Edited by olDIE at 2017-11-16 01:41 PM
"Time is Gold! Diggie is bold!" Diggie - The Timekeeper [All Heroes Guide]
"Neurology is my craft, Diggie is my name!"
Hero Lore "Scholars and researchers from around the world gathered in the town of Antoinerei, the place where Diggie is usually ignored. Many people do not notice Diggie because of the small size. Until one day they did research in Chronoscience, they realized that Diggie really liked the clock. The scholars and researchers finally believe that in this clock kept many secrets."
IntroductionGood day, guys and gals! olDIE's back again to give you a helpful guide with the newest hero: Diggie! So we’re here to have an in depth look with him and his skills, combos, recommended gear, emblem set, tricks and a whole lot more! Before we start things off, let me just say that support heroes are my second favorite class of heroes in ML or any MOBA game. They basically just protect the team like tanks do without the need to deal any sort of huge damage; although their difference is that supports are capable of healing allies and blocking projectiles of the enemy team. Now we got that cleared out of the way, let's get started shall we?
Hero Skills and Abilities Passive: [Young Again] Time will reverse after death and Diggie will become and egg, movement will be possible and Diggie will receive all new chick abilities. The egg form cannot be targeted, after a period of time, Diggie will revive. Even though it is egg-shaped, Digger can keep moving and take out the skills it has. This means that whenever Diggie dies; instead of waiting to respawn and not doing anything. You can control him and proceed to annoy enemy heroes in the way. Another advantage of his passive is he cannot accept any damage, either from the opponent, turret, Lord, Turtle, jungle monsters and minions. Make use of this passive to spy and steal on enemy jungle. After the countdown ends, Diggie will change to his original form once again.
Skill 1: [Time Bomb] Throws an alarm clock at the targeted direction, it will explode after a set amount of time, dealing magical damage in an area and stunning, damage scales with tick time (during ticking, tap again to immediately detonate the bomb, if the bomb is detonated early, it will only slow instead of stunning). Time Bomb can be useful to clear minion waves and steal jungle monsters from opponents. Be wary that timing of this skill is needed in order to be effective. Know when to detonate the bomb; whether you need to slow them and poke or go full out and stun them. Priorities and objectives.
Skill 2: [Reverse Time] Lock onto the target dealing magical damage and slowing, later the target will be pulled back into the set location and deal magical damage. If the enemy get too far away, they will immediately be pulled into the set location and be damaged. Like Kagura, this skill has the advantage of pulling your enemies closer to you and your teammates or at some cases: near the turret. Later I will explain the combos you could do with the first and second skill, so stay tuned!
Skill 3: [Time Journey] For a period of time surrounding allies will be immune to crowd control. During the casting, surround allies will be granted temporary shield. This is Diggie's main skill that defines him as a support. His ultimate is really great in team fights a.k.a ganks. You can definitely save your ally that’s about to be dead (make sure you're near him/her). Also, the crowd control immunity can be a great help for your team to survive during clashes. The given shield during the ultimate is somehow the same as having an Athena's Shield as one of your items.
Hero's Recommended Gear Time Breaker - Tank Diggie If you want to be durable AF, go for this build. Although dying may slighty be avoided, Diggie's passive will go to waste by using this build. It's your choice though - this is recommended for staying alive within team fight/s.
Warrior Boots - +40 Movement Speed, +22 Armor Passive: Valor - Every basic attack received, his/her armor increases by a certain amount of point/s lasting in a few seconds.
Courage Bulwark -+770 HP, +45 HP Regen
Passive: Heavy Armor - Nearby soldiers can take more turret damage as allies will also get an increase of chosen attributes.
Cursed Helmet - +920 HP, +50 Magic Resistance
Passive: Burning Soul - Deals 1.5% of one's max HP as magic damage per second to nearby enemies and deals 50% extra damage to minions.
Demon's Advent - +920 HP, +54 Armor, +30 HP Regen
Passive: Deter - When an enemy hero attacks, this ability will reduce his/her attack power by 4%. This effect lasts 2s and can stack up to 3 times.
Oracle - +850 HP, +36 Magic RES, +35 HP Regen, +10% Cooldown Reduction
Passive: Scream - Within 4s after being attacked, the hero will regen 4% HP. This effect has a 8s cooldown time.
Blade Armor - +90 Armor
Passive: Counterstrike - Deals 25% of opponent's physical attack as physical damage to an attack when a basic attack is received.
Time Freeze - Semi-Tank Diggie If you want to be able to deal decent amount of damage while being tanky at the same time, try this build. It's your choice though - this is recommended for utility purposes.
Magic Shoes - +10% Cooldown Reduction, +40 Movement Speed
Enchanted Talisman - +55 Magic Power, +250 HP, +20% Cooldown Reduction
Passive: Mana Spring - A kill or assist regens 20% of hero's mana within 5 seconds.
Courage Bulwark - +770 HP, +45 HP Regen
Passive: Heavy Armor - Nearby soldiers can take more turret damage as allies will also get an increase of chosen attributes.
Ice Queen Wand - +75 Magic Power, +15 Mana Regen, +7% Movement Speed
Passive: Ice Bound - Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3 seconds and can stack up to 2 times.
Cursed Helmet - +920 HP, +50 Magic Resistance
Passive: Burning Soul - Deals 1.5% of one's max HP as magic damage per second to nearby enemies and deals 50% extra damage to minions.
Demon's Advent - +920 HP, +54 Armor, +30 HP Regen
Passive: Deter - When an enemy hero attacks, this ability will reduce his/her attack power by 4%. This effect lasts 2s and can stack up to 3 times.
Emblem Set and Battle Spells
For me, the only emblem set best suitable for Diggie is the Roamer Emblem Set. It allows him to sustain a great cooldown reduction and hybrid penetration; perfect for support heroes like the scientist himself. But you can also use Magic Emblem or Magic Assassin if you have the guts to be offensive rather than defensive.
These are the three battle spells I suggest you to use with Diggie: the best one I can offer is the Flicker, use it as a last resort escape routine; also great for harrassing enemies and jumping quickly into ganks. Second, Petrify. It is suitable for teamfights as well as running away from danger. Last one, Weaken. This should slow down your enemy's movement speed so that your allies can catch up to him/her and easily get the kill.
Strategy, Tips and Tricks To begin, let me allow to explain the typical combos for Diggie. For maximum effect, you want to make sure that your first skill hits your opponent. Sure you can trigger the bomb to blow up right away but that won’t damage much and won’t have a stun effect. But it all depends on the situation. Detonate early during dire situations and pokes; no need to be worried about your mana since Diggie has the right mana regen and an ample amount of mana in the first place.
Now, right after using your first skill you must quickly use your second skill to hold the opponent in place. It means that you need to make sure you’re in range with your opponent for the second skill. Since the AOE of your first skill is much bigger, the aforementioned combo works because right after the opponent gets pulled back, it would be the same time your clock would explode. More or less. If you use the second skill first then your enemy would be pulled back too early and have a chance to dodge your exploding alarm clock. Of course that won’t always be the case, as I said it all depends on the movement of your opponent. But this is the most basic combo to make sure your first skill hits. Your third skill, however, must be saved when an enemy hero/team (for example: Alpha, Hilda, or any initiator and crowd control hero) charges towards your team. The said characters hugely depend and excel at team fights so crippling them early is a good start for a good wipe out.
That's it guys! Hope you enjoyed the guide! :)
IGN: olDIE ID: 35783019 Server: 3209 Division: Epic |