Mobile Legends: Bang Bang

 Forgot password?
 Register now.
12Next
Return to list New
View: 7151|Reply: 12
Collapse the left

[Hero Techniques] Mobile Legends: Ultimate Guide to Cyclops: The Starsoul Magician!

 Close [Copy link]
Post time 2017-9-30 03:13 PM | Show all posts |Read mode

Sign up now, Make more friends, Enjoy with more features, Let you easily Fun Community.

You have to Login for download or view attachment(s). No Account? Register

x
Edited by olDIE at 2018-1-26 01:08 PM
Mobile Legends: Bang Bang!

A Cosmic Guide to Cyclops: The Starsoul Magician


Cyclops Guide 2.jpg

Background
"Cyclops is a giant with only one eye, yes, at least he is in his own homeland. Cyclops were obsessed with stars and skies when he was little he watched all day and night just to discover the truth that planets were moving all the time. And this kind of movements, it contains unbelievable magic power. With an hourglass to load and control this kind of power, he became the famous “Starsoul Magician” in his homeland. Planetary movements will never stop, hence his strength is extremely powerful and invincible, which , however, made him feel lonely. One day, Cyclops arrived at the Land of Dawn during his space travel and he found out in surprise that there were so many strong opponents waiting him to defeat. “I come, I see, I conquer!” Said Cyclops."
Introduction
Hi! My name is Joshua [ IGN: olDIE, ID: 35783019(3209) ]! When I first started Mobile Legends, I played like a total noob and didn't even know the basic mechanics of the game. That issue however was solved within a few weeks of playing with my pro-friends. As I scroll down through the shop to buy a new hero, I saw Cyclops. He was interesting to say the least when I saw him. Guess what happened. I bought him and from then on -- I've dedicated some of my spare time to practice him in Classic and Ranked Modes. Over time, I think I mastered him (not really).

In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
Pros and Cons
  • Pros of Cyclops:
  • He has a great burst damage.
  • He has good mobility (Thanks to his second ability.)
  • He has a great cooldown reduction. (Thanks to his passive.)
  • UNTOUCHABLE during mid to late game.
  • Efficient jungler for a mage.
  • Cons of Cyclops:
  • Low CC compared to other mages.
  • The first and third skill requires skill-shot accuracy.
  • He relies on so much mana.
  • He can't survive on his own during pre-phases of the game.
Overview of Skill Area


Starlit Hourglass (Passive) - The deep bind with stars gives Cyclops the power to control time. Current cooldown of all his skills will reduce by 0.5 seconds when his skills sucessfully hit the enemy. This passive is OP in late game, especially when he is equipped with CD reduction items and magic penetration gears. It is a MUST to make use of this in order to gain the power of Cyclops's poking and annoyance.


Stardust Shock (1st Skill) - Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic damage to the enemy. This is capable of tearing down tanks in mid to late game and also works greatly in clearing up lanes.


Planets Attack! (2nd Skill) - Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 210 magic damage to them (damages dealt to the same target will decay.) This skill is great for escaping enemies, spamming heroes and kill-stealing; also works for jungling blue buff and monsters.


Star Power Lockdown (Ultimate) - Cyclops wields the power of stars to his fullest and create a magic sphere filled with planetary power to track his enemy, dealing 600 magic damage. According to the flying distance of the sphere, the target will be trapped for 1-2 seconds. This will help you to prevent the enemy from clearing your lanes or leaving your wrath. In my opinion, use this skill FIRST in combos.

Skill Leveling:
In the early to mid game, you should prioritize leveling up your first skill as it does the best damage out of your three skills. Most of the time, you'll want to max out your second skill as well to clear lanes easily and poke your enemies to prevent them from attacking you any further.


