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[i=s] Edited by irezer at 2020-8-15 05:11 PM [/i]
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Developers have been paying attention to MLBB's community feedback. Thank you for your feedback.
If you have any feedback, please feel free to contact the customer service in the game lobby or just post a message in this forum under Suggestion Section to let us know what you think.
For those with advanced server accounts, play games and experience the game regularly, and feedback will pay off.
If you want to see the previous one, please take a look: Feedback & Reward Board [ 17/12/2019 - 18/2/2020]
    
*Arts from: Community Designer Team
1.)
Feedback |
Toxic players have to get banned from game. 1st time for 1 day, 2nd time for 1 week, 3rd time for 1 month.
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Reply |
Hello dear player!
We would like to inform you and the other players that we will expand the regional filtered words dictionary and continuously make optimizations in the future For now, we highly encourage players to report other players who are continuously using foul language. Thank you for your feedback!
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2.)
Feedback |
Those who thinks that Flameshot doesn't deserve a nerf has never been on high elo 5 man before.
The spell is literally cancer in comp play; imagine Kimmy's ult but it's available from the start, has a knockback, and everyone can use it. Once the mage has some items one flameshot will literally take away half your HP.
Wanna secure kill? Flameshot. Wanna knock enemies away from you? Flameshot. Wanna poke enemies from 1/3 the map away? Flameshot. Wanna steal enemy's jungle? Flameshot.
For such a versatile ability to have a very short cooldown is rather unbalanced, no? Right now in competitive people would rather take Flameshot over Execute, Retribution, Petrify and alike. Why? Because Flameshot can do that with a cooldown of a mere 35s.
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Reply |
Hello dear player!
We do hear you on this one. Rest assured! We are currently making progress for adjustments on the item. Please stay tuned! Thank you for your feedback and suggestion and we would love to hear more from you soon!
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3.)
Feedback |
So I've noticed how you're using a temporary Diggie model and calling it captain eggie, then all of a sudden it hits me. Diggie always mentions about his assistant named Einstein, so why not put him in magic chess? It would be pretty neat to see what Einstein looks like in the flesh. Heck, while you're at it, put Dexter in it as well. His small, cute stature would make him perfect for this mode. Plus, it would be interesting to hear him with a boys/girls voice.
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Reply |
Hello dear player!
We will consider this given idea so please stay tuned. Thank you for your suggestion! And keep those fresh ideas coming!
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4.)
Feedback |
Please give back the old animation of Natalia's second skill (smoke bomb)...with the new upcoming skins giving her that animation will be dope
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Reply |
Hello dear player!
Please be informed that Natalia's smoke bomb animation did not have any adjustments nor changes. However, we will reconfirm it later, so rest assured. For now, we do hope that you continue enjoying using her in your games! Thank you for your feedback!
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5.)
Feedback |
Keep his skills how they are, People want a dash but he already has his own free jungle without a tank which means he is an assassin that can entirely solo lane, do not buff the wolf either, we all know it will get nerfed later on, for now he seems pretty balanced.
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Reply |
Hello dear player!
We will continue observing this matter and make the necessary changes. Please stay tuned on this one! Thank you for your suggestion! We hope to hear more from you soon in the future!
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6.)
Feedback |
Yi sun shin casts low damage in team fights because he can't easily survive if he is close to enemies and he can't deal enough damage if he is from distance he needs a damage increase.
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Reply |
Hello dear player!
We would like to gladly inform you guys that there will be an upcoming revamp plan on him. Please stay tuned and I hope you are as excited as we are for this! Thank you for your suggestion!
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7.)
Feedback |
Add 2 Elite and 2 Normal skins in fragment shops.
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Reply |
Hello dear player!
We will be making regular updates on the fragment shop. Please look forward to it! Thank you for your suggestion. We would love to hear more from you in the future!
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8.)
Feedback |
Make the limited time elite skins available for sale in fragment shop, like Ruby's Edelweiss.
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Reply |
Hello dear player!
Unfortunately, we will not be considering this idea. The mentioned elite skins can be obtained from the starlight shop for the time being. Nonetheless, thank you for your suggestion! It would be great to get more input from our players!
