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[Talk With Developer] Community Feedback & Developers Reply [ 28/7/2020 - 18/8/2020]

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Post time 2020-9-18 05:35 AM | Show all posts |Read mode

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[i=s] Edited by irezer at 2020-9-18 11:23 AM [/i]



Developers have been paying attention to MLBB's community feedback. Thank you for your feedback.


If you have any feedback, please feel free to contact the customer service in the game lobby or just post a message in this forum under Suggestion Section to let us know what you think.


For those with advanced server accounts, play games and experience the game regularly, and feedback will pay off.


If you want to see the previous feedbacks, you can refer to these links:
1.) [Talk With Developer] Community Feedback & Devs Reply [ 27/4/2020 - 21/7/2020]
2.) [Talk With Developer] Voice from Developers 16/9/2020



*Arts from: Community Designer Team




28/7/2020

1.)

A lot of players dont like the new items icons design this is not my opinion but it is 80% of players opinion so that I hope animators make anothe new design for the items icon and make them look more realistic and epic instead of colorful and childish.

 

 

 Reply

We have optimised some of the icon designs and will release another survey to collect players' feedback regarding the new designs. Thank you for your suggestion.

 



2.)

i think that moonton should add a proper player report system that can allow you to report others outside of matches , players are becoming more toxic , and more cheaters are showing up , i think there should be a reporting system we can do outside of matches that would help us report more in depth about a player , be more specific about their actions , in and out of matches , also maybe add a feature to show screenshots of what the player had done / proper proof.

 

 

 

 Reply

You can contact customer service from the main page, located at the top left corner. Please provide screenshots and description of the ill behaviours. Our team will take action based on the report.

 



3.)

Make Blood Wings more useful, or atleast Holy Crystal more expensive so that Blood Wings can actually compete with it.

 

 

 

 Reply

We recognised that Blood Wings is not very cost efficient. We will consider making adjustments.

 



4.)

Minshitar has so much potential as a Tank or Tank/Support. The fighter role just doesn't suit him, his wave clear isn't good, his early game damage is crap, he can't clear jungle fast and his late game sustane is decent and damage is fine too but not good enough. So just make him a Tank/Support. Improve his passive maybe? Skill 1 and Skill 2 are good, just need a few changes in his ultimate, increase the AoE or increase the slow (or both), increase the defence stats he gets inside his ultimate and add a heal whenever units/soldiers of his ultimate hit an enemy.

 

 Reply

Thank you for your suggestion. Minsitthar is part of the list of heroes we will be adjusting. Please wait patiently for the day he becomes strong again.

 



5.)

Give belerick's passive a heal for 1% of max/lost hp whenever it triggers,change the% chance to trigger for a 0,7s cooldown and increase his mana regen.
Give alice some physical defense and magical resistance from her passive now that she's partially a tank, maybe 3 every 10 stacks.
Increase the traveling speed of vexana's first skill by 15%, increase the radius of her second skill by 10% and reduce its mana cost.
Make enemies currently chained to faramis deal 10-15% less damage.

 

 Reply

Thank you for your suggestion. These heroes are already part of the list of heroes we plan to adjust. Please stay tuned for the adjustments! Adjustments on Alice has already been released in Advanced Server.

 



6.)

imAldric: Player has stated that Terizla has become very weak and is suggesting that he needs a complete rework to get him back uptop.

 

 Reply

Terizila's ability to absorb damage is still considered high as a tank. There will be optimisation to his ultimate which is already available on the advanced server.

 



4/8/2020

1.)

There is no exit button in new arrival... Just draw more, which draws more and use now...

 

 Reply

We will be changing the rewards pop-up window design in September. The redesign will fix such issues.

 



2.)

Let us edit our emblems and change the talents in game during draft pick.

 

 Reply

We are discussing how we can revamp the emblem system. We will put this into consideration when reworking the emblem system. Thank you for your suggestion.

 



3.)

Reasons sea halberd sucks:
1. Not every physical hero can make good use of the 25% attack speed
2. The antiheal only procs on basic attacks unlike Necklace of Durance so it has worse spread
3. It costs too much for what it gives. +80 physical attack and +25% attack speed for 2350 gold. Compare this to necklace which is 2110 gold and gives +65 magic power, +10% cd reduction, and +10% magic lifesteal. Yes you can buy deadly blade first for the antiheal in the early game and finish halberd later but it doesn't mean that the halberd stats are good enough especially for the price.
Buff suggestion:
1. Reduce sea halberd full price to 2100-2200 gold
2. Increase antiheal duration from 3s to 5s for both deadly blade and sea halberd. Since it cannot be spread on multiple targets using skills like necklace, it should at least last longer since it's single target.
3. Reduced deadly blade price to 1000 gold and adjust the crafting price of sea halberd accordingly.

