Edited by FateJace at 2017-11-8 11:38 PM
A Guide Through Time
Digger or Diggie is the newly released Support Hero in Mobile Legends. This owl majors in the study of time and has learned skills that specialize in creating zone pressure and catching enemies! While he doesn’t do any damage using his Ult, it can really give his teammates the needed boost to run or even fight back. Another unique thing about Diggie is that he doesn’t really die! Diggie simply reverts time and turn himself back into Eggie to continue his support for his teammates. Let’s take a look at his skills below! (Note: I have reworded the skills instead of using the MLBB Description).
1.0 SKILL SET
Passive: Young Again
Diggie “cheats death” by reversing time, turning into an untargetable Eggie and receive new sets of Egg Skills. Eggie grants vision and continue to provide aura to support his allies. Eggie will return to his owl form when the “death counter” is up.
Skill 1: Time Bomb
Diggie throws a Bomb in the targeted area that ticks for 4s and slowing enemies before exploding. The bomb damage increases with time and becomes a stun (1.2s) if it is charged for more than 2s. (Bomb can be triggered early by reactivating the skill) For the Gamers Cast Type : Area Selection, Reactivate with Tap Cooldown : 8s Immediate : 300/360/420/480/540/600 (+0.4 AP) Full Charge : 750/900/1050/1200/1350/1500 (+1.0AP) Mana Cost : 70/80/90/100/110/120 Comments Diggie’s main Damage Tool that has many uses. The bombs leave a slow zone and also indicate a “Danger Zone” to the enemy, effectively putting out Zone Pressure. If ignored, the result would be a high burst damage followed by a stun. Skill 1 is also a very effective wave clearing tool if Diggie builds some AP items. Max this skill first before Skill 2 as it is your main damage source.
Skill 2: Reverse Time
Diggie lays a time lasso around an enemy, dealing 10 magic damage and slowing the target. Upon reaching 3s or breaking the tether, target will be pulled back into the set location and take damage.
For the Gamers Cast Type : Auto-Lock Single Target Cooldown : 15/14/13/12/11s Cast Damage : 10 Pull Damage : 150/200/250/300/350 (+0.5 AP) Mana Cost : 90
Comments Diggie’s Signature catch move, very effective in catching enemies and pulling them back in place. A very good counter against Mobile champions like Karrie, Karina, Kagura, Lancelot, Harley and the infamous Fanny. The first Proc of “10” magic damage seems negligible but is actually very useful; I will touch on this in the Tips and Tricks section below. Max this skill last as it is mainly a utility skill.
Ultimate: Time Journey
Diggie protects his allies using time magic, giving a surge of movement speed, granting shield upon casting that last for 5 secs while also creating a safe zone around him for 2.5 second, granting immunity to CC.
For the Gamers Cast Type : AOE Activation Upon Tap Cooldown : 60s Shield : 400/800/1600 + (1.0 AP)[Estimate by Eye Only!] Mana Cost : 130/150/170 Comments The 1 skill that makes the enemies really hates you. Just when the Franco laughs when he hooked your ally, the Saber that pinned your Carry or the Aurora that smirks as she throws a giant snowball down on your entire team; Tap on your Ult and it’s like nothing ever happened. Diggie’s Ulti is very effective in team fights, absorbing damage, giving a small surge of movement speed and also immune to CC!! You will hardly ever lose team fights with Diggie if you have decent teammates. Level this skill whenever you can as the shield does get significantly better.
2.0 ITEM BUILD Before I get into my Item build, I must clarify 1 thing. Although certain items work in Diggie’s Egg form it is not recommended for you to suit your build around it. I’ve seen Diggie Players build Full On Aura set, ie. Dominance Ice, Bulwark, Cursed Helm, Disaster Truncheon & Blade of 7 Seas. Yes, these items work on Eggie but you are missing out on Diggie’s gameplay if you focus the build on Eggie.
Side note, Cursed Helm’s passive is mostly wasted in Owl form and only does little damage to enemies unless you build full Tank/HP and get near the enemies. I don't recommend building it unless you really like that kind of playstyle.
Useful Items.