Recommended Build/Equipment Order

Enchanted Talisman (1st Item):
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
Arcane Boots (2nd Item):
+15 Magical PEN, +40 Movement Speed. A basic item for burst mages. This improves your damage production through magic penetration. You need also a substantial movement speed boost to work with your cooldown reduction which is your intention is to harass your target as many times as possible.
Concentrated Energy (3rd Item):
+70 Magic Power, +700 HP, +30% Spell Vamp. Regens 10% of one's own HP after killing a hero. The core of Cyclops's strength. Without this item during early or mid games, you won't be able to survive much further. Whilst you're spamming the heck out of your abilities, CE acts as a "support" for Cyclops so that he can deduce his opponents' lives without him having to worry about getting killed.
Lightning Truncheon (4th Item):
+75 Magic Power, +30 Mana Regen. Every 6 seconds, your next damaging ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage. Excellent for ganks and crowd control. With this item, you can replicate the damage of your skills to surrounding enemy heroes and increasing them more once the passive of this gear is activated.
Glowing Wand (5th Item):
+75% Magic Power, +5% Movement Speed, +15% Magical PEN. Burns the target for 3 seconds when the skills hit, dealing 2%/2.5%/3% of the target's current HP magic damage, at least 10 pts. This exceeds the limitations of magical PEN; containing GW will destroy any enemy in your path undoubtedly. Also, the movement speed boost will make Cyclops more ANNOYING in the process.
Blood Wings (6th Item):
+150 Magic Power, +150 HP. Adds 2 Hp for every 1 magic power added. Good for late game that gives a high amount of magic power. Magic penetration can’t do its maximum potential without a good magic power investment. And speaking of magic power, Blood Wings gives the highest amount of magic power in game.

Strategies, Tips and Tricks

With Cyclops, clearing lanes most of the time will never be difficult. The mobility comes from your 2nd skill and the passive will allow you to repeat your abilities in a simultaneous phase. What you NEED is an ample supply of mana to keep on doing it. As many times as possible, get Hunter's Knife as your first item, it will aid you in leveling up and obtaining mana from jungle monsters. I will recommend you to use two spells:
  • Flicker - If you want to escape more efficiently or chase down escaping enemy heroes, use this spell.
  • Retribution - If you want to jungle more and be overly fed in mid to late game, use this spell.

When using Cyclops, it is recommended to use the Roamer or Magic Assassin emblem set. If you want to be a utility mage but at the same time a BEAST, pick Roamer as it provides an ample CD reduction. If you want PURE damage and penetration, use Magic Assassin.

It is also good to let your teammate help you to get the buffs so you can have decent mana regen which can let you spam your abilities. Just punish the enemy laner using your first and second skill. When you see that with your target’s HP is decent for a kill, don’t hesitate to go for all in. Keep in mind that your passive can reduce your cooldown. All you have to do is to ensure that you are going to hit your enemy precisely.

Mage works well together with tanks, fighters and other mages. I admit that it will be hard for you to execute your skills properly in teamfight unless you have a good initiator. Your role is burst down the enemy that gives the main or secondary threat to your entire team. Usually a good target is the opposing marksman and fighters as they are the most threat in late game. You can also kill other mages and expect that you have better mechanics over them due to your cooldown reduction. The major weaknesses of most mage are cooldown. This limits their damage output in game. But that is not the case for Cyclops so as you see mage enemies crossing your rage, don’t hesitate to burst it down. Tanks are difficult to burrst down in late game but when the tank is all by himself/herself, he/she's guaranteed to be dead.

Heroes to Pair With Heroes to CounterHeroes that Counter You
Kagura
Since your skills work well with her stuns.
Skillshot Reliant Heroes
Ex: Gord, Vexana etc.
Lolita
The ultimate counter for Cyclops no doubt.
Zilong
Your ULT will help Zilong to finish off enemies easily.
Some Assassins
Ex: Fanny, Saber etc.
Marksmen (Ex: Layla)
Their fast attacks will be outplay your skills.
Hilda
Both possess great slows and stuns; a deadly tag team.
Franco
If he misses his hook, go for the KILL.
Lancelot
Too fast to catch up with.

This is the end of the guide. Criticism and share of ideas will be appreciated. :))










cyclopspassive.png
cyclops1stskill.png
cyclops2ndskill.png
cyclopsult.png
sicklops build(real).jpg
Post time 2017-9-30 06:03 PM From mobile phone | Show all posts
Excellent guide !
Post time 2017-10-4 01:53 AM | Show all posts
the guide is really good indeed. bu ti have a question, the glowing wand could be swapped with holy crystal( guardian relic ) too right? i mean isince cyclops has low Cooldowns thanks to his passive, he can always use his skills and get the power buff, but yeah, i mean since he can spam his skills, the glowing wnad's passive could be deadly too. Any input here on which would be better?
Post time 2017-10-4 01:53 AM | Show all posts
the guide is really good indeed. bu ti have a question, the glowing wand could be swapped with holy crystal( guardian relic ) too right? i mean isince cyclops has low Cooldowns thanks to his passive, he can always use his skills and get the power buff, but yeah, i mean since he can spam his skills, the glowing wnad's passive could be deadly too. Any input here on which would be better?
Post time 2017-12-13 02:08 AM | Show all posts
IGN : thebasorcahnglembu , ID : 77298753 server : 2147
Post time 2017-12-13 02:11 AM | Show all posts
good guide
can yo spend me some diamond please :)
IGN : thebasorcahnglembu
ID    : 77298753
server : 2147
Post time 2017-12-29 06:46 PM | Show all posts
Panduan Kosmik untuk Cyclops  : Penyihir Starsoul



