 3. Cursed Helmet
-> 4. Bloodthirsty King


image1(1).PNG     
-> 3 examples of builds


1. Demon's Advent: costs 2170 ; 920 HP, +54 Armor
Deter: When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack up to 3 times.
Many Minotaur players start with Blade Armor. But it only gives armor, meaning that you are defenseless against magic and true damages. Furthermore, it's passive is not worth it early on, as autoattack damages are too low to efficiently reflect them.
Demon's advent will give you both HP and a good armor buff, giving you tankyness against all characters, you'll be more efficient in early tanking  this way. Moreover, the passive effect of this item will reduce your ennemies damages up to 18% if fully stacked, for you and your teammates. Great help in supporting your team.
Synergies well with warrior boots and Cursed Helmet, which are the following items you'll buy.


2. Warrior Boots: costs 690 ; +22 Armor, +40 Movement Speed
Valor: Physical defense will go up 5 with each basic attack recived, for an increase of up to 25 points, lasting 3s

High synergy with Demon's Advent, the more you'll stay in fight, the more you'll tank physical damages and the less your ennemies will hit.


3. Cursed Helmet: costs 1860 ; +920 HP, +50 Magic Resistance
Sacrifice: Deals 1,5% of one's max HP as magic damage per second to nearby enemies, and inflicts 50% bonus damages to minions.

NECESSARY item. Will give you a slight protection against magic damages, increases your health pull and deals huge magic damages around you. The more HP you have, the more magic damages you will deal around you. For this reason, Demon's Advent is better than Blade Armor as first item, which will only give you armor.


4. Bloodthirsty King: costs 2380 ; +1550 HP
Bloodlust: A kill or assist regens 20% of hero's HP within 5s. 10s cooldown.

This item will give you an enormous pull of HP, that scales with Cursed Helmet. Besides, the passive effect will almost always ensure you to be safe in fight as soon as an ennemy dies.


Late items: Mostly depends of the ennemy team characters and builds. Sometimes, game won't be long enough for you to get those items. Here is a list of the items that might be worth to buy, depending on the situation. Get another armor item in most of situations, unless there is 3 AP* characters or more in ennemy team.

-> Heart of Steel: costs 2260 ; +880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction
Use this item if there are many characters that might critical hit you. (stuffed with Blade of Despair, Scarlet Phantom, Windtalker, Berserker's Fury...)

-> Blade Armor: costs 1660 ; +90 Armor
Counterstrike: Deals 25% of opponent's physical attack as physical damage to an attacker when a basic attack is received.
Use this item if there are many AD* characters, regardless of their critical statistics. The damage deflection late on will help you taking down AD(Cs)*, or at least preventing them to lifesteal on you.


-> Immortality: costs 2120 ; + 800 HP, +40 Magic Resistance
Rebirth: Resurrect 2s after dying and get 15% HP and a shield that can absorb 300-1000 damages. Shield lasts for 3s. Cooldown for this effect is 180s.
Use this item if there is at least 2 AP* characters in ennemy team, if there are not many assassins in ennemy team, and if ennemy's AD* characters have a big anti tank stuff (Malefic Roar!). This will help you surviving in battle and give you a nice HP buff. Get it if you often die in fight and lose fight because of this. DO NOT get it if your carries are getting killed first by assassins in most of the fights, you'll be left alone and you won't survive after reviving.


-> Athena's Shield: costs 2050 ; +900 HP, +56 Magic Resistance, +20HP recovery
Refuge: Every 30s get one shield that can absorb 450-1150 damage. (Shield effect increases as the battle goes on)
Use this item if there is at least 2 AP* characters in ennemy team, and if there is many characters that might poke* you in ennemy team. Gives you more consistant magic resist and HP than Immortality.


Abilities:

image1(3).PNG
Flicker is probably the best choice. It will help you engaging when your ennemies don't expect it. You'll unlock it at level 19 (account level), and it has a 120 seconds cooldown. Learn to use it in the gameplay's part.
If you haven't reached the level 19 yet, or if you are playing in Brawl mode, get Purify instead. It will greatly help you when you are in the middle of the fight, getting CCed* again and again, to let you use your Rage ult. Unlocked at level 15
You might get Assault (lvl 7) or Interference (lvl 11) if you're too low level. The first will help you engaging, not as efficiently as Flicker, as your ennemies will see you coming and will CC* you. The other one is a great help to dive* ennemies, or take down towers faster.


Emblems:

image2.PNG
Get Tank emblems in most of the situations. Because you are supposed to tank. Yeah.

image3.PNG
You might get Physical emblems instead, if you haven't unlocked tank ones yet, or if they are too low level.