OPTIONAL buff if price is not reduced : Add +15 physical penetration, an additional stat that's useful for most physical heroes. If you won't lower the price then adding this will at least make it more worth it

 

 Reply

Thank you for your suggestion. This item is intended for auto attack based heroes to equip. That is why this item also provides some attack speed stats for these heroes. As this item largely counters all heal and shield based heroes, we would not want it to have the same damage as other damage items of the same price. However, the antiheal effect is relatively weaker than Necklace of Durance. We will consider making adjustments to improve its passive effect.

 



4.)

I would like the devs to censor the words "nazi" and "Hitler". Every 10th game (I'm from Germany and have the flag ingame) I'm getting called a nazi just because some people are waaayyy too toxic. It's bugging me for the past 3 years and still nothing happened.

 

 Reply

Thank you for your suggestion. We're very sorry to hear that you experienced such harassment. We will collect and censor these words as soon as possible.

 



5.)

Devs should really focus nerfing this strategy instead of just nerfing the heroes used in this strategy. Nerfing claude, karrie, kimmy and granger has done a great impact in this strategy, but there are other heroes capable of using this strategy, fighters especially. This strategy is fun for ranking up but it kinda feels boring because that's making the game just like MMORPG where the whole team goes to one lane and fight with the enemies most of the time instead of a MOBA... Devs should really nerf the strategy instead of the heroes used, considering u have so many heroes in this game, after nerfing one there are always more options who can be used as a hyper carry, let's not even talk about the old hero revamps yet. Even if you nerf the current fighters being used as a hyper carry, at that time those revamped heroes will be another alternative and this cycle just goes on and on. Many people might not like nerfing roam item but the whole point is to elimante hyper. Please nerf roam's sharing gold duration from 9 minutes to lesser, in such a way that the tank users will not be affected but carry will be affected. The only way you can eliminate this strategy is do an impactful nerf, remove lithowanderer or revert the old buff system. Ever since the release of two buffs, the game has not been balanced for quite some time. The mage meta long time ago where Esme Lunox Harith were top picks have more fun compared to now, at least not that boring. Devs are less likely to revert the 2 buff system, but devs please really eliminate this strategy entirely. MMs now can be late game heroes like what they are supposed to be, but still the enemies can play hyper fighters which make you stand no chance to drag late game. MMs are greatly affected by this update.

 

 Reply

Thank you for your suggestion. We would not like to see the game having only one strategy. We are in the midst of making battlefield adjustments and hope this will introduce more strategies to the game. These adjustments will be implemented in the next season update. We will also continue to observe the strategies used and collect feedback regarding the gameplay to make necessary adjustments.

 



6.)

An option aside from mmr,local and world rank. To be able to display current season WR instead of just overall WR or both. I can have a 90% WR of a hero in the current season but 51% in overall matches which doesn't really reflect how good im with the said hero currently.

 

 

 

 Reply

Thank you for your suggestion. We will add in this feature in upcoming patches. This feature is in its design phase, please stay tuned! Hope you can continue to give us your high quality feedback.

 



7.)

This may be very minor, but please work on your hero randomization in brawl mode. I got Yu Zhong 4 games in a row, and the other choices I simply did not know how to use. I kept losing because I suck at using Yu Zhong, though I really tried holding out, and my teammates all hated me. I know I'll basically have to practice more, and I have no problem with that. I have zero background in games like MLBB, and I'm at Master rank so I'm really just starting out. I just feel like I wasn't given enough options.

 

 

 

 Reply

Brawl mode randomly picks heroes from the players' hero pool and free heroes available. The chances of getting the same hero multiple times will reduce if the player purchases more heroes.

 



8.)

Can you nerf Esmeralda's shield? Imagine this getting full shield. Even though you have necklace of durance, it's nothing.

 

 

 

 Reply

Thank you for your suggestion. We have reduced Esmeralda's shield in the previous patch. Current in-game statistics indicates that she is relatively balanced. We understand that many players have been critical about the shield of Esmeralda. We are discussing different proposals to adjust the hero so that players are more satisfied.

 



11/8/2020

1.)

Dyrroth needs a buff as he is weak & not even in the meta,his good yes but his outclassed by better fighters,atleast give him a stun or more damage

 

 Reply

Thanks for the suggestion! But recently, there are more fighters that deserve to be prioritized for a revamp revamp like Alpha, Martis, Terizla etc. But please don’t worry, as Dyrroth will not be left out.

