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[Hero Techniques] Lasley Hero Guide

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Post time 2018-1-24 04:10 PM | Show all posts |Read mode

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Edited by eexfrnd at 2018-1-25 12:06 PM

Mobile Legends : Lesley Item Build and Strategy Guide

lesley build guide mobile legends.jpg

Lesley grew up in the Vance household, where her father presided over the noble family’s security. During an attack by a rival family, Lesley’s father was killed. As the assailants approached the Vance household, Lesley took up her father’s black long rifle and fulfilled her late father’s mission. Tears rolled down Lesley’s cheeks as she fired shot after shot, each one taking down an assassin. The final tear came as the final shot took down the last of the rival family’s men. Lesley was adopted by the Vance family, with the patriarch of the noble house even putting their sole heir, under her tutelage. Harley under control. Harley’s troublemaker’s streak was the last part of warmth within Lesley’s conscience. After hearing about how Harley had travel to the dangerous Land of Dawn, Lesley follow along with her trusty heirloom rifle. After she found Harley through a long arduous journey, she found the once immature young boy had changed through the numerous life experiences he had gone through. She decided it would be best to have her adopted little brother train here, while she silently protects him from the shadows. From that day on, all monsters that were inflicted with Harley’s magic would also be struck with a black bullet. Stories of the magical youngster that was followed by a mysterious black sniper soon spread.

1. SKILL PASIVE : Lethal Shoot

Lethal Shoot – (Passive) Hitting an enemy with a basic attack grants 5 energy. If Lesley doesn’t take damage for 5 seconds, her next basic attack has a longer range, 25% critical chance, and deals 1.2 damage. Using any skill will reset Lethal Shot’s cooldown. Abuse this skill by making an indirect attack as well as using her ability to reset the cooldown.

SKILL 1:Master of Camouflage – Enters Camouflage state for 5 seconds, increasing movement speed by 30% and physical attack by 50. Dealing or taking damage will cancel the stage. While in Camouflage state, the space around her is twisted that can be noticed by enemies. Prioritize leveling this skill as this will be your bread-and-butter not only on both offense and defense but also in activating your passive skill. Also you can use this skill to dodge some attack as your opponent can target (hero-target ability) you while under this status.
SKILL 2:Tactical Grenade – Throws a tactical grenade forwards, which explodes in a fan-shaped area in front of her. Deals damage and knocks enemies back while Lesley also jumps back slightly. Using this skill will instantly cancel Ultimate Snipe and release its fatal bullets. (Extra attacks will only be launched if fatal bullets have not finished firing.) This is your only form of crowd control. I also like this skill everytime that opponent get near to me. I also use this skill to activate my passive. Just a practice on facing backward so your target will not lose in your range.
ULTIMATE SKILL:Ultimate Snipe – Lesley abandons her five senses, detecting all enemy movements with her mind’s eye. Upon release, she fires 4 fatal bullets, dealing 250 (120% Extra Physical attack) points of physical damage. Each bullet that hits restores 10 energy. Bullets can be blocked by other enemy heroes. This is your finishing touch. It doesn’t have decent damage compare to other ultimate skill but to consider the range, this can be use with a very good mechanics. Just don’t forget to have a good position since you are getting too vulnerable while executing your ultimate. In that case, can cancel it by using your 2nd skill.