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1.)
Feedback |
Energy not showing on heroes who use energy or similar things-ling,fanny,haya...it would be helpful if we knew how much exactly energy they have.
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Reply |
Hello dear player! We do see how that will affect the player's overall gameplay. Rest assured, we will take it into consideration. Thank you for your feedback!
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2.)
Feedback |
Add more Default Avatars which is more better than the old one so we can choose there instead of adding a anime that have a inappropriate content in it.
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Reply |
Hello dear player! We would like to gladly inform you guys that we have plans for this and it will be included when the new social system update is released. Thank you for your feedback!
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3.)
Feedback |
Let us skip replays to wherever we want (e.g. skip to 5 minutes of the game just by dragging along the replay time)
Also add a rewind button
It's annoying when you try to fast forward to the only part where you want to see and then you accidentally skip it.
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Reply |
Hello dear player! We do see how it will make things so much easier but please be informed that due to the technical issues involved, this is currently not in our consideration. Thank you for your feedback.
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4.)
Feedback |
When we open the menu that shows both teams's builds and gold, make it so it shows our team's battle spell cooldowns since it would help us plan ahead much easier and make gankings more intuitive.
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Reply |
Hello dear player! We hear you, we do think that this will help affect the overall gameplay if it's utilised right. So rest assured, we are looking at how to make this feature display properly. So please stay tuned! Thank you for your feedback.
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5.)
Feedback |
Please,add 1st indicator skill on map,coz sometime i cant see where to fly.
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Reply |
Hello dear player! We can see how this will greatly affect a player's overall gameplay positively. Rest assured, we will take this into consideration. Stay tuned! Thank you for your feedback!
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6.)
Feedback |
Karrie is now rising to the meta... with another quirk of her own. She can build semi tank and take Purify to nullify most of your CC and be tankier than some fighters. Golden Staff and Endless Battle make it pointless to add anymore attack item and she doesn't care who is who. Everyone gets melted because she has 7-13% true dmg based on *max* HP for some reason.
Plus her Ult virtually has 8 seconds of CD because its cooldown overlap with its duration, and she triggers her passive way too easily.
Please. Make her more attack item reliant and increase her Ult CD, or nerf her passive. She legit has more survivability than any other squishy while still dealing MM damage.
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Reply |
Hello dear player! We do see where you are coming from, but we do think that's what makes Karrie special as well and we hope that you come to appreciate her and see it as a challenge to get a victory whether you are using her, she's a teammate or an enemy! But rest assured, we will keep observing for a bit longer regarding this. So hope you stay tuned. Thank you for your feedback!
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7.)
Feedback |
Kaja has got quite a few nerfs recently, however, his 2nd skill speed boost nerf butchered his gameplay and somewhat diminished the point of his 2nd Skill. Please consider adding back the speed boost he gets after dashing to at least 25 to 30% for 1 to 2 seconds.
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Reply |
Hello dear player! Kaja has just been recently adjusted which we think was for the best currently. But rest assured, we will observe the data and consider making the adjustments. Please stay tuned! Thank you for your feedback!
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1.)
Feedback |
Nerf the red buff pls! A this buff gives your basic atk extra *true* dmg and a slow effect. Remove the damage or lower the damage it deals. Please. Almost unplayable rn since my team never tries to kill the enemy mm and im solo at top getting bullied cz red buff is just wayyyy tol strong.
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Reply |
Hello dear player! We do hear you on this one. We will continue adjusting it after we look into the data. Thank you for your feedback!
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2.)
Feedback |
Please do something about the English channel in ml, the channel is full of people asking for sexchat nudes and other porn stuff, since there are kids playing this game and its definitely not good.
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Reply |
Hello dear player! We would like to gladly inform all players that we already have plans to improve the control and punishment system (there will be content with regarding this in patch 70). Thank you for your feedback!
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3.)