 



2.)

Currently, the tank role is unbalanced as only a few amount of tanks are picked in higher ranks & tourneys; Khufra & Atlas. Baxia is usually the option if those two are unavailable but otherwise, the rest of the tank role mostly goes unpicked. Thus, some balancing is necessary imo.
1. Akai: Increase his passive shield from 6% of Max HP to 8 or 9% of Max HP.

2. Belerick: Belerick is very squishy for a hero labeled as tank. Please increase the %trigger of his passive to 30% and add a '1.5% lost HP heal' whenever his passive triggers. Increasing the slow effect of his S2 would also be nice.

3. Minotaur: Increase his base defense stats and adjust his rage mode stats accordingly. Also, increase the S2 heal towards allies because right now, it's quite pitiful.

4. Lolita: If her ultimate is canceled during charging, refund 30% of its cooldown.

5. Johnson: Johnson works better as a roaming offlaner than as a main tank nowadays. Thus, increasing his offlaning capability like slightly buffing his S2 damage or reducing his passive cooldown by 10% would be nice.

6. Franco: Once Barats comes out, Franco will pretty much be invalidated since Barats can do everything Franco does but better; from hook to suppress. Reverting the nerfs you gave him last year should be enough to allow him to compete with Barats. Also, relabel him as Support/Tank.

7. Hylos: Similarly, undoing the minor nerfs you did to Hylos should do since the horse also comes with lots of counters (DHS & Antiheal for instance)

8. Grock: Grock's passive currently wears off too quick, thus making him very hard to use. Buffing his passive again without making it too broken (like last time) should be enough to propel him back.

9. Khufra & Atlas: Currently, these two overpowers other tanks due to their CC capability. If the buffs given to other tanks isn't enough to topple these two, then nerfing their CC to some extent would make a decent last resort option.

 

 Reply

Atlas will be adjusted soon, while Kufra has been adjusted in the last update, so he will remain in probation right now until further notice. In the upcoming update, we will observe and evaluate every tank performance and make further adjustment. And of course, here's a friendly reminder, Gatotkaca is also a good choice when you need a tank.

 



3.)

Hey moonton devs, Recently i have played alpha cuz of his buff and while in training mode,i saw alpha's second skill heal is based on magic power.
The heal of skill 2 (force swing) is 300 base and it can be increased only with magic power.
For me it makes no sense whatsoever as alpha is a pure physical fighter.
His heal should be based on physical power instead of magic power.
I will show the screenshot below and you all can see that is heal has blue color(magic power) instead of red(physical power).
Please change the heal bonus to physical.

 

 Reply

Thanks for the suggestion, we will start evaluating these earlier designs and decide whichever has the need to make adjustment soon.

 



4.)

1. X.Borg should be a fighter with magic damage specialty. his top builds usually have glowing wand and ice queen wand, and he's not much of an up close combat hero, unlike most fighters.
2. no more cross rank matchmaking.
3. change the last quest of masha's mastery to "deal 9,000 turret damage in one match. complete 3 times" because most people play her as an offlane.
4. Mikasa Ackerman Fanny skin pls.
5. new vale skin bc he is still underrated after that unnecessary buff
6. make a new support hero who can lower the cooldown of ally's (allies'?) skills and provide damage buffs.
7. let us ban 5 heroes in draft pick now because there are so many meta heroes.
thank you for your time

 

 Reply

1. Xborg is indeed a very unique physical fighter, while his skill may be compatible with some magic equipment, but his skills are mostly still related to physical equipment, therefore he will not be getting any adjustment for now. However, we still encourage players to discover more possibility of different combination of equipment on him.
2. Matching within one rank lower/higher is the request of some of our players and is unavoidable.
5. His new skin is under designing process. Please look forward to it!
6. Thanks for the suggestion! This is something we will have to look into.
7. We will keep it under investigation for now, and we will make some considerations according to the situation.

 



5.)

Can you guys add some range guide on estes heal like lesley passive.

 

 Reply

Thanks for the suggestion! We might deploy this improvement in the future.

 



6.)

Argus s2 blood trail weakness is that when the enemy use flicker or dash skill after he stabs they don't leave the blood trail, so my suggestion is that as long he is going after the bleeding enemy he gains the extra movement speed. Keep Blood trail as a marker to track them or a utility maybe like a Damage over time or a reveal. This pushes s2 to have more uses as intended. In the current form s2 is usually only used in early game trading or as a finisher only in late game due to the lack of use the blood trial currently has. So pls improve argus thank you.