4) Gameplay


General:
The mechanic is not really hard to understand. You must learn how much rage you'll get by using your first skill. As said in the "skills" category, it gives you 2 rage points for each ennemies hit by the skill.
Your goal is to use Flicker to close the gap between you and your targets, use the first skill to max out your rage meter, and ultimate, everything as fast as possible: you might get CCed* if you're too slow. Do not proc your rage before using Flicker, or the ennemy team will flee.

Early game:
You are really strong early on. Attack as much as possible ennemies, and then heal with your 2nd skill. Try to proc your rage as much as possible, to poke* with your first skill your rage mode skill 2 is an awesome help for diving, do not hesitate to take your chance.
If you are playing with a jungler, wait for him to come and get your rage meter ready, then use Flicker towards to close the gap between you and ennemies, use your first spell to get your missing rage, and instantly use your ultimate. Your job is now done, let your mates deal damages, try to slow as much as possible ennemies with your first skill, tank the towers if needed and if you can dive.
Like any other character, don't forget to clean side jungle's camps between 2 creep* waves when playing a duo lane, to get more gold.

Mid game:
Whenever one of the two towers of your lanes gets destroyed, you and your ennemies might start roaming* a lot. As a tank, you might have issues farming, as you have no real way to deal damages to minions. Try to follow your carry if you were playing in a duo lane, or depush the solo lane you were playing in and gank mid sometimes. Make sure to follow your ennemies' moves, not to let your midlaner getting dived*. Just like early game, if you have a good opportunity to use Flicker and engage the ennemy team, then go ahead.

Late game:
In late game, when many towers are destroyed, many players will clear really fast lanes and jungle. It will be really hard for you to keep your rage around 90%. Ask your team to let you a jungle camp to keep it high (just let him attacking you, no need to finish it off, keep him alive for later if needed), or try to get slightly poked by the ennemy team. More than ever, your engages are REALLY important. Any awesome engages might make your team win, any fails might make your team lose. Always make sure that your 4 mates are behind you before engaging. React as fast as possible whenever one of your mates gets caught, if you can save him. If he is outpositionned, then let him die. If you try to save him you'll end up getting killed, and your team might die as well trying to help you.
If you are playing with a splitpusher*, keep pressuring the lane you are in with your 3 other mates, and as soon as someone in the ennemy team leaves the lane to depush, engage the fight.


5) Counters


You are weak against:

-> Any characters that can catch and kill your carries easily counters you. If your rage is too low, you won't be able, most of the time, to save your mates:
- Franco
- Akai
- Saber
-> Characters with big dashes or stuns, that might either escape from your ultimate, or stun you instantly after using Flicker:
- Nana
- Bruno
- Clint
- Fanny
- Hayabusa

You are strong against:
-> Fighters that can't deal you significant damages:
- Balmond
- Sun
- Alpha
- Lapu Lapu
-> Characters with no instant/big dash:
- Karina
- Ruby
- Bane
- Layla
- Aurora
- Vexana
-> Characters that DPS* mainly with autoattacks:
- Miya
- Yun Zhao
- Moskov



*Glossary:*

- AD(C): Attack Damage (Carries) (physical damages)
- AP: Power Damage (magic ones)...

- Carries: Characters that scale* the most of the game, meaning that they are quite weak early on, but will deal most of the damage late on. AP carries deal magic damages, AD carries deal physical damages.
- CC(ed): Crowed Controll(ed), abilities used to prevent an ennemy player from doing actions, such as attacking, using spells or moving. Roots (can't move), Stuns (can't move and attack), Slows (movement slowed down), Silences (can't use spells) and so on are all considered as crowd controlling effects. They get cleansed by the ability Purify.
- Creep: Also called minions. Spawn on lanes to attack towers. Kill them to get gold.

- Dive: Attack an ennemy under his turret's range.
- DPS: Damage Per Second. One of the main roles of any MOBA*, with support and tank. They get offensive stuff to burst down the ennemy team, with AD* or AP* damages.
- MOBA: Multiplayer Online Battle Arena. Kind of games whom Mobile Legends is classified as.

- Poke: Abilities of characters to deal you damages from afar and flee without you being able to deal them damages. Shields/Recover items/abilities will help you countering them.
- Roam(ing): Move out of your main lane, to go on another one and try to kill the ennemies' laners.