Feedback |
currently the report system does not have trolling as an option. do you think moonton should add trolling to the report system and have credit scores deducted as punishment?
some examples of trolling:
1. when one player does not get to choose his favourite role or hero, he start to troll by picking a hero he does not know how to play. as a result, he end up being the worst player on his team and his team lost the game.
2. this player just stood in front of his tower and watch opponents destroy it without doing anything.
3. this player decide to troll so he follow one of his team mates. he does nothing but just follow him like a shadow. occasionally he will trashtalk his team mates.
4. one player choose non-meta mm/mage/support such as estes and the others become triggered, decide to troll so they start to choose heroes like angela, rafaela, diggie, faramis. your whole team will have 4 to 5 supports or tanks or mm depending on the number of triggered players.
do share your views on trolling.
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Reply |
Hello dear player! We do see where you are coming from, trolling totally defeats the competitive nature of the game itself. Rest assured, we will consider this one. Thank you for your feedback!.
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4.)
Feedback |
Please change the size of the map, it's too easy to run into invading enemies, too easy to gank or be ganked, and too easy to kill towers. Maybe a different mode where the map is bigger and turrets tougher?
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Reply |
Hello dear player! Our survival mode has the biggest map currently. For now, we hope you find it to your liking.
We will also continuously release new game modes so stay tuned for this one.
Rest assured, we will look into the 5v5 defence turret. Thank you for your feedback!
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5.)
Feedback |
Stop giving us a list of numbers and actually tell us why each change was made. You nerfed Franco's hook? Tell us why. You buffed the Disarm duration on Masha's Howl Shock? Give us some explanation.
Something like: "Before, Masha was unable to really make use of the Disarm effect because it wore off before she could do any meaningful damage. We think that this buff will allow her to better capitalize on the opportunity she has when the enemy is Disarmed and make user of her tool more effectively."
This sort of thing will help the players better understand the reasoning behind the changes and give better feedback. It will help the game's development immensely.
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Reply |
Hello dear player! We will consider adding them. So please stay tuned! Thank you for your feedback.
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6.)
Feedback |
Buff belericks tankiness, buff his defense stat, he is too squishy as a tank.
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Reply |
Hello dear player! Belerick's core is its HP, and it is designed to be like that. If you feel like you die easily, we highly recommend you to adjust your defense items corresponding to the enemy heroes. We do hope that you continue to enjoy using Belerick. Rest assured, we will continue to observe this matter. Thank you for your feedback!
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7.)
Feedback |
Bruno is too op even with his recent nerf. A game is either a win or lose with Bruno in the game. Please nerf the bonus damage he had.
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Reply |
Hello dear player! Bruno has been recently reworked so he can be used more now and we have continuously adjusted as so. As per usual, we will continue observing him and make more adjustments so his skillsets do not go to waste. Stay tuned to our new version! We do hope that you continue using Bruno and that you enjoy using him. Thank you for your feedback!
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1.)
Feedback |
Behind Terizla's hammer, there's Harith with Lightborn skin, sadly....the hammer is too big and close Harith entirely.
So please make some changes to fix this. I suggest to put a frame splitting barrier in the middle so each heroes will never overlap.
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Reply |
Harith is that small, the more we know! Rest assured, we will adjust the hero platform during ban pick phase.
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2.)
Feedback |
Customizeable quick chat.. eg: I could write say "go top fighter" and use that as a quick chat I can send anytime.
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Reply |
Yes, that would really make communicating much more easier in-game. Thank you for your suggestion. We will consider adding more quick chat options!
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3.)
Feedback |
Make emote sound effects louder. I want my Martis guitar emote sfx to be heard by the whole map.
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Reply |
Well now that's a new level of game immersion! But sadly, this will affect the overall gameplay as a whole since the game has its sounds that needs to be specially heard to improve one's playstyle. If the cool Martis emote suddenly barges in the whole sound system while in-game that'll mess up a lot of things and maybe someone's eardrum. We will not consider this for now. For now, only players within the same screen can see and hear the emote.
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4.)
Feedback |
I feel like we should be able to chat while selecting heroes for brawl.
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Reply |
Yes, we all want that one player who got Estes or Rafaela as their two choices to pick that hero sometimes. We will take a look into this.