Swift Boots – +15% Attack Speed / Unique: +40 Movement Speed. I get it as my first item so I can work with my mobility a lot. I can kite and roam in early level and that what makes me scale in mid game. Through swift boots you can also go back to base frequently for your sustain so you don’t need to build a lifesteal like with other marksman.
Windtalker – +25% Attack Speed / +20 Movement Speed / +20% Critical Chance / Unique Passive: Typhoon: After every 4 basic attacks, the next basic attack must deal 125 magic damage to 3 enemies. Another item that will gives you a movement speed. The typhoon effect is also good for clearing lane faster so you can have a push advantage and let you leave your lane for a roam without making your tower defenseless. The critical chance also activate with your passive so this is really a core item for Lesley.
Haas’s Claws – +70 Physical Attack / Unique: +20% Lifesteal / Unique Passive-Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. This is when you are going to build for sustain. You can also get Endless Battle instead of Haas’s Claws for lifesteal as well as movement speed and damage.
Scarlet Phantom – +30 Physical Attack / +40% Attack Speed / +10% Critical Chance / Unique Passive-Frenzy: Critical strikes will increase the hero’s attack speed by 25% and critical strike rate by 5% lasting 2 seconds. Improving your attack speed and critical rate. I consider Lesley is the slowest marksman in game. Maybe her animation or for her not to become too overpowered in game. For improving attack speed, Scarlet Phantom is a good pick. Plus you already have Wintalker the two items that buffs you from a successful critical.
Berserker’s Fury – +65 Physical Attack / +25% Critical Chance / Unique:+40% Critical Damage / Unique Passive-Doom: Critical strikes will increase one’s physical attack by 5%, lasting 2 seconds. Now for a damage from your critical, you can go for Berserker’s Fury. This is the time that you can go trades on your opponent without doing some kiting in case that you are not left behind or attacking too opponent at the same time.
Endless Battle – Endless Battle +65 Physical Attack / +25 Magic Power /+250 HP / +300 Mana / +5% Movement speed / +15% Lifesteal / Unique Passive- Divine Justice: After using an ability, the next basic attack will deal additional 70% of physical attack as true damage. This effect has a cooldown of 1.5 seconds. Unique Passive: Chase Fate: When Divine Justice’s effect is triggered, it will increase the heroes movement speed by 15%. If you get Endless Battle right away, you can go for another Windtalker for another +20 movement speed, critical chance and attack speed. Or if you are against with two tanks, go for damage penetration or seven seas.
Lesley already has a good escape mechanism. If you are new to this hero there is no harm in taking Flicker to be able to rise from the pursuit of the enemy. Since the primary key to being a cheater is do not die too much.
If you already feel expertly using Lesley, you can replace Flicker with Retribution to facilitate the business of agriculture in the forest. Take advantage of Master of Camouflage to move quickly from one monster to another.

Lesley can clearly use the Common Physical Emblem and Custom Assassin Emblem. Depending on which Emblem is higher level.
As always, Lesley is a signatory because she will always be halfway and usually full of enemy signatures or mages. Use a combination of Lethal Shoot and Master of Camouflage to harass the enemy from scratch. Batako or mage enemy will be difficult to reply to you that you do. Do not forget to always keep an eye on the right and left side of the lane because there could be a hero charger coming into the bush to ambush you. If it feels suspicious, do not hesitate to do a turret hug until the charger goes. If they are desperate to do a dive do not hesitate to save Tactical Grenade to keep you out of reach of enemies or Flicker directly if you use the Battle Spell.

Being in mid lane you can roaming to the jungle to kill themonsters again. Do this at level two, if no other heroes need the junglemonster. If it turns out your team has an assassin or mage take you can help itby doing leash and ride experience.

When the turret is destroyed, you can start to rotate tobottom and top lane. Always use the safest route, because somehow you stillhave very low endurance.
When it reaches mid game, make sure you have made all the gear you need and start to rotate more frequently to other lane. Never pursue solo kill, because you are not designed to do a solo kill easily. Instead, you can give support damage or kill secure when team fight occurs.

After reaching the late game, you will begin to have troubletanking and other marksman. But usually the enemy will be depressed if you areplaying well from early to mid game.

Kill you may be small, as well as with your death. Instead ofthe number of assists you have will increase rapidly in the late game.
When your team is depressed in all rounds of game you cancatch up with how to play as safe as possible. Do not you add a long list ofkill done by enemy. Work as long as possible and never forget to participate inany team fight.
If in the early game you get top or bottom lanebecause of the other heroes who need more mid lane, you should be more carefulagain. Because the top and bottom lane has fewer escape routes than the mid-lane.

When the enemy starts to proxy to you because of thedepressed position, do not hesitate to activate Master of Camouflage to run orFlicker to the tier two turret and release the turret you are guarding.

IGN : ekasnry
ID & SERVER : 3137575 (2003)

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