- Splitpush: Pushing multiple lanes at once, by letting a character alone on a lane, while the other players of the team pressure another one. The splitpusher must be a good duellist, and must have efficient ways to escape whenever ennemy team rotates.
- Scale: Characteristic of a skill/character to grow up in power with time and stuff. A good scaling skill often has a good damage ratio, but low basic damages.
- True damage: Damage that aren't reducted by any resistance in the game. To tank true damage, get more max HP.


image3.PNG
image2.PNG
image1(3).PNG
image1(2).PNG
Post time 2017-3-16 01:19 AM | Show all posts
I just want to mention how i made the best expirience with.

First, i think purify is much better than flicker ( even it is much weaker already - 1sec only, no faster run anymore )
As Mino it is almost always the best idea fighting directly at the front, and your teammates cant read your mind when you will use flicker to "engage"
As a Tank it is important to make sure your team survives, and interrupting Stuns and be able to ulti in rage mode can be essentially for that
- which leads me to gear !

I will always start with Blade Armor -
Early game enemys dont have burst and 90 armor + "anti lifeleech" 25% throw back
The missing HP is no problem because of your second skill.

Magic dmg should not be the Problem, most times you encounter only 1magic dmg hero at all in enemys team.
When you encounter 2 and in your lane, just go for magic red boots with great 25%resilence and buy one 18+magic res gear, then go for blade armor.
3rd is in 90% of the Games always Bloodthirsty King ! - it makes you already in mid game to an infinity tanking machine.

Then fourth is Cursed Helmet, early it makes not much sense for me because Mino does not have enough health, and it can really annoy right timing for rage sometimes.

( When u have a team with no mages or one only and not really dangerous too you, go for warrior boots )
5. and 6. is ... not really important ... Immortality gives in most cases just another useless magic res .. and ressurection kills rage ... that really is last and in a team with no strong mage i never use it better go for heart of steel. Saints is just another magic res .... omg and the shield is 1 crit of a bursting enemy ... no choise for me.

EARLY GAME: It is not important to dmg a lot... what you are looking for is GOLD GOLD GOLD EXP EXP EXP ....
Make sure not to waste too much time at fights and push. It is hard to jungle and farm and maintain a good rage level!
Unless u dont want to have a huge gap in gold farm and in result be weak you should try to avoid many clashes until lvl 6-7 and better make sure to have good farm - what u will have to have a good team player for as well.

Once you have the bloodthirst you are really ready for pushing and tanking.
   - at this point, farming and so roaming becomes less important -
In a good team, your adc and fighters will realise, you can tank good and will search for that protection.
Even in a 2vs4 fight mino can do great with a marksman when you get in rage and get health by kill / assists.
Turrets not really dangerous anymore and good armor by blade! makes you stand like a rock.

- dont fight minions from mid game on, only maintain rage - let your mates do that job -

and for the last :-) already at lvl 9 you can kill lord with one dmg dealer - when there is time for that

Giving a "real good advise" is not possible, depending so much on your team and teams dmg output as well on enemys heros
it needs some practice like with any other hero too.

i often see opponent mino tanks with your gear - and in most cases they lose
At same farm, when i go and push and lead my team to big clashes i already have around 50% more armor and only 290 HP less
But already have a great hp recovery by kills/assist.
Demon's Advent reduce his/her attack power 4%. This effect lasts 2s and can stack up to 3 times is a really small good. compared to a "lifeleech-killer"
When enemy attackers cant recover health by attacking they will also die faster, which cause less dmg to you and your mates
It is good in 1on1 but in a 3on3 or more it becomes less important because also enemys try to kill dmg dealers first

For GamePlay else there is no Ultimate Guide
 Author| Post time 2017-3-16 09:35 AM | Show all posts
Hey!
First of all, thanks for your feedback. Just wanted to say again that all that I wrote is my personnal experience, I tried many different builds, and I ended up thinking that this one is the best one overall. Might depend of the situation as always.
There is no denying that flicker is the best spell, literally everyone use it as Minotaur at high elo. At least good players I met were.
As I said in my guide, blade armor for sure gives you a nice protection against physic damages, but you are REALLY weak to any pure damage (like towers, balmond ultimate, alpha's passive...) or magic damage, that you might face against rafaela, or a gank of ennemy's midlaner. Therefore, getting Demon's advent instead with it's HP buff will make you tankier overall, and will help you stacking HP for cursed helmet's passive, in which blade armor doesn't help at all.
Resilience is not that important. As I said, after you ulted your job is done, then you just have to tank as much as possible for your teammates until they finish the job. Including CCs.
Cursed helmet is hell strong as Minotaur. With my build, I always end up having over 11K HP late on, which deals 220 magic damage in AOE around you. It's pretty huge. Your skill 1 helps you staying close to your ennemy to deal him damages.
Blade armor won't help you tanking towers, unlike what you said, as towers deal pure damages which can't be reduced. The only way to tank pure damage is by stacking HP, and blade armor doesn't give any. That's why I really don't like it that much.
Early on, it's actually important to deal damage to control the lane. You'll probably play with a carry, so let him farm. You'll get gold passively anyway. Your job is to prevent ennemies to farm as much as possible.