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5.)
Feedback |
Fix the way auto lock prioritizes enemies. When I was near a hero that's low hp. My character targeted a minion instead of the hero. My settings are lowest hp. Meaning it auto locks the lowest hp in my range. Make it so it always prioritizes heroes first or add another setting in priority.
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Reply |
Before we can make some actions regarding this, can we have a video of this happening first?
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6.)
Feedback |
Please make some rewards for surveying to make the survey interesting. Like meteor or magic potion so everyone will be tempted in survey.
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Reply |
Surveys are voluntary. If you happen to be interested to check it out, please do so! We will not consider this suggestion since adding rewards can skew the results of the survey.
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7.)
Feedback |
Straightaway , the "swoosh" effect in Bruno Firebolt skin skill 2 effect is too large , it literally makes it harder to point out which direction Bruno uses his skill 2.
Beside +8 physical attack bonus , the large and long duration skill 2 effect in Bruno Firebolt skin makes it pay to win skin because it is not properly adjusted.
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Reply |
Well, there is the option to drag the skill where you want it to go. But this seems reasonable to us. So rest assured, we will continue to observe the winrate of players using this Bruno skin.
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1.)
Feedback |
We need more magic defense items please look on to that moontoon.
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Reply |
We hear you, squishy. Currently, the game has more magic defense item than before. But rest assured, we'll look into the data and consider your suggestion! Pro tip for now is to not die as much as possible. Happy gaming!
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2.)
Feedback |
Make custom game loading screen from the skins we already own from their original splash art or images from the game gallery or make custom loading screen purchasable instead ( I made this edit as an example).
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Reply |
Very creative idea! Thank you for your suggestion. We will look into it!
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3.)
Feedback |
Add an option to sell Odd Potion and Broken Heart because right now, you can't sell those items once you've bought them, even if you bought it accidentally.
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Reply |
Yes, we all just wanna be thrown or not be heart broken sometimes. Very understandable. We will consider it!
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4.)
Feedback |
Please make an option that you can add bots at Magic Chess Custom.
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Reply |
Oh, yes! Sometimes, we know that some players just wanna wreck some AI/bots sometimes. We hope you guys get some good strategy and tactics! We will consider this one!
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5.)
Feedback |
it will be good to add some more heroes at magic chess and also to make bane more appearable.
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Reply |
More heroes from Land of Dawn heroes will be making their way to Magic Chess mode, stay tuned! And hopefully it becomes more enjoyable for you guys. We will see how to adjust Bane as well. Thank you for supporting this game mode!
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6.)
Feedback |
stop 'forcing' players to download magic chess content in their phones on the app. Not all of us play this mode and it is redundant. It will be great if the data is optional to download. It is getting rather annoying that i have to go for a tutorial for the game mode that i would not even play.
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Reply |
Yes, we hear you. We will look into it. We will try adding an option in some region servers for players to decide whether they want to enter the tutorial. But please be informed that there is an option for players to decide whether to download the resources for other arcade modes.
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7.)
Feedback |
In my experience with the game, ally toss of Jawhead is one of the underutilized (cause it's risky) part of his second skill. Players are left with no choice which is to use Odd potion which is fine. What I'm thinking is that when jawhead tosses his ally, this ally gets a small amount of shield for sustainability. This can also be used to save allies that are dying which is the function of ally toss in the first place. This can also help initiators to soak up damage when being tossed by jawhead. Hope y'all consider this suggestion.
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Reply |
Yes, it wouldn't be a comfortable eject and landing combo if there wasn't a cushion to break the fall. Thank you for the suggestion!
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8.)
Feedback |
Karrie is too op Nerf the damage of true damage on her passive if get fed its unstoppable with a good user basically auto win.
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Reply |
We have plans to have some adjustments for Karrie in version 70 so our tanks can cry less now. A big shoutout to tanks that keep taking her true damage. U da real MVP.
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9.)
Feedback |
Optimized the skin display and the battle model and optimized portrait and splash art of the hero.
