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[Share] Complexity of Fanny

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Post time 2018-12-4 02:35 AM | Show all posts |Read mode

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How's Fanny?


There has been numerous complaints about Fanny. Most of them is about the Damage he can deal and the most common complain is her Energry usage. Now, lets talk about her damage. Obviously there is no valid reason why to brag about her skills as she is an assassin. Assassin is known to be deadly - which relys to burst and instant damage or sometimes easy killing. If you brag about "too op, nerf fanny, remove fanny!" might as well understand the character's concept. I mean, you can deal damage if you dont have energy but you still can default-attack unlike other assassin heroes Fanny is skill dependent. Tornado Strike deals 250 physical damage while Throat Cut deals 500 physical and per pray-mark layers it adds 20%. Checking about the damage itself - yes it is impressive but mind the Steel Cable. Her 2nd skill makes her or what describes her difficult to use. If you miss 1 cable it cost 15-10 energy which actually hurts a lot. If you have Creepers Buff or Blue Buff it reduces slight of the amount but that is also a big impact to Fanny. The thing is for those who doesnt know how to use Fanny, you always need to have Blue Buff. That is the top priority. If you see or have a teammate steals your Buff then likely they dont know or use Fanny OR they are just trolling with you.







If you complain about the damage and suggest to have a nerf. That would be considered, trust me. If you complain about the Energy usage, well, that could be broad since lvl1 Steel Cable cost 15 and each level it only reduce 1 point. Also, Mods has already forwarded a buff of Fanny in Brawl Mode only. Actually listen and take a in-depth look of all of your suggestions. Some are too over exaggerated which will likely cost imbalance of the character and will likely get hate off. Some are simple and minor but not good enough. We do appreciate the those suggestions and hoping you guys still doing it so.


As a Fanny main user, it takes time to master the hero. Experience is the key. The more play time you play Fanny you'll see improvement. One tip I'd also do is watching Top Fanny users like Yasue and Mikasa. I honestly love watching them play and they never failed to amuse me with the cable management.




Post time 2018-12-4 04:15 AM | Show all posts
Yes I totally agree. Fanny is basically dependent on who is using her. But she also isn't hard to counter nor fight against... In my experience I only lose to fanny players when their team is also good or my team already gave up. People might suggest lowering her energy cost per cable while also lowering her Damage on skills but that would not make her an assassin anymore and most likely useless.
Post time 2018-12-4 09:52 AM | Show all posts
The main thing that annoys player about fanny is that she is immune to 80% of cc skills so she just "ropes" to safety, while other heroes do not have that luxury. Low mobility mages also cannot do much against her unless you are playing Gord or Lux.  
Post time 2018-12-4 10:01 AM From mobile phone | Show all posts
Edited by jingasenpai at 2018-12-4 10:03 AM

FANNY IS BALANCE AS OF NOW I TRIED USING THE OLD FANNY AND THE NERFED ONES I GUESS SHE IS BALANCE NOW BECAUSE BEFORE I CAN JUST SPAM FANNY CABLE WITH NO WORRIES BUT NOW YOU NEED TO USE CABLE WISELY... IT CAN BE DEADLY WITH THE RIGHT HANDS USING HER BUT BECOME awesome WITH PEOPLE WHI DONT KNOW CABLE MANAGEMENT...
Post time 2018-12-4 11:55 PM | Show all posts
Fanny is more then just a complex hero, she is supposed to deal high damage in teamfights while being stupidly squishy...most of the time against unorganized teams this is going to be a huge sucess and make her looks really OP...but when you go 5Q..you will notice that coordinated teams rly dont care about fanny..you can burst her down, cc her down, bait her in a bad position etc a hero that has to come close to the enemies to deal damage without any CC is generally not good against a good team. In other words...

Summary for lazy nabs:
In soloQ shes a god

In 5Q shes the most garbage thing to pick
Post time 2018-12-9 11:17 PM | Show all posts
Note: The author has been banned or deleted.
Post time 2018-12-11 12:36 AM | Show all posts
Edited by OjciecPijus at 2018-12-11 12:39 AM

Hi there,

Your arguments are valid.
''Tornado Strike deals 250 physical damage while Throat Cut deals 500 physical and per pray-mark layers it adds 20%.'' and as you said its cable reliant. Okay If you miss cable it costs you 15-10 energy. Her scalings are:
1st spell 90% ad ratio
2nd spell is for 1st spell triggering so also 90% ad ratio
ultimate has ridiculous 240% ad ratio along with 500/680/860 BASE dmg and that's without her passive which can boost this dmg further up to 40% more. So fanny with 100 ad and 2 marks on enemy with rank 1 ult will deal 240+500 base dmg = 740 X 0,4=740+296=1 036 dmg. AT LVL 4 WITH JUST ULT ALONG WITH 2 MARKS AND AS WE KNOW 2 MARKS ARE ADDED ONLY WHEN YOU FLY SO HER ALL IN COMBO DEALS SH*T TONS OF DMG. She loses 15 energy per missed cable? Haya loses 30 at all lvls if he misses his shurikens. lvl 1 shuriken consumes 30 energy, lvl 1 cable consumes 18 energy. And to compare those 2 even more: Haya can boost his dmg up to 20% while fanny benefits 40% dmg increase.

" I mean, you can deal damage if you dont have energy but you still can default-attack unlike other assassin heroes Fanny is skill dependent."
So what? you will be banned from gameplay for using autoattacks? Because she is skill dependant? Haya is also skill dependant. And just to mention fanny users buy Endless Battle which REQUIRES you to use basic attack anyway. Karina is also skill dependant champion yet people buy Calamity Scythe on her which also REQUIRES basic attacking from you in order to proc it's passive.

Fanny is completely broken mate. She's an assassin okay. Assassins shouldn't have such ridiculous aoe dmg. "BUT HEY!!11! YOU HAVE TO LEARN HOW TO WALL SPAM IN ORDER TO DO IT!!!111!111!!!"
Well, wall spam took me literally 5 mins to learn. "BUT BUT, SHE IS DIFFICULT TO USE HER CABLES CORRECTLY! NOT TO MENTION TRIPLE CABLE THING THAT NO1 ACTUALLY USES THAT OFTEN"
Well, flying around the map and jungle took me 10 mins to learn and that triple cable thingy 1 min after watching Shinmen Takezo video. People suck at fanny because they think they are gods and go all in without considering enemy crowd control spells which results in their deaths. She's not that difficult, trust me. That's a myth told to others so people won't say * about nerfing her. According to your logic, if champion is difficult to use, then it should be broken. Do you think that pro players sit 24/7 mastering fanny? Why they can play her on competitive level without even mastering her when she's like fanny users claim "difficult to master". "BUT HEY, THEY ARE PRO PLAYERS!." Doesn't matter. Either it's difficult or it's not. Besides, people build her bruisier like and shes able to deal as much dmg as other full dmg build characters. Nerfs please, Reduce her base dmgs and reduce dmg boost from marks so she will be forced to go dmg.

PS, Fanny mains will read this comment and down vote it because that their mentality. I don't say every fanny main, but most.
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