 

 Reply

We are starting to make improvements for Argus, and this suggestion will definitely be under our consideration too.

 



7.)

Argus ultimate will become better if he it work like purify.... Ye..make Argus ultimate purify..coz it's epic!

 

 Reply

Thanks for the suggestion! The improvements we are making on Argus includes the issue of him having a hard time to pursue the enemies.

 



8.)

I am the person who **LOVES** to play pure support heroes, but...I think Carmila cant fit in pure support role, she's like support/mage to me. So..I'm getting bored and bored using the same pure support heroes such as Estes, Angela, Diggie and Rafaela. So plz make a new pure support hero.<:x_angelasdfsdfsdf2:684343736137809941>

 

 Reply

We do notice the disadvantages Carmilla is having lately, and we decided to give her an adjustment very soon(approx. within half a year period).

 



9.)

Vale You secretly nerfed Vale in terms of his skill upgrades where the cooldown of the upgraded skill when used would be reset. Please bring this back as it was unnecessary to remove. And please adjust the CC side of his first skill as it is practically useless. Make his Ulti a tiny bit of Damage when casted as it does not provide an assist until making damage. Thank you.

 

 Reply

We will keep on improving Vales's skill 1 and 2 in the upcoming update. However, when it comes to the reset of his cd upon the skill upon upgrade, there's other similar skills that shares the same mechanism, we have also made some upgrades in other aspects. Regarding suggestion about skill 3, it will be under our consideration.

 



10.)

I feel as if some characters in the game should have unique dialogue when they slay enemy heroes that are an ally to them in the lore. (For Example: Alucard, Harith, Granger, etc.)

 

 Reply

We are planning to apply for this improvement to heroes that are released lately. And again, thanks for the suggestion.

 



11.)

Give belerick's passive a heal for 1% of max/lost hp whenever it triggers,change the chance to trigger for a 0,7s cooldown and increase his mana regen. Give alice some physical defense and magical resistance from her passive now that she's partially a tank, maybe 2 every 10 stacks. Increase the traveling speed of vexana's first skill by 15%, give enemies inside the radius of her second skill (before it explodes) a 20% slow, make it last for an 0,5 seconds after they are hit by the explosion and reduce its mana cost. Make enemies currently chained to faramis deal 10-15% less damage, make it so when he dies he gives 2% less gold and exp for each passive stack. Increase the pulling speed of Minsithar's first skill, give his ult a movement speed boost while he's inside its range, give his passive an aura that gives small amounts of defense and magical resistance to himself and nearby allies. Bane gets a 10% movement speed boost while his passive is ready, using his passive reduces the cooldown of his ult by 1 second. Change rafaela's passive to her old one Where she could continue to heal allies after death and then her body exploded, dealing damage, increase the magic power scaling of her second skill's heal to allies that aren't herself or the lowest health nearby ally by an extra 10%. Increase the shield akai gets from his passive to 8% and give him a 15% movement speed boost for 1 second after he stuns an enemy with his second skill into first skill combo.

 

 Reply

Thank you for designing a very considerable proposal of adjustment for every hero, most of it are already in our list of prior adjustment. These suggestions will be considered whenever we are planning to improve these heroes.

 



12.)

Clint ult and skills are too boring we need the old clint ult back and give him only claude ult like clint ult and a better skill 1 his skill 2 should immobilize people and give clint his old ult please.

 

 Reply

Planning under construction, please look forward to it!

 



13.)

Make Martis' ult damage ignore shields if the enemy is below 30% hp.

 

 Reply

Thanks for the suggestion! We will make consider this the next time Martis get an adjustment.

 



14.)

Carmilla is currently the 5th most underused hero, and I think this is due to her repeated nerfs, and the issue her ultimate has.

Carmilla herself isn't that bad, her first and second skill are quite good, but her passive and ultimate could use some buffs.

Her passive isn't as bad as her ultimate, but it could use a buff. Instead of having it gain a stack for each enemy hit, one enemy every 5 seconds and the stacks last five seconds, why not have the cooldown for gaining another stack on the same enemy be lowered to 4 seconds? That way Carmilla and get more armor in sustained fights, without having to hit all five enemies at once.

Next, please buff her ultimate. It's actually quite good, it's only problem is that if you're trying to hit it at max range, you will miss over 50% of the time. Please either buff it's movement speed so it's easier to hit, or make it a lock on skill like her second skill. If you think that would be too broken, perhaps make the skill chargeable, where the range scales with how long you charge, similar to her second skill.