1. Clint "Gun n roses",
2. Layla "Canon n roses",
3. Zilong "Glorious General",
4. Chou "Dragon Boy",
5. Natalia "phantom dancer"
6. alucard "fiery inferno".
their appearance has expired please replace it with a very new appearance and we look forward to it.
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Reply |
Yes, they look weird now compared to the new ones. Thank you for your suggestion, we will gradually optimise it.
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10.)
Feedback |
New Support Hero
There are only 10 supports in game and there are few that enchance the abilities of others like a movement speed buff or a damage buff id like a new hero that can speed up teamates and enchance thier attack but for only a few seconds and has a reasonable cooldown in the early game and late game.
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Reply |
Thank you for your suggestion, we will consider it when we create another new support hero, overall, the rate for us to release support heroes is indeed slower. The reason for this is that tanks and supports are high game changers when used right and as much as possible, before these hero class/roles gets released we have to consider a high amount of factors first.
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1.)
Feedback |
The world economy is threatening because of COVID 19...MLBB should reduce the price of skins and starlight membership price...everyone's economic condition is bad in this time....thanks
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Reply |
We are all impacted by Covid-19 issues and we sincerely hope that our players are all safe. With the ongoing pandemic, we have invested a lot to add more servers in order to optimise the player experience. This led to an increase in cost with little gains in profit. Thank you for your continuous support, I believe we can all last through this pandemic.
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2.)
Feedback |
the battle effect notification almost takes up the whole upper half of the screen.
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Reply |
This must be frustrating especially if the enemy keeps getting all the kills. We will take a look into this and the phone model affected.
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3.)
Feedback |
U need to make AI mode more harder so that you can properly practice heroes like fanny. Otherwise remove the poor skill report thing so we can properly practice without losing credit.
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Reply |
Yes, we do think that players seriously need to stop practising new heroes in modes that will affect win rates. We will take a look at how this can be implemented.
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4.)
Feedback |
I tried too hard to win 4v5 game but why the afk also got a star without any effort. Its doesnt make sense, they need to punished more and not given the star.
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Reply |
Players who are shown as AFK will not get any rewards and will get punished accordingly.
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5.)
Feedback |
Add hero voice lines when killing enemy heroes.
Ex. Martis kills enemy: "It's not your fault being defeated by me"
or when Martis gets savage: "3000 worlds and not a single worthy foe"
or when Zilong kill someone: "Your whole body is weak spot"
or Zilong gets savage: "It will take an army to stop me"
pls add herp voice lines when killing enemy hero it would be more fun to play.
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Reply |
We have plans to add more voice lines so you can hear more of your favorite hero lines. Like when they are dying. Although it could be for different scenarios. Stay tuned!
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6.)
Feedback |
Harley is definitely an Assassin.
His second skill acts as a blink making him very mobile and hard to catch.
Ulti singles out an enemy and deals damage only to them. This skill is most applicable in **assassinating** Marksmen.
He's definitely an Assassin too. If you make him into one, then he and his sister would be Assassin siblings.
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Reply |
That actually sounds cool. We will consider this!
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7.)
Feedback |
I just wanted to say I look forward to the Alpha Crimson Warrior skin that's coming. And I sure do hope he has some buffs coming to go along with that skin. I would hate for an awesome skin like that to be released and yet I can never use it because Alpha has been slowly power creept out of the game. Pls give him a Mini rework. I say mini because I'd hate for his kit to be deleted. he's a very fun and cool hero as is. He just needs his abilities to be
brought up to modern times to be viable against these more recent
hero’s. Pls show some love to Alpha Moonton. Thanks for you guy's
hard work.
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Reply |
Thank you for your love for Alpha. Last time someone said his butt looked weird in one of the feedbacks and now, he needs a rework. We do hear you guys. We will review this.
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8.)
