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So i just read the update on patch note where they will adjust PopolKupa stats to deal more damage but they will reduce its durability on Kupa...
When i play PopolKupa i actually build him not as a pure mm, but instead i only build 3 damage dealer gear then i build tanky gear on the rests, and it's good to play, what i love about them is even the Popol range kinda short but Kupa itself is fast and durable...and now they will adjust it to be damage dealer maybe to fit the marksman role on PopolKupa and i think its a good move but i kinda worried a lil bit...
Now i have some suggestion on PopolKupa since now they will make it more like a marksman with more damage,
-add a little bit of extra movement bonuses, maybe arround 10-15% for about 1.5 second after Popol shot the spear with his triggered passive or when Kupa dies(so Popol can escape and hide somewhere to summon Kupa again)
-or maybe add his range a bit to Popol when he attack with his triggered passive or when cast the ultimate...
-make Kupa to gain the shield bonuses from Athena Shield(since now Kupa only get the shield bonuses from RoseGold Meteor sword)
-Kupa shield on Popol is not as much and only last a moment, so i would recommend to remove the shield but change it into damage like when Popol cast 2nd skill to make Kupa run towards him, now make the Kupa deals damage and apply slow to enemies he passed through while being called by Popol with 2nd skill, add more damage and slow effect to enemies when cast the 2nd skill while ultimate is activated
Just implement 1 or 2 of these suggestion idea and it will be helpful, Thankyou for your time to read this post 
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