Thank you for considering these buffs, I really think they'll help boost Carmilla back into being a good support, just like Hilda's small adjustments did.

 

 Reply

Thanks for the suggestion, we do notice the disadvantages Carmilla is having lately, and we decide to make her an adjustment very soon(approx. within half a year period).

 



15.)

Sun is very weak in generally I think a rework or buff would be good for Sun problay one of the worst warriors Putting sun into a game and then making him weak is sad He's a god, I like how hes a summor Hero's but hes still very weak In fights Even for stealing towers he has three Basic attacks Still weak with burst build and tank build and semi tanky. i have tested this and this hero Is very bad, Please revamp or buff sun Stop making more broken heros and make Give sun the respect he deverses.

 

 Reply

Sun's performance in higher ranking game is indeed not satisfying enough, however in lower ranking game, he still have an acceptable performance. We will first prioritize those hero that gives very unsatisfying performance in any game. Thanks for the suggestion though, and we will definitely not leave him behind.

 



16.)

Make an indication if Kupa is being targeted by the turret or being attacked because people with small screens cannot see if Kupa is being attacked or how much hp he has. Or atleast just make a small hp bar from kupa to see how much hp he has.

 

 Reply

Thanks for the suggestion! We will consider improving Kupa's behavior in September, and other issues will also be improved at the same time.

 



17.)

Adding a nw feature skin exchange system for upcoming KOF x MLBB event Adding a skin exchange feature system like a legend skin does. After getting 'BINGO' on the KOF event, player will received '1x kof token'. 1 token can be exchanged with selection KOF skin. I think, with this kind of system, more people will interested to join and spend in the event.

 

 Reply

We will need to make a discussion about this one. Thanks for the suggestion.

 



18.)

Please make genderbent skins of heroes like normal mode her but genderbent. Make Ling Wear The Skirt
Give Franco A Nekomimi Look
PLEASE I DON'T NORMALLY PAY FOR SKINS BUT I'D BUY THE SHIT OUT OF THESE ONES

 

 Reply

No chill right there. Every skin will be designed into various selection for players to vote for, we are also glad to try new suggestions. Thank you for this one!

 



19.)

Though everyone is kinda tired of too many skins, here are my suggestions 1. Kagura Skin. Periodt.
2. The 13th Zodiac Skin? Opiuchus is considered the 13th zodiac so I'm kinda curious which hero can represent that.
3. That Harith genderbent skin that was suggested during skin voting. Everyone needs that.
4. April fools skins that plays with humorous contexts

 

 Reply

We will consider these things comprehensively. Thanks for the suggestion!

 



20.)

I was watching Elgin, and I saw he put an Item Showcase under the map to show his items, please make this a feature that can be enabled or disabled, because it's much easier to check what you bought without opening the whole build section.

 

 Reply

We will consider whether we can implements this in the future updates.

 



21.)

Add an indicator on the map for allies to know where Zhask's spawn is. It'll be helpful to know when its still alive or if it dies during a teamfight.

 

 Reply

Yes, that would be helpful. We will consider adding an indicator.

 



22.)

Allow us to keep gaining expert points after we reach the 5000 points for the Expert title, currently, in my opinion, the expert title means NOTHING when you show it during draft pick, allow us to keep gaining expert points after wins and losses and allow us to earn special titles when you reach a certain amount such as 10,000 , 25,000 , 50,0000, 100,000 , 1,000,000 etc, it will atleast mean something then as it shows people have experience with the hero.

 

 Reply

The main purpose and original intention of the design of mastery code in the beginning is to encourage players to experience and play more heroes instead of keeping on playing the same hero. This suggestion will be in consideration.

 



23.)

Here's the basic concept: -10v10
-Extra gold per second
-More item slots
-Mayhem mode
-Larger map
-Lord and Turtle have more health
-2 spell slots
-More turrets

 

 Reply

That's very ambitious! We like it! We will consider it and thanks for the suggestion.

 



24.)

We mostly play brawl for fun and as stress reliever. Brawl is a gamble as we are never sure what heroes we would be getting. It shouldn't affect our overall wr. Only classic and ranked should be displayed in overall.

 

 Reply

Fair point. Thanks for the suggestion, we will make further adjustment.

 



25.)

Please add a translate option when selecting the heroes. Many teammates are from different countries and it's so hard when they speak a language and you don't understand. Affects hero picks. Also please try and improve in-game translation somehow because it is hard when the translation makes absolutely no sense.

 

 Reply

Yep, this will definitely help with some communication barrier issues. We will consider it, thanks for the suggestion!