Feedback |
fighters today have special attributes to make them useful early game, but no for ruby (and argus too) Guinevere can deal damage continuously early game and regen, badang can easily kill you early game with his combo, chou and kaja can be a big threat that once you see him u feel u must be careful. If you notice, all the fighters I mentioned here r the cc-type fighter who can be played alternatively as a support. But ruby can't be scary enough to initiate fights or even to sustain in EARLY GAME. ruby seems to be the fighter which you can't switch to be a damage dealer unlike chou even if u buy damage item, I know she is meant to be more supportive but why is kaja better than her in this case? shouldn't she be a more useful hero to deal damage when it comes to kaja, whose main role is a support? This is so contradicting.
My suggestion is Passive: keep the leap and everything BUT make ruby spellvamp work like a real spellvamp (bloodlust and festival of blood). As you know spellvamp can have heal on true dmg item(endless battle AND thunderbelt) However ruby spellvamp currently doesn't work like that. Her passive description says "her skill inherits 125% physical life" instead of "she convert her lifesteal to spellvamp by 125%". Pls change it to the latter description so this true damage spellvamp can work well.
Skill 1: pls increase the width (the current one in game only does damage according to the aim indicator, but the skill,effect is way bigger than the aim indicator, however the bigger parts do not deal a single damage, in other words ppl can easily dodge it)
Skill 2: pls slightly increase the size
Ultimate: pls make it so that the range of the skill will increase if you hold the skill button, just like khufra skill 1 or kimmy ult, I mean not thay range, but you can slowly enlarge it. The maximum enlargement should be the current one multiply by 1.75 (logic wise, you can make the hook's size to enlarge/lengthen so it won't look weird for a tiny girl to hook from afar)
Attributes: buff her early game damage and keep her as she is for late game. Otherwise add a rage bar for her like dyrroth, you will gain more damage or enhance your skill after the rage hits a certain amount.
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Reply |
Ruby is recently going through some changes, I'm sure you've seen it. The way she walks and such. You know what's coming next? Stay tuned!
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1.)
Feedback |
I don't like how mvp is based on kda like imaging an a hole ks teammate gets mvp when they didn't earn it. Make kda based off total dmg and stuff.
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Reply |
Involvement in team fight is the deciding factor towards MVP decision. Number of kills has the least impact. We will optimise the description of MVP and add in ways to get MVP in loading tips.
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2.)
Feedback |
During rank it's the invalid system only works if a player is afk before the game starts/during draft. I suggest that we should have some sort of invalid system if the player disconnects during the first 3 minutes, it's painful that we can't do anything to change the out come because of an afk. Taking off some credit score won't do anything much.
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Reply |
We have been constantly making changes to the system in order to cater to the player. We will look into the data.
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3.)
Feedback |
Please Optimized Splash Art for that skin :
1. Clint - Gun n roses 2. Layla - Canon n roses 3. Zilong - Glorious General 4. Chou - Dragon Boy 5. Natalia - phantom dancer 6. Alucard - Fiery Inferno
Please Optimized or change with the new splash art.
| Reply |
Yes, compared to the new skin models and animations, the old ones look outdated. There are plans to rework some of these heroes, please stay tuned!
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4.)
Feedback |
YSS used to be one of the most popular MMs in the game but now he's overshadowed by other MMs in the game. I'm not asking for a massive revamp but please make him great again. For starters, you can bring back 1.5x scaling on his melee attack (1.35x isn't much considering even Claude deals the same while maintaining a distance AND enjoying twice the basic attack effects). Bleed effect (atleast on skills) should be given back to him. I know revamp of Layla, Miya and others are coming but please also do something about YSS. Make him join the meta for once.
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Reply |
We have plans to revamp Yi-Sun shin. Please stay tuned!
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5.)
Feedback |
Please redesign the special effects of the Lady Crane, it basically looks like a Lotus Painted Skin. Make the special effects ink and crane related. The color scheme is great but make the color black and white the highlighted color for this skin.
My special skill effects suggestions are:
Passive - same effect.
1st skill - same effect OR ink crane flying towards the direction.
2nd skill - same effect OR after she hits the ground, it causes an ink splash (with/without when enemies are airborned, crane wings or feathers appear).
Ult skill - black ink cranes circling around her with ink trails (with/without lotus underneath).
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Reply |
We will look into this so it can be their money's worth for the players who purchased it.
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6.)