I haven't seen many Minotaur with my current build, actually I've never seen any. But my winrate as Minotaur is still 78%, which is pretty good to my mind. Stacking armor is not that much a good idea, as the tanking given by armor decreases over the amount of armor you have. 0-50 gap armor will give you much more tankyness than 350-400 gap. With Demon's advent you have 36 less armor, but 920 more HP, which is much more effective. Furthermore, Demon's advent's passive is waaay better.

Ultimate guide is just a name, not implying anything with that :p

I'm looking for informations that might be missing, tips that I could have forgotten to tell actually. If you ever think of one, please tell me :)
Post time 2017-3-17 11:42 PM | Show all posts
Hi :-)
Can you tell me where i find some information about gaps and limits ?

Gear really depends on the way you play.
Tanks live or die with a good / bad team

I really would like to challenge you xD

Most times i am not even able to fill item slot 5/6 because the game will end before.
I got my legend tier only by random and that was the main reason for me to play tank in between all these stubborn people.
Post time 2017-3-18 12:49 AM From mobile phone | Show all posts
Nice guide! Sure this is the Ultimate Guide :D I'll try your gear build next time I play Mino. Johnson Guide next please?
 Author| Post time 2017-3-18 10:22 PM | Show all posts
Painful replied at 2017-3-17 23:42
Hi :-)
Can you tell me where i find some information about gaps and limits ?

@Painful:
I totally agree with you, my way to play Minotaur is not the only one. I tried many different possibilities, and that way to stuff him was clearly the best one to my mind.
Yes, as a tank you depend of your team, that's what's annoying, I know that pain, I climbed elo just like you on season 2, alone. That's why I recommand using cursed helmet, to deal a higher amount of damage and have more impact over the fights.

By the way, cursed helmet is getting slightly nerfed on upcoming patch (1,5% max HP aoe damage instead of 2%), and demon's advent is getting buffed (6% reduced damage/stack instead of 4%), which just makes me even more confident about my thoughts, blade armor is not as good as demon's advent as first item.

I haven't been playing Minotaur a lot lately, he is just crap right now, after getting nerfed this much. His winrate is 45% atm, only fanny has a lowest winrate, and it's not because she sucks, just because many players don't know how to play her, as she's quite difficult to play. Minotaur is not that hard to play, and his low winrate is not due to a high skillcap or something.

There is no denying that, atm, Minotaur is the worst character of the game. I'm just waiting for him to get buffed again until I play him again. Upcoming patch increase his tanking and decrease his cooldown, but it won't make him good.

Gaps follow a logarithmic like curve, I don't know the precise numbers though. Can't say much more about that sorry.

@AverageAndrew:
Hey, glad that I could help!

Sadly I won't make a guide for Johnson right now, ML staff contacted me to make one about Minotaur as I'm highly ranked with him, but I didn't even play Johnson once, neither did I buy him. I feel like someone else should write it instead, with more experience with the character.

From what I know about his skills, his first skill stuns slowed down ennemies. So I guess that the frozen mallet item should fit him very well. Not sure about it though.
Post time 2017-3-19 02:40 AM | Show all posts
Yeah thats right, the new 1pt rage gain is just aweful.
Have been playing rank only 3times since that, glad i have 12hours working days since two weeks with no end coming :-D
 Author| Post time 2017-4-5 03:10 PM | Show all posts
Seems like there is no way to update the main post, so I think I will update the guide with a "basic" reply message from now on.
 Author| Post time 2017-5-2 05:42 AM | Show all posts
Guide updated, edit function got added! :) Do not hesitate to tell me if something is missing, I'll add it asap.
 Author| Post time 2017-5-16 02:35 PM | Show all posts
Up to date!
You have to log in before you can reply Login | Register now.

Points Rules

Mobile Phone Version|Dark Room|Mobile Legends: Bang Bang Official Forum

2019-1-21 05:20 PM GMT+8

Powered by Discuz! X3.4

© 2001-2013 Comsenz Inc.

Quick Reply To Top Return to the list