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[Hero Techniques] Mythical Onmyouji - Kagura Hero Guide

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Post time 2017-11-1 06:36 PM From mobile phone | Show all posts |Read mode

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Edited by BD007 at 2020-3-1 08:54 AM

Kagura is well known for being banned in this season.

So i'm here to show you why, and some tips to counter her
if oppossing team luckily got her.

Skill tips: her 1st skill has a free aim control so whenever you cast it, maximize the distance of the umbrella from you and since it has a slow effect, most of the melee heroes will having a trouble reaching you, while range heroes that commonly have low hps will receive a huge damage

2nd skill is a shifting skill whenever the 3rd skill casts,
but basically the default is simply sliding yourself and removing most of the negative buffs ( It is suggested to let your enemies throw their disables before casting it so you won't get interrupted )

2nd skill (shifted)
it has a wide range of casting that will simply teleports you to the umbrella,
It was commonly used for initiation since your passive has a stun effect whenever you fused with the umbrella

3rd skill will create a link from the umbrella and its surrounding enemies, after a while the linked enemies will pull into the center of umbrella, while casting it removes the cooldown of the 1st skill,
It is adviseable to cast it as soon as the 1st skill hits the enemy

3rd skill (shifted)
used to push/interrupt enemies (very useful to melee heroes reaching you and also for crowd contol)


"When in battle"
1st skill has a free aim control
And since you're a mage maximize your distance whenever casting it,
As long as it hits the target
Immediately activate your ultimate it will remove the cd of your 1st skill,
As the link appears cast again your 1st skill to slow down enemies from escaping the range of the link.
Wait until the enemies be pulled in the center of the umbrella and then cast your (shifted) 2nd skill that will give a mini stun from your passive, cast again your ultimate for interruption and crowd control

(For leveling of skill in order)

Priority to Max 1st skill - main source of damage

Ultimate - for crowd control/ damage and cooldown refresher

2nd skill - is for escape and initiation

Spell:

Retribution for fast farming and slowdown effect if you're willing to build jungle item
Petrify: to follow up for kagura's passive mini stun/interruption

Glowig wand - core item that gives additional movement speed and penetration, passive ability is very useful for early rotation against tank.
Magic shoes - the option since you didn't build enchanted talisman early game.
Concentrated energy- additional hp and spell lifesteal that will make you lasts longer on engagement
Devil tears- the perfect partner for concentrated energy since the passive gives you additional 30% penetration whenever your hp reached 70% or higher
Enchanted talisman- and when you build enough damage
, you just need to decrease your cooldown for longer battle
Blood wings- damage and hitpoints/ for reaping intent or against it

Go with
Aurora's disable for heroes that counter me and meteor damage.

Tigreal's pulling ability/ and interruption control.

Alice durability and follow up initiation.

I counter

Saber's disable can debuff by your 2nd skill/ essential for his early gank
Aurora - since her skills casting ability were a bit slower / also the debuff and baited ultimate
Gord - abilities that channels through ground can easily escape/ while you can cast your link on him while dodging.

Counter me

Fanny since i didn't have target unit skill

Hayabusa that can follow me using imprinted shadow or whenever I'm getting a distance can cast the ultimate to me isolated

Natalia's silence that cannot be debuff by my 2nd skill

Update:

Currently top 1 kagura (local)
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Post time 2017-11-28 01:10 PM | Show all posts
Wow nice winrate
but need more detail about strategy of playing kagura
Post time 2017-12-12 01:52 AM | Show all posts
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IGN =E_D_A_R
Id    =27298551(2038)

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