 



26.)

MMR boosters and/or street power boosters are ruining the competitiveness of the game inregards to getting titles, its so depressing to see someone in your dream spot knowing they made it there without real effort. for example my country "Philippines" the ones in top 10 supreme are mostly Mythic below~ Grandmaster, Legend. they purposefully lose some of their games to rank down with other heroes and rank back up with **Fanny** to gain mmr, its so sickening. Please fix it, punish them by resetting their MMRs. What theyre doing is unfair, some people like me fight in Higher ranks (Mythic Glory) just to gain measly +4 points in our mmr. It is so unfair, and depressing.

 

 Reply

Yes. We're really sorry to hear that this is happening. It just disrespects the overall fair and healthy competitive spirit that we are trying to promote. We have already make stricter punishment to players who commit violations as well. Additionally, we encourage you guys to report such players as well.

 



18/8/2020

1.)

There's a button on draft pick that lets you show your heroes, right? Why not add a KDA button? It's something around the lines of "My average KDA of hero is X/Y/Z". It really helps to those who have really good KDA but has low winrate due to bad teammates or something similar.

 

 Reply

We are currently not considering this feature in consideration to the new players, the KDA system is rather complex, and some players may not be willing to have their KDA publicly viewed by others.

 



2.)

[**Rafaela Revamp**]

__**Passive: Holy Angel**__
After 3 skill casts, Rafaela's next skill cast will be enhanced.

__**1st Skill: Light of Retribution**__
This skill can now hit 4 enemies.
The slow effects will increase to 60% if her passive is active.

__**2nd Skill: Holy Healing**__
HP regeneration effect is increased by 20% if her passive is active.

__**Ultimate: Holy Baptism**__
CC duration is increased to 2s if her passive is active.

 

 Reply

We have noticed that the previous changes to Rafaela did not improve her performance, thus we will carefully reconsider her next revamp. Thank you for your suggestion, we will take it into consideration.

 



3.)

Please make her connection with umbrella a little more bigger and not transparent? It's kind of confusing.

 

 Reply

We will make changes regarding the invisible chain to the umbrella. Stay tuned!

 



4.)

As a past Saber main he currently falls short behind other assassins as he is more of a suicidal lead. He does not have an effective disengage skill which can help him escape out of the situation unlike other assassins like Gusion or Hayabusa. A suggestion could be to include a reset of his 2nd skill blink after a kill or his ult being activated, which can help him escape after using his ult. If not possible, increase the range of his ult since many scenarios Saber will have to use his dash to close the distance or give up on the enemy -- the risks far outweigh the reward if it isn't a 2v1. Also it would be nice to include a visual indication of his passive being in effect.

 

 Reply

We hope you guys lookforward to the release of the revamped Saber. As for the problem of the skill 2 cooldown, it will be adjusted so that every blade that attacks the enemy will reduce 1 second of the cooldown. Saber's ultimate skill is already a combination of crowd control and high damage, we will not make more adjustments to it.

 



5.)

If you're going to remove Natalia's silence, who has no form of damage without the enemy team being complete idiots/greedy, you should remove the hero who's silence is an actual problem cause you know 3 second silence no matter what Helcurts doing is balanced (taking or receiving damage) activates his silence but apparently a silence that must be activated (through ult) or wait stupidly in a bush for 3 seconds (without taking any form of damage or doing damage) is more op then a hero that can black out the entire map making it impossible for anyone on the enemy team to see and can 2 shot tanks and is being abused in hyper carry (when not banned) gets to get his silence....F-g poor Nat...Your trademark gets stolen and you now won't be able to even kill an mm. But at least mm will complain about Helcurt now 😄 Oh forgot to mention... Petrify into Helcurts second skill. Sh1ts bullsh1t. Lament more MMs... I'm picking Helcurt now gonna be fun.

 

 Reply

Thank you for your suggestion, we usually release more radical changes to heroes in the Advanced server, we have gathered the necessary data and feedback, thus this change will not be implemented into the original server. We will continue to release the next adjustment according to the feedback we received.

 



6.)

Can you make Estes first skill similar to Angela's ult where I can see my teams individual icon. So I can just drag the heal to where I want the heal to go. Its really bothersome during clash when I accidentally heal my tank because he's in the way of me healing the damage dealers. I understand if the players should adjust and learn how to aim properly, but I just find it crucial during clash. Thanks.

 

 Reply

We are currently not considering this feature as Angela's ultimate skill has a long cooldown, thus it needs a more accurate method to select allies like a high risk high return strategy. Estes' first skill however prioritises speed over accuracy, as it is a mean to quickly and conveniently heal an ally.