Latar Belakang
"  Cyclops adalah raksasa dengan hanya satu mata, ya, setidaknya dia berada di tanah airnya sendiri. Cyclops terobsesi dengan bintang dan langit saat dia masih kecil, dia melihat sepanjang siang dan malam hanya untuk menemukan kebenaran bahwa planet-planet terus bergerak sepanjang waktu. Dan gerakan semacam ini, ia mengandung kekuatan sihir yang luar biasa. Dengan jam pasir untuk memuat dan mengendalikan kekuatan semacam ini, ia menjadi "Penyihir Starsoul" yang terkenal di tanah airnya. Gerakan planet tidak akan pernah berhenti, maka kekuatannya sangat kuat dan tak terkalahkan, yang, bagaimanapun, membuatnya merasa sepi.Suatu hari, Cyclops tiba di Tanah Fajar saat melakukan perjalanan antariksa dan dia terkejut karena ada begitu banyak penentang kuat yang menunggunya untuk mengalahkannya. "Saya datang, saya mengerti, Aku menaklukkan! "Kata Cyclops."
pengantar
Hai!  Nama saya  Joshua  [IGN:  olDIE  , ID: 35783019 (3209)]!  Ketika pertama kali memulai Mobile Legends, saya bermain seperti noob total dan bahkan tidak.  Masalah itu dipecahkan dalam beberapa minggu setelah bermain dengan teman-teman pro saya.  Saat aku menemukan toko baru, aku melihat Cyclops.  Dia yang menarik untuk dikatakan paling tidak saat melihatnya.  Tebak apa yang terjadi.  Saya membelinya dan sejak saat itu - saya telah menyediakan beberapa waktu luang untuk berlatih dalam Mode Klasik dan Bintang.  Seiring waktu, aku rasa aku dia dia (tidak juga).

Menurut pendapat saya, Kagura, Aurora, Eudora dan Vexana adalah penyihir meledak tapi saya masih berpikir untuk menjadi lebih  baik. Penyihir meledak seperti Cyclops yang bisa dilakukan dalam pertempuran.  Saya suka bagaimana saya bisa mengecek kemampuannya sebanyak yang saya inginkan karena tenang cooldownnya dari pasif yang unik.  Dia bisa benar-benar benar-benar "mengusir" musuh Anda jika benar dengan menggunakan dan dengan menggunakan yang tepat.
Pro dan kontra
  • Kelebihan Cyclops:
  • Dia menderita kerusakan besar.
  • Dia memiliki mobilitas yang baik (  terimakasih atas kemampuan kedua).
  • Dia memiliki aturan cooldown yang hebat.  ( Berkat pasifnya.  )
  • UNTOUCHABLE selama pertengahan sampai akhir pertandingan.
  • Hutan yang efisien untuk penyihir.
  • Kontra Cyclops:
  • Low CC dibanding penyihir lainnya.
  • Keterampilan pertama dan ketiga membutuhkan ketepatan skill-shot.
  • Dia bergantung pada begitu banyak mana.
  • Dia tidak bisa bertahan sendiri selama pra-fase permainan.
Gambaran Umum Bidang Ketrampilan


S tarlit Hourgl ass (Pasif) - Bitrate yang dalamdengan bintang memberi Cyclops kekuatan untuk mengendalikan waktu. Cooldown saat ini semua keahliannya akan berkurang0,5detik saat kemampuannya berhasil memukul musuh. Pasif ini adalah OP di akhir permainan, terutama saat ia dilengkapi dengan item pengurangan CD dan sulap sulap gigi. Ini adalahHARUSmemanfaatkan ini untuk mendapatkan kekuatan penyumbatan Cyclops dan jengkel.


Stardust Syok (1 Keterampilan) - Mengumpulkan kekuatan Bintang Dan gips doa Gelombang kejut Dari stardust, masing-masing menangani  220 kerusakan Sihir untuk review Musuh.  Ini bisa meruntuhkan tangki di pertengahan sampai akhir pertandingan dan juga bekerja sangat dalam bersih jalur.


