[Mathilda]
(↓)
We've weakened her overpowered damage in the early game, enhanced her durability and supporting ability, and optimized the control feeling.
Passive(↓):
Base Damage of Enhanced Basic Attack: 150 → 100
Magic Power Bonus: 80% → 100%
Skill 1(↓):
Cooldown: 6.5-5s → 7.5s
Magic Power Bonus: 50% → 60%
Damage Decay Ratio: 75-90% → 40-70%
Mana Cost: 60-100 → 90-140
Skill animation greatly shortened
Skill 2(↑):
Cooldown: 15-10s → 13-10s
Magic Power Bonus of Shield: 100% → 180%
Skill animation greatly shortened
Ultimate(↓):
The first attack removed Wisp Damage: 64-80 → 40-50
Magic Power Bonus: 20% → 10%
Magic Power Bonus of Shield: 120% → 180%
[Yve]
(↓)
We've slightly nerfed her in the early game.
Skill 1(↓):
Mana Cost: 45-80 → 65-90
Ultimate(↓)
Cooldown: 45-35s → 55-45s
Slow Effect: 0.8s → 1.5s
[Revamped Clint]
(↓)
We've slightly weakened his burst damage.
Passive(↓):
Basic Attack Enhancement Ratio: 140% → 130%
Skill 1(↓)
Damage Decay Ratio: 25% → 20%
[Lapu-Lapu]
(↓)
We've slightly nerfed him in the early game.
Base Shield: 450 → 400
Ultimate(Twin-Blade) (↓)
Base Damage: 350-550 → 300-500
[Bruno]
(↑)
Due to the changes in the latest patch, it is difficult for Bruno to take advantage by aggression. Thus, we've increased his early-game damage in order to help him regain his lane domination,
Skill 1(↑):
Base Damage: 95-245 → 120-270
Mana Cost: 90-140 → 75-125
[Baxia]
(↓)
We've weakened his durability and benefits of charging, which will lead to a high requirement of the skill hit rate, while his attacks still have a great impact on enemies
Passive(↓):
Damage Reduction: 35 → 25
Skill 2(↑):
Max HP Bonus of Damage: 5% → 6%
Ultimate(↓):
Base Damage: 50-70 → 40-60
Damage Reduction Boost: 75% → 140%
Total Damage Reduction effect almost unchanged
[Belerick]
(↑)
In the new patch, more importance is attached to laning, so it is more difficult for Belerick to play a role in team fights. In order to handle this problem, we've strengthened his durability and mobility. "It's time to share some love on this old friend."
Attribute(↑)
Base HP: 2719 → 2819
HP Growth: 235 → 245
Skill 2(↑):
Restoration of HP Lost: 8% → 10%
Movement Speed Boost increased (decaying over time)
Ultimate(↑):
Skill animation and backswing slightly shortened.
[Barats]
(~)
We hope Barats performance will be more balanced both at advantages and disadvantages
Passive(~):
Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)
Ultimate(~):
His damage doesn't grow with increased body size anymore.
New Effect: Devouring the target will recover up to 20% of Max HP.
[Minotaur]
(↑)
We've strengthened his damage taking ability in Rage State.
Attribute(↑)
Base HP: 2709 → 2859
Base Magic Defense: 10 → 5
Passive(↑):
Physical & Magic Defense Boost in Rage State: 11.5-32.5 → 14-70
[Grock]
(↑)
We've enhanced his competitiveness among Tanks!
Skill-1(↑):
Physical Attack Bonus: 80% → 120% (Scales with charging time)
Cooldown: 6 → 5
[Johnson]
(↑)
In order to increase the utility of the Ultimate, we've reduced its control difficulty and early game cooldown.
Ultimate(↑):
Optimized control feeling. Cooldown: 53-43 → 45-40
Base Damage: 400-600 → 300-500
[Khufra]
(↓)
We've nerfed him in the early and middle game.
Skill 1(↓):
Base Damage: 150-250 → 50-100
Max HP Bonus of Damage: 7.5%-10% → 7%-12%
Skill 2(↓):
Physical & Magic Defense Boost: 50%-100% → 30%-100%
Max HP Bonus of Damage: 3.5-6% → 36%
[Roger]
(↓)
We've weakened his ability to take damage and restrict enemies.
Passive (Human Form)(↓):
Slow Effect: 20% → 10%
Ultimate(Wolf Form)(↓):
Physical & Magic Defense Boost: 40-100 → 20-50