We've adjusted the attributes of the Creeps and the jungling rewards, so that the Jungling Heroes could have better game experience, and other heroes could have more choices during laning stage. Now the best strategy of choosing Creep buff varies with the Hero selection. According to the feedback, we will keep on optimizing the relevant content.
Battlefield
1. Battlefield Overview
A. Do you want to get the information about season changes more easily and clearly? Do you want to have an overview of MLBB's battlefield? Do you want to know the stories behind the creatures on the map? Now, by tapping the "Battlefield Overview" button. you can overlook the whole battlefield!
B. In this update. we've designed a new sand table model for the new map "Imperial Sanctuary" where you can learn a lot of details about MLBB's battlefield. We hope that this new feature can help you to optimize your game tactics and to dominate your opponents!
2. Adjustments of the EXP and Gold bonus of the Creeps.
3. Adjusted the shape of the bushes which locate around the mid lane in the river.
Decreased the length of the bushes which locate around the Statued Shocker.
4. Added [Little Crab]: At the 45s of a match, the Little Crabs will appear at where the Side Lane Crabs locate. By killing it, the killer will get a Small Gold Buff. The Little Crabs refreshes every 15s. At the 90s of the match, the Little Crabs will become Crabs, the attributes and rewards of which are the same as before.
5. Added [Lithowanderer]: At the 35s of a match, the Lithowanderer will appear at the bush in the river around the mid lane. After killing, there will appear a Walkie Grass which cannot be attacked following the slayer. The Walkie Grass will regenerate HP and Mana to allied units nearby. The allied Minions will regenerate more. The Grass will disappear after a period of time.
The Lithowanderer refreshes every 120s.
6. Added [Cyclone Eye]:
A. Added 4 Cyclone Eyes in the Jungle Area. When players pass the Wards, they will slide a certain distance in the current moving direction after a short delay.
B. Refresh at the 40s of the game. The Cooldown is 45s.
7. Core Guard
A. Basic HP decreased. Basic ATK and Magic Defense increased. The initial refresh time decreased from 33s to 30s.
B. The Physical and Magic Defense scale with game time.
C. Adjusted the buff: Slow enemies down and deal extra True Damage when dealing damage to enemies. The effect cools down for a period of time.
D. When Tank/Assassin/Fighter Heroes get this buff. they will inflict stronger Slowing Effect to enemies but deals less extra damage. When Mage/Marksman/Support Heroes get this buff, they will deal more damage but inflict weaker Slowing Effect.
8. Statued Shocker
A. Basic HP and HP Growth decreased. Basic ATK and Physical Defense increased. The initial refresh time decreased from 33s to 30s.
B. The Physical Defense scale with game time.
C. Adjusted the buff: Reduced the Cooldown, Mana/Energy Cost of all skills. After killing the unit, restores HP based on the unit type.
9. Statued Chaser: The initial refresh time decreased from 33s to 30s.
10. Gargoyle: Increased Basic HP and HP Growth. Decreased Basic ATK and ATK Growth.
11. Crimson Lizard: Lowered the Basic Attributes. When its HP is lower than 50%, it will increase the defense.
12. Crammer: Lowered the Basic Attributes. After death. a small Crammer will be formed for a period of time.
13. Turtle: The killer will get a buff where when the killer doesn't take or deal any damage in 5s, the killer will get a shield that can absorb damage and increase the killer's Physical and Magic Attack. (Scales with Hero's Level) The refresh time of the Turtle adjusted from 2 minutes to 3 minutes after the start of the game.
14. Lord: The refresh time of the Lord was delayed by 1 minute.
15. When multiple shields and HP Regen Effects increase/decrease, the stacking method is adjusted from addition and subtraction to multiplication; after the stacking method is changed, the reduction effect will be stronger. We will adjust some heroes and equipment according to the data.
16. Optimized the animation and the visual effect displayed when the Luminous Lord hit the Turret.
EquipmenT
1. According to the adjustments of the Creeps, we've also adjusted some Jungling Equipment Items.
A. The unique Passive of Tier 3 Jungling Equipment - Greed: EXP from killing Creeps decreased from 20% to 15%.
B. The unique Passive of Tier 2/1 Jungling Equipment - Greed: EXP from killing Creeps decreased from 30% to 25%.
C. The damage dealt by Tier 2 Jungling Equipment at level 3 increased from 30% to 35%.
D. The damage dealt by Tier 1 Jungling Equipment at level 3 increased from 30% to 50%.
2. [Oracle] Unique Passive-Bless: The enhancement of shield absorption and HP regeneration increased from 25% to 30%.
3. [Deadly Blade]: The compound price adjusted from 970 to 670. The provided Physical Attack decreased from 50 to 20.
4. [Sea Halberd]: The provided Physical Attack increased from 70 to 80. Now compounding it requires "Deadly Blade" and "Legion Sword' instead of "Deadly Blade" and "Dagger". The price increased from 2200 to 2350.
Spells
1. Revitalize: The Healing Effect decreased from 3.2% to 2.8%.
2. Flameshot: The Slowing Effect increased from 30% to 60%. The duration increased from is to 2s. Greatly increased the skill range (the indicator will be displayed on the mini-map). Now it can knock back the enemies as before.
3. Arrival: The duration of Movement Bonus decreased from 5s to 3s. The Slowing Effect to enemies decreased from 60% to 45%. Optimized the visual effect.
4. Vengeance: Now at the end of spell duration, the hero will regenerate HP equal to 50% of the damage dealt instead of 35%.
Themed Map
1. New Map [Imperial Sanctuary] will be unlocked on December 21st.
Each MLBB player has battled in the"Western Desert" and "The Celestial Palace" for many years. As the end of 2019 comes, we will launch a brand new map -"Imperial Sanctuary".
Once upon a time, there were many knight imprints in the map - Imperial Sanctuary, and the identity symbol established by the Moniyan Empire for the selected knights. As the times changed, the Imperial Knights' reputation fell, and the Imperial Sanctuary that was once surrounded by honors began to disappear into the eyes of the people. Today, the Imperial Sanctuary has become a legend. There may still be guards and ancient creatures there. They continue to protect the roots of the empire.
Now, every player who fights in the Imperial Sanctuary will fight for the title of "Knight". The title "Knight" is an honor, and it is not easy to be obtained. Every candidate warrior wants to be a formal knight and needs to undergo a lot of rigorous tests. It is not only the need for clever riding and tactics, but also the outstanding command power and rich combat experience. Now. pick up your sword and explore the "Imperial Sanctuary"!
2. Added new 5v5 festival themed map [Christmas Carnival]. Don't miss out!
Mode
CHESS-TD 2.0: Dragon Arrival
Dear player, we feel your enthusiasm about CHESS-TD. In this update, we've optimized the gameplay and system. Hope you will like the changes.
For more details, please go to Arcade Mode and check the relevant patch notes.