Feedback |
I suggest an Atlas nerf, lower a bit his damage of his 1st skill during his 2nd skill, and maybe also lower his movement speed buff during his 2nd skill.
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Reply |
Seeing that he is a fairly new hero and an immense amount of feedback has been given, we will be implementing adjustments.
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7.)
Feedback |
When natalia is in a bush and the ennemy is not, she can be seen if she stays in range for 2 seconds or more. It's strange cause any hero in a bush can't be seen, why natalia's passive would ruin this? Make it so she can't be seen in a bush if the enemy is outside of that bush.. i'm not even sure if it's a bug or intended.
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Reply |
Thank you for informing us! We will review the issue.
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8.)
Feedback |
Can we change emblem in practice mode without leave the game, it will be a lot easier to experiment about build and emblem combo Thanks.
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Reply |
This would make things more efficient. We will consider this.
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1.)
Feedback |
Look at what you have done due to red buff and roam mask. This meta is absolutely disgusting and BROKEN! Players are 1-3-1 now. All 5 people are getting roam mask and now they are sending the hyper carry adc mid to get both buffs and literally funnel every single jungle camp & wave to the adc. Ad carrys are so fed and does so much true dmg that NO-ONE can withstand them. ABSOLUTELY DISGUSTING! I have never seen a more BROKEN META! The game is literally not even recognizable as a MOBA at this point! I have been playing this game for 3 and a half years now since S2 and am a Mythic Glory Player. I honestly don't even want to play this game anymore. It has become a game that is a farm fest heaven for adc hyper carries and lacks any REAL strategy, outplay, & finesse! You just funnel everything into mid and steamroll the game out of control because the game is entirely way to early game dominant! You cannot even build to counter anymore because defensive items in ML are struggling and there is way too much TRUE DMG! THE ITEM & EMBLEM SYSTEM NEEDS A REVAMP! Heroes that don't even have true dmg in their kit can get 4. I said 4! Different sources of true dmg from the Red Buff, endless battle, raptor machete, & thunder belt. Why is that a thing!? True dmg is supposed to be a rare dmg source that only a few heroes have in their kits for specific purposes! Not something that EVERY hero has access to as if it's a common thing! Bonus procs of dmg from items & buffs should be dealt as phy or magic dmg not true dmg! So that they can be countered!...
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Reply |
1)We have made adjustments to roaming items in patch 70.
2) We will observe data about the red buff.
3) Stay tuned for future updates regarding equipment and emblems.
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2.)
Feedback |
Whenever there is an update, you guys mail the patch notes to us and store it on the important notices section. But why don't you guys keep it in there for like the recent 10 patches ? It would definitely help a lot of players keep up with the updates and check if they missed something from the past patches. I don't get the point of deleting that "important notice".
Plus, pretty sure it doesn't hurt to be there where everyone can check it once in a while, like when waiting for your squad, waiting for your friends game to finish, etc.
Just some quality of life changes here.
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Reply |
This may sound efficient but we are considering players that do not have much phone storage. The extra storage taken by the patch note mails can be taken elsewhere instead. We have to check if we can include a link to a website containing all the patch notes in future patch notes.
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3.)
Feedback |
Seperate the classic winrate and ranked winrate. Make it so that when you are in draft pick, you can send in your ranked winrate, current season ranked winrate and over all ranked win rate, not show their classic and ranked matched together.
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Reply |
We will consider this suggestion, currently the winrate displayed is the winrate of the current season.
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4.)
Feedback |
DennisST: Player have struggle playing as support or tank now because the upcoming nerf of roam items and removed wizard boots, player suggesting to buff roam items that grant extra gold for every assist.
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Reply |
From our previous statement, there are a lot of factors to consider before we adjust or make new tanks and support heroes since they are high game changers. But rest assured, we will release adjustments to tanks and supports in the future.
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5.)
Feedback |
I think these two legendary skins : Saber (codename STORM), and Miya (Modena Butterfly) need to be reworked in the entrance animation view as well as the background too.
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Reply |
Yep, we think so too! We have plans for this, please stay tuned!
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