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[Gameplay] New MVP computation suggestion

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Post time 2020-5-19 12:45 AM | Show all posts |Read mode

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Edited by PhilYan at 2020-5-19 12:51 AM

Currently MVP is calculated through Kills (1 point) + Assists (0.75 points), with each death resulting in -0.5 points. For example: 2 players get 5-5-20 and 15-3-5. So MVP goes to the first player.
The first player gets 5 kills (5 x 1) + 20 assists (20 x 0.75) – 5 deaths (5 x 0.5) = (5 x 1) + (20 x 0.75) – (5 x 0.5) = 5 + 15 – 2.5 = 17.5
The second player gets 15 kills (15 x 1) + 5 assists (5 x 0.75) – 3 deaths (3 x 0.5) = (15 x 1) + (5 x 0.75) – (3 x 0.5) = 15 + 3.75 – 1.5 = 17.25


So . Here is my suggestion.
New MVP calculation.
Roles is based on equipped emblem. (Jungle emblem will be counted as assasin)
General stat :
Gold = ((your gold) ÷ (Total Team Gold) * 100) ÷ 10.
Xp = ((your total xp) ÷ (total team xp) * 100)) ÷10.
Damage delt = ((your total damage delt) ÷ (total team damage delt) * 100)) ÷ 10.
Damage taken = ((your total damage taken) ÷ (total team damage taken) * 100)) ÷ 10.


MM :
. kills = 1
. assist = 0.50
. Deaths = -0.60
. CC = 0.10
. Turret destroyed = 1


Assasin :
. kills = 1
. assist = 0.50
. Deaths = -0.60
. CC = 0.10
. Turret destroyed = 1

Mage :
. Kills = 1
. Assist = 0.50
. Deaths = -0.60
. Cc = 0.10
. Turret destroyed = 1

Fighters :
. Kills = 0.95
. Assist = 0.80
. Deaths = -0.30
. Cc = 0.30
. Turret destroyed = 1


Tank :
. Kills = 0.80
. Assist = 1
. Deaths = -0.20
. Cc = 0.40
. Turret destroyed = 1


Support :
. Kills = 0.80
. Assist = 1
. Deaths = -0.20
. Cc = 0.40
. Turret destroyed = 1


For example :
Granger 7\1\3 gold 14000 , turret 4, damage delt 120000, damage taken 9000, cc 6

Angela 1\5\5 gold 10000 , turret 1, damage delt 90000, damage taken 15000, cc 17

Grock 0\8\10 gold 9500 , turret 2, damage delt 50000, damage taken 250000. Cc 15

Total team gold is 100000.
Total team xp is 100000.
Total team damage taken is 500000.
Total team damage delt is 500000.


Granger : (7 * 1) + (1 * (-0.60)) + (3 * 0.50) + (((14000 ÷ 100000) * 100) ÷10) + (4 * 1) + (((120000 ÷ 500000) * 100) ÷ 10) + (((9000 ÷ 500000) *100) ÷ 10) + (6 * 0.10) = 16.48


Angela : (1 * 0.80) + (5 * (-0.20)) + (5 * 1) + (((10000 ÷ 100000) * 100) ÷10) + (1 * 1) + (((90000 ÷ 500000) * 100) ÷ 10) + (((15000 ÷ 500000) *100) ÷ 10) + (17 * 0.40) = 15.7


Grock : (0 * 0.80) + (8 * (-0.20)) + (10 * 1) + (((9500 ÷ 100000) * 100) ÷10) + (2 * 1) + (((50000 ÷ 500000) * 100) ÷ 10) + (((250000 ÷ 500000) *100) ÷ 10) + (15 * 0.40) = 23.35


So clearly Grock ia the mvp
Followed by granger and lastly angela.

And also i suggest that the hero mmr should be based on the score you got here. Like grock. Grock will gain 23.35 hero mmr. And the loosing team . Each of them has their score deducted to their mmr . Unless their score is higher than the lowest score on opponent s team . They will gain hero mmr equal to 30% of their score.


Post time 2020-5-19 01:20 PM | Show all posts
Nice suggestion, but I think Tank emblem scoring should be a bit higher than Support. Most tanks now preferred Support emblem, because yes it's good, but it throws their nature as a Tank who should be tanking any damage (which is fit with Tank emblem). But sadly, some tank users still use the cliche argument, "Why tanks always get the blame?"
Post time 2020-5-19 03:46 PM | Show all posts
Why Fighter is 0.95 ?
 Author| Post time 2020-5-19 08:16 PM | Show all posts

Fighters role doesn't need kills. Actually their role is to initiate team fights and deliver a good amount cc and defending offlane Alone with all of their might.

Each role is design for specific job. When their job ovelap with each other . Your team will likely to lose.
Post time 2020-5-20 08:43 AM | Show all posts
Great Suggestions!! I like the idea. And it would be even better if we are more strict, like tanks not getting any points at all for destroying towers. And mm losing -2 for each death. Mages should have less points for kills and more for assists. Nice!!
Post time 2020-5-20 08:43 PM | Show all posts
This is a good idea to adjust grading point of the match, I think with this overall explanation is better than the current one
Post time 2020-5-24 12:07 PM | Show all posts
Ncup.Ajh replied at 2020-5-20 08:43 PM
This is a good idea to adjust grading point of the match, I think with this overall explanation is b ...

You really need customization to change MVP! Why do players who only finished off heroes get MVP? Many have weak damage, both inflicted and received, but this does not prevent them from getting a better rating, they are waiting for tactics to finish off almost dead heroes. They simply finish off opponents with whom the allies have already dealt and can handle themselves. it's not fair! Give more points for damage than for killing!
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