Planet menyerang (Skill 2) - Menggunakan kekuatan bintang untuk menghasilkan bola starlit yang berputar di sekelilingnya dan meningkatkan kecepatan gerakannya sendiri untuk waktu yang sangat singkat. Bola akan menyerang musuh di sekitar ( pahlawan musuh pertama ) secara otomatis, menangani 210 kerusakan sihir untuk mereka keterampilan ini sangat bagus untuk melarikan diri musuh, spamming pahlawan dan membunuh-mencuri (kerusakan dibagikan ke target yang sama akan membusuk.); juga bekerja untuk jungling blue buff dan monster.


Star Power Lockdown (Ultimate)  -  Cyclops memegang kekuatan bintang dan menikmati bola sihir yang penuh dengan kekuatan planet untuk melacak musuhnya, mengatasi  600 kerusakan sihir  .  Menurut jarak terbang sphere, targetnya akan terjebak selama 1-2 detik.  Ini akan membantu Anda atau kunci kemurkaan Anda.  Menurut saya, gunakan skill ini FIRST in combo.

Leveling keterampilan
PADA Awal Sampai Pertengahan Pertandingan, Andari Harus memprioritaskan untuk review meningkatkan kemampuan  Pertama  Andari  KARENA melakukan kerusakan Terbaik Dari Tiga keterampilan Andari. Sebagian Waktu gede, Andari Pasti Ingin memaksimalkan  keterampilan  kedua  Andari  Dan also membersihkan Jalur DENGAN Mudah Dan menyodok Musuh Andari agar TIDAK Menyerang Andari LEBIH JAUH Lagi.


Panduan Kosmik untukCyclops : Penyihir Starsoul



Latar Belakang
" Cyclops adalah raksasa dengan hanya satu mata, ya, setidaknya dia berada di tanah airnya sendiri. Cyclops terobsesi dengan bintang dan langit saat dia masih kecil, dia melihat sepanjang siang dan malam hanya untuk menemukan kebenaran bahwa planet-planet terus bergerak sepanjang waktu. Dan gerakan semacam ini, ia mengandung kekuatan sihir yang luar biasa. Dengan jam pasir untuk memuat dan mengendalikan kekuatan semacam ini, ia menjadi "Penyihir Starsoul" yang terkenal di tanah airnya. Gerakan planet tidak akan pernah berhenti, maka kekuatannya sangat kuat dan tak terkalahkan, yang, bagaimanapun, membuatnya merasa sepi.Suatu hari, Cyclops tiba di Tanah Fajar saat melakukan perjalanan antariksa dan dia terkejut karena ada begitu banyak penentang kuat yang menunggunya untuk mengalahkannya. "Saya datang, saya mengerti, Aku menaklukkan! "Kata Cyclops."
pengantar
Hai! Nama saya Joshua [IGN: olDIE , ID: 35783019 (3209)]! Ketika pertama kali memulai Mobile Legends, saya bermain seperti noob total dan bahkan tidak mengetahui mekanisme dasar permainan. Masalah itu dipecahkan dalam beberapa minggu setelah bermain dengan teman-teman pro saya. Saat aku menelusuri toko untuk membeli pahlawan baru, aku melihat Cyclops. Dia menarik untuk dikatakan paling tidak saat melihatnya. Tebak apa yang terjadi. Saya membelinya dan sejak saat itu - saya telah menyediakan beberapa waktu luang untuk berlatih dalam Mode Klasik dan Bintang. Seiring waktu, saya rasa saya menguasai dia (tidak juga).

Menurut pendapat saya, Kagura, Aurora, Eudora dan Vexana adalah penyihir meledak tapi saya masih berpikir untuk menjadi lebih baik.Penyihir meledak seperti Cyclops yang bisa dilakukan dalam pertempuran. Saya suka bagaimana saya bisa mengecek kemampuannya sebanyak yang saya inginkan karena pengurangan cooldownnya dari pasif yang unik. Dia bisa benar-benar "mengusir" musuh jika Anda diarahkan dengan benar dan mampu menggunakan keterampilan dengan urutan yang benar.
Pro dan kontra
  • Kelebihan Cyclops:
  • Dia mengalami kerusakan besar.
  • Dia memiliki mobilitas yang baik ( terimakasih atas kemampuan keduanya.)
  • Dia memiliki pengurangan cooldown yang hebat. (Berkat pasifnya. )
  • UNTOUