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[Forum Original Content] Ideal Hero Composition For Ranked Games

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Post time 2018-4-18 10:06 PM | Show all posts |Read mode

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Edited by WtripleO at 2018-4-18 10:09 PM


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Ranked games has many factors that affect your chances of winning but one of the key factors would be Hero Composition in which many players often throw or taken for granted just because they prefer to use their "favorite hero" or their desired hero rather than heroes that can help win the game.

Don't get me wrong but, its also a player's right to choose what hero they want to play and more importantly if they know that hero more than the needed hero for the composition why noit right? Afterall everyone has the right to enjoy the game the way they want it...






But to give you guys an idea, an Ideal hero composition would most often be...

emblem_jungle_75x75_png.png emblem_tank_75x75_png.png emblem_fighter_75x73_png.png

1 mage/Support
1 Tank
1 Fighter
1 Marksman
1 Assassin


This Hero line up alone is a standard line up in a sense that Both the tank and fighter can easily be the front line or protectors towards the carries while the marksman is your standard Primary DPS hero, while your Mage is your Primary burst and wave clear hero and if it is a support rather than a mage then the support is your secondary wave clear and Main utility hero while your Assassin is your secondary burst and dps hero that usually flanks enemies or assassinates/focuses on the enemy carries.




On the other hand there are also various hero compositions that swaps out the standard ones, for example, having

emblem_marksman_75x75_png.png emblem_mage_75x75_png.png
2 Tanks
1 Mage
1 Marksman
1 Assassin


To have a mix of physical and magical damage dealers at the same time heavy initiators or protectors towards enemy carries or towards team carries.This is also an ideal composition as the damage is balanced out but this time heavily emphasizes on reinforcing the front lines.




Of course there is also the double double composition in which it excells strongly at team fights but when it comes to objectives such as pushing or turtles/lord then its not the ideal one but it works...

emblem_custom_mage_75x75_png.png emblem_assassin_75x75_png.png
2 Tanks
2 Mage
1 Assassin


This composition often neglects the marksman role since they feel that mages are superior and that they think having the burst is enough but in fact, having a standard DPS hero is always the ideal choice especially if the game goes on to the late game but of course any marksman would easily be deleted with this kind of line up thanks to the heavy initiation as well as burst.



Post time 2018-4-18 11:25 PM | Show all posts
2 tanks 2 mage 1 assassin is basically relying on CC skills of mage and tanks. thats why this team comp is used. Early game and snowball type composition
Post time 2018-4-19 12:15 AM | Show all posts
Yep, this one is useful to those users out there having a huge problem of losing due to their team's behavior.

Well... As for me, it bases on the person if he rather understands the objective / strategy or not. Like, some players only play this game to enjoy.. I mean, everyone does, but some just doesn't care. They do not observe the strategy and do not even act/cooperate with the team. So I guess, most likely some of the users will just ignore this one.

Only those Users who definitely understands the main objective of the game can understand the main point of this thread. Hero Composition is one of the main factors that mostly affects the chances of winning with your team.....

Post time 2018-4-20 10:15 AM From mobile phone | Show all posts
There is also composition that includes 2 tanks, 2 assassins, and a mage.
Post time 2018-4-20 10:15 AM From mobile phone | Show all posts
There is also composition that includes 2 tanks, 2 assassins, and a mage.
Post time 2018-4-20 05:49 PM | Show all posts
how about 5MMs? ROS? PUBG? hahaha.
Post time 2018-4-21 06:48 PM From mobile phone | Show all posts
I've seen a 5 mages lineup and was surprised how strong they are. They can harass early and after they farmed enough item, they can push one lane and will kill a hero who dared to come close. Lineup: Cyclops(solo), Kagura(solo), Valir, Zhask, Eudora. Our lineup was the first one mentioned: the standard lineup.
Post time 2018-4-21 10:25 PM | Show all posts
My composition are always 2 Tanks, 1 Mage, 1 MM and 1 Fighter with CC (Ruby, Martis, Zilong etc). It works most of the time. Not using Assassin while in assassin meta is a bit scary tho. The only time we lose when Johnson or Gusion is out from the ban spot.
Post time 2018-4-22 07:43 PM From mobile phone | Show all posts
My line up are either 2 tank, 1 mage , 2 assassin .or 1 tank , 1 fighter, 1 mage and 2 assassin . (or obviously 2 pusher [bane/zhask/lapu+fury/zilong/roger], 1 Akai, 1 Lesley and 1 Lancelot)
Post time 2018-4-25 07:44 PM From mobile phone | Show all posts
Demigra replied at 2018-4-19 12:15 AM
Yep, this one is useful to those users out there having a huge problem of losing due to their team's ...

Good
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