Rapid Boots - More speed to catch/escape Magic Shoes - If you need that 10% CDR Enchanted Talisman - 20% CDR & never depleting Mana Dominance Ice - 15% CDR, Armor and Slow Aura Necklace of Endurance - 5% CDR, Apply debuff to stop lifesteal/healing Ice Queen Wand - 7% Movement Speed and Additional Slow Courage Bulwark - Buff Allies, good for pushing Blood Wings - Good Magic Power & HP Disaster Truncheon - Good for Magic Heavy Team Magic Crystal - Buff Up the Magic Points
Build Path A (Max CD Support) This build focuses on getting FULL CDR of 40% so you can spam your skill when they are off cooldown. It is a very effective build that works best if you know your teammates are reliable as we are focusing mainly on giving auras and disrupting the enemies. The Items are also cheaper than the others so there’s hope for you to get them all if the game drags on.
Build Path B (Good CD Waveclear) If your team is struggling with wave clear/damage, you will want to switch it up and get some damage yourself. Although the bomb damage is unreliable during fastpaced team fights, Diggie can still wave clear effectively with enough Magic Power.
Emblem & Spell Roamer Emblem Set should be used for the movement speed bonus. You can select Flicker as the safe measure or opt for petrify to make plays.
3.0 DIGGIE TIPS AND TRICKS You know the skills, you know the builds now let’s see how we should put them to use!
Picking Diggie Diggie pretty much fits in any team comp, even one without a tank as you are very reliable in negating CC and absorbing damage with the ult. You however should not pick Diggie when your team already has a few heroes that are weak in damage output. Examples of such cases are double tanks, or other Supports are already chosen. If you see multiple CC champions on the enemy team, tell your team early that you will be playing Diggie and ask them to kindly pick something with strong DPS output.
Play Safe! Eggie is cute and all but you want to be Diggie most of the time to be more useful to your team. Diggie is also a very squishy support that can literally die by eating a Lancelot’s Ult-Triangle Slash combo. Position wisely and play from the backline.
Early Game Laning Always head to the Turtle Lane, preferably as a Tri-lane with another CC hero like Aurora/Eudora and a Tank. This gives a very good early lane dominance, zone out the enemy by using your bomb, make them make mistakes in positioning, catch them with Lasso then pray that you teammate follow up nicely. If done correctly, the turret and turtle should easily be in your pocket.
Spam “Gather” Okay, not really but as a team, you’re unstoppable. Get the momentum going, always bewith the team. Locate the useful carry that you can rely on, stick with him/her till the end of time. Do not fear AOE ults like Kagura’s Umbrella/Aurora’s Ice, your Ult negates them.
Playing Eggie (Basics) As what most other Diggie player does, spin around and damage your enemies if you have died in a team fight. Make sure you hit them at least once so you get the assist when they die. Eggie continues to earn Gold while in egg form, stay in lane to absorb those sweet gold instead of trolling in enemy jungle. Oh yeah, be wary of when you’re reverting to owl form. You don’t want to play as Eggie forever.
Playing Eggie (Advance) Grant Vision to your allies during team fights by staying in the grass, you only need to hit the enemy once to get the assist, stay in the grass after that to provide vision. Roam to other lanes to provide distraction/allow your minion to start slow push by giving them the Bulwark Aura. This might potentially buy enough time for your team to get the Lord.
1 – 2 or 2 – 1 Combo? In lane, when you’re just zoning and harassing, use the 1-2 combo to zone enemies and make them feel the threat. Place the Bomb on Creep wave/slightly behind the creep wave so your enemies have to make bigger turns to get access to your creep. Catch them with 2 whenever possible.
When you are catching an enemy, use 2-1 instead. Using your superb movement speed from the build, run until you can catch the enemy with skill 2 then pop your bomb in front of the enemy, making them harder to escape. This becomes even stickier once you get Ice Queen Wand.
Proc of Skill 2 10-damage-proc of skill 2 is actually designed by the developer for us to put item effects on the enemies. Disaster Truncheon, Ice Queen Wand & Necklace of Endurance all Proc with that 10-damage-hit so yeah, use that to your advantage.
4.0 THE END This marks the end of my Guide; I hope you liked it and have learned something from my experience. I know it is still not the most welcomed Hero during picks right now but Diggie is unexpectedly useful and if you play well, your ally will really thank you for it. Help me to make a good impression for Diggie by snaring your enemies, stunning them and saving your allies from Ice, Hooks and Umbrellas.
P/S, here's a realistic screenshot of my recent matches. Just a little proof that this build has been put to good use :)
IGN: BaoberFate ID: 49213304 (2210) Rank: Legend
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