 



7.)

1. Martis: Increase the damage growth of his skills and make his ult ignore shield when the enemy has the mark. For someone who's conquered 3000 worlds he's really subpar.

2. Hanzo: While he's still a popular ban in Epic & Legend, no one picks him in Mythic anymore ever since he got nerfed. Maybe undoing some of his nerfs without making him too OP should do to balance him again.

3. Grock: Currently, it's very difficult to play Grock when there's so many CCs around while his passive wears off really quick. Buffing the passive range without making it as broken as last time should be enough.

4. Guinevere: Guin is a decent hero, but I still think it'd be nice if you were to return her old thump now that no one's banning her anymore.

5. Popol & Kupa: P&K is really annoying as a support as not only that the dog is tanky, but it also deals high damage and can stunlock you easily. Please reduce the stun duration because right now, P&K has the highest ban rate in Mythic Glory below Uranus.

6. Vale: Make it so that you can get assists when you vacuum enemies using your CC ult.

7. Minsitthar: Minsi is a hero with lots of potential but they're rather underwhelming. Either buff his base damage or add more support capabilities to him like making his passive gives more gold.

8. Kaja: Kaja is another hero who's disappeared from rank games following his nerfs. Now that he can't be played as a support anymore, I think it'd be nice if you buff his offlaning capability by slightly increasing his S1 damage or adding a shield to his S2.

9. Estes: Increase his base movement speed by 5 points so he can keep up, it's hard to catch up with your team when you move so slow

 

 Reply

Replies by hero:
Martis: In the upcoming original server update, we will improve him in terms of damage. After releasing this update, we will observe the data and decide whether his ultimate skill needs adjustments.

Hanzo: As of now, Hanzo does not perform well in higher ranks, even though he is still very strong in the lower ranks. We will carefully consider an adjustment that will allow him to be viable in both high rank and low rank matches.

Grock: Thank you for your suggestion, we have also noticed that Grock is not being picked much anymore, we will observe the data and consider how to adjust him.

Guinevere: Even though she is no longer banned, her pick rate is still quite high, and performs well in various ranks, thus we are currently not considering an adjustment.

Popol and Kupa: We have already reduced the crowd control skills of this hero, hopefully it will limit his use as a support.

Vale: Thank you for your suggestion, we will quickly make changes to solve this problem.

Minsitthar: In the upcoming update, he will be buffed, stay tuned.

Kaja: We have taken note of his weakness when used as a solo laner, he will have improvements in the upcoming update.

Estes: Thank you for your suggestion, as this is a matter of cooperation between teammates, we will observe the data and make necessary changes.

 



8.)

Make an skin of dyrroth back when he was human and silvanna's brother and not her enemy.

 

 Reply

Thank you for your suggestion, we have plans for a new Dyrroth skin. Please look forward to it!

 



9.)

Instead of making the same cyborg and fire etc skin for heroes Why not make a skin that's based off their home/country?
Like yi sun-shin is korean
Kadita is indonesian
Kagura is japanese
Zilong, chang'e, ling, wanwan, baxia, luo yi is chinese
Etc
I think it's more new instead of just making them more japanese skin and cyber Plus it's kinda refreshing to see a traditional skin on the heroes based off where they're from I see a lot of same ideas for skin but different heroes and I just thought this up, hopefully you'll consider it.

 

 Reply

We will consider designing skins with a wider variety of themes. Thank you for your suggestion!

 



10.)

Epic showcase is alot better than Lucky box for several reasons but there was some stuff that was better like the guaranteed 40 rare skin fragments. Theyre already very hard to come across, I suggest removing the Golden Horns from the epic showcase Super prizepool and replace them with said Rare Skin fragments. Im aware of the rare skin fragments that are on the other prizepool of the Epic Showcase but there are so many other prizes that can be drawn instead making it an inconsistent way of obtaining Rare Skin Fragments. Not many people use the Golden Horns or the Blue Horns for a matter of fact due to how toxic and vile Global Chat has become with all the degenerates begging for "S*x chat" or scamming people by asking for followers in return for skins to which is an obvious lie and people using the wrong language chat and I think that alot of people would genuinely get more benifit from the fragments opposed to the horns.

 

 Reply

We will consider improving the prize pool!

 



11.)

