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Hello everyone, I'm writing this post to share opinions and comments on how can ml nerf meta heroes.
NB: I'm not writing this to complain, I'm mythic rank so I know how to play/counter heroes and so on, so please abstain if you have to trash talk.
Marksmen:
Kimmy: the problem of this mm is the high mobility imo, she can convert atk speed bonus in movement speed, so maybe a good nerf could be to convert half of atk speed bonus instead of all atk speed bonus, and maybe give her some base hp back
Claude: claude can benefit from 2 builds: GoldenStaff/DemonHunter build or crit build. The problem is that the first one is too much gold efficient, because even if claude is behind farm with these 2 items he can carry a game. Removing this would be too much, so what about if the ulti fires less bullets with increased crit damage ? this way the GS would be optional when there are many tanks, and gives more space to the crit build.
Fighters:
Chou: even if chou is strong, I don't think his kit should get a nerf. Some Hp/Armor nerf should be enough
Guinevere: her combo is insane, even if it can be avoided by using purify. What if the second skill jump would be a little bit slower ? I think this can affect skilled players who have good reaction, and Guinevere can still be very good in low elo where players are less capable to dodge skills. Give some base movement speed to compensate should be ok.
Mages:
Lunox: I don't think nerfing the damage is a good solution, I think the problem of lunox is her survaviability in teamfights and her high mobility, because she can switch very fast between immunity and insane burst. What if ml removes the blink of the chaos ulti ? She is still a threat, but without a dash it's harder to chase enemies and people have to think more about positioning. Maybe give some increased slow duration on her second skill to compensate.
Esmeralda: Access to both physical and magic damage, Accesso to both physical and magic items, insane amount of shield, and very tanky too. I think nerfing the early sustain should be a solution to give enemies a window to abuse esmeralda. The problem is the conversion of shield to HP, which is the core of her kit. What if the conversion of the shield is 75% instead of 100% ? She can still steal a lot of shield, generate a lot of shield but the sustain in early game would be less effective.
Tell me your opinion, if you agree or not, if you thout about other nerfs, let's keep this conversation active.
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