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[Complaint] Armor is an useless stat

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Post time 2018-11-3 11:17 PM From mobile phone | Show all posts |Read mode

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Edited by DeathBrain at 2018-11-3 11:25 PM

Why the **** i have 530 armor if they still deal tons of dmg????

I kniw how does the armor works, as i get more and more each armor point will be less effective but its still so *.

Okay, 530 armor means 78% defense, so i could not protect 22%, that means the incoming dmg was 20k. I would say thamt the armor is useful because it protected a lot but still, i died in a second, that is not so fair... ...clints basic attacks dealt 20k dmg in seconds......it was lowered to 4400, still i died in a second and he dealt realy high dmg.....


I dont say we need a clint nerf, i say all mm items need a huge nerf.....this dps kill even the most though tanks in 2 seconds, but then why the * are they called tank???? Why not crowd-controllers?
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Post time 2018-11-4 02:28 AM | Show all posts
Edited by batuzai04123 at 2018-11-4 02:33 AM

This is wrong.

Gatotkaca's passive works like this.

Your defense is BUFFED depending on how much % of your HP IS REMAINING.

530 defense is the maximum defense you can get when you have the lowest possible missing HP from Gatotkaca.

Before CLINT attacked you, you don't have the INITIAL 530 DEFENSE at all. it could be at 200 defense initial, then increases as your hp goes down. Your defense scales up the lower your hp is.

I noticed you only have 8k of total HP, I"d say focus on reaching at leastk 11k of HP for Gatot, additional 3k HP is a big plus for tanks, you can take more hit from turrets also.

Remember, TANKS is NOT IMMORTAL. Tanks are created to ABSORB damage from team fight. so be aware that you will still take damage no matter how hard ur tank is.

Marksmen are always deadly once they have full slot dps items. Avoid getting into late game against good ADCs/Marksmen as Tanks usually becomes less effective in absorbing damage from these dps heroes. Especially CRITICAL HITS/Penetration and PURE DAMAGE dealers.
Post time 2018-11-4 12:21 AM | Show all posts
Well you didn't count critical.
Armor can reduce the physical attack its true.
But what about critical?
It might be lowered as well but it can trigger.
Post time 2018-11-4 12:26 AM | Show all posts
they may have phys pen. also, dont forget the true dmg from endless battle
Post time 2018-11-4 01:05 AM | Show all posts
what IF we just buff tanks because adc needs the damage
Post time 2018-11-4 02:09 AM From mobile phone | Show all posts
U cant calc like that,u only have 530 armor when u left 500hp lol
Post time 2018-11-4 02:32 AM | Show all posts
Take note that there's a thing called "Physical Penetration" which pierces through the hero's armor and just hit. We also have "True Damage" which ignores the hero's armor.
 Author| Post time 2018-11-4 02:33 AM From mobile phone | Show all posts
batuzai04123 replied at 2018-11-4 02:28 AM
This is wrong.

Gatotkaca's passive works like this.

I know how it works much more like you, and i had no 8900 hp, (need 8900 hp to get full arnor buff from passive) thats why i didnt coint it. I git about 210 from it, but the defense % between 320 and 530 is only 9%, so the diference is not so high.
 Author| Post time 2018-11-4 02:34 AM From mobile phone | Show all posts
Charles replied at 2018-11-4 02:32 AM
Take note that there's a thing called "Physical Penetration" which pierces through the hero's armor  ...

Take note that i talked only about clints basic attack, the 4600 thing
 Author| Post time 2018-11-4 02:36 AM From mobile phone | Show all posts
joon_my replied at 2018-11-4 02:09 AM
U cant calc like that,u only have 530 armor when u left 500hp lol

No, i had 530 armor when i had zero hp, because gatot reaches full armor bonus at 8900 hp lost, and i didnt have thaz much hp. I had about 320 hp, bt the defense  difference between 320 and 530 is only 9%,
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