If it is not too much to ask, can you guys add an option to add stacks when we practice against enemy bot Aldous, Cecillion, Alice etc.? In practice custom mode/ versus AI mode? These specific enemy bots are way too easy to kill without their stacks, unlike real players. Or just introduce a practice classic mode for trying new heroes against players, one where we will not get punished for poor performance, cause these bots die easy af -_-

 

 Reply

We will consider this one seeing that this has been suggested multiple times.

 



12.)

Please discount the BPs of a few heroes for each event that's going to happen. The heroes don't need to be related to the event, it could even be random, and it could even last just a few days. For example, upcoming KOF event; 30% off on 3 heroes (picked by the devs) for 3 days. I just want to give players a chance to have the heroes that they want at a discounted price, even though the chance is slim.

 

 Reply

We will have a BP discount event in the future, stay tuned!

 



13.)

Current squad size is only nine and seems like a low number. Currently have around 12 good players wanting to be in my squad and we're rotating them out. 15-20 sounds much more reasonable considering people have different schedules and it's sometimes difficult to fill an entire lobby with only 9.

 

 Reply

We will consider it in the future. For now, please stay tuned.

 



14.)

In mythic, if someone afk are the remake duration and you lose, you lost points and gain nothing. Atleast give back like 5/7 points back when the game ended with an afk teammate.

 

 Reply

Thank you for your suggestion, in the upcoming patch 08, in draft pick rank matches, there will be a chance once a week to not lose stars/mythic points if the loss is due to a teammate being afk, and the player was not in a lobby with the player.

 



15.)

give option-->
pre-select hero
useful if new hero arrives
only teamed with other player that doesnt pre select the same hero
pre-selected hero is basicly you click that hero before other
only for 110 credits score player
--->
give more reward for 110 credits score
give special thing (not just emote) for 110 credits score
it will make more player sustain their 110 credits score instead afk "on purpose"

 

 Reply

We have plans to give extra rewards to players who constantly maintain a high credit score. Stay tuned for updates!

 



16.)

Unscensor the word DIO please and other unesecarry ones as well. This game is becomig like roblox.

 

 Reply

We will continue improving the filter system, preventing such problems from happening again. Sorry for the inconvenience.

 



Post time 2020-9-20 07:54 PM | Show all posts
Hello Moonton, can you help me to know my account id ni ML? im reformatting ng cp and im trying to login in my new phone but ml request for account id and badly i dont know it. also bind my account in my fb, gmail ang google play. can you help me?

ML IGN: NIŃO Server(3066)

Hoping you can help me.
Post time 2020-9-19 08:31 AM | Show all posts
Wow! So much ideas there. The best secret to make ML the best MOBA is listen to its community.

Comments

ahahahaha. Indeed. XD  Post time 2020-9-19 10:36 AM
Post time 2020-9-20 09:53 PM | Show all posts
NINO001 replied at 2020-9-20 07:54 PM
Hello Moonton, can you help me to know my account id ni ML? im reformatting ng cp and im trying to l ...

It's on your account profile page where it says ID and next to your server ID.
Post time 2020-9-30 05:12 AM | Show all posts
Hello Good My name is Lucas better known as Mr. L.
We recently held a tournament in Latin America sponsored by Codashop called CODA GLOBAL SERIES.
Of which many Regions participated, such as Argentina, Brazil, Paraguay, Uruguay, Chile, Peru, Bolivia, Mexico, Panama, Costa Rica, Nicaragua, Honduras, Venezuela, Ecuador, Guatemala, among others ...
More than 128 teams in total and with Average Spectators from 1200 to 2000.
Now here is my Pie for all this, when Moonton can give us recognition and I'm not talking about money because this was all free, both to register and play as for everything. The teams did make money, but we only with passion!
We have the Support of Eproject today but my foot in all this is that you think that we also exist for Official competitions! They are leaving us a lot aside in that sense, in 2019 when they made their qualifying tournament in Brazil, supposedly I represent Latin America when the reality was that other countries that do not reside in it could not register, they even asked for Brazil's DNI to make their Filters .
In the CGS Tournament there was an Argentine / Uruguayan Team called Monsters that beat the Best Teams of Brazil, but even so we know that if another Official Latin American Tournament were to happen again, it would not be invited, so I encourage my Latin American Brothers to send This message to those responsible so that we can show that if we can that Latin America is united and we are not going to stay with the Crossed Arms.
I will leave all our Feedback from the Last Tournament to us so that you can take a look yourself and send them to whoever is responsible for the selections! My greetings!
If you want to sign up for our tournaments, then I leave you my link!
LATAM TOURNAMENTS
LAST FEEDBACK TOURNAMENT LATAM

Contact Mail: lockyx.2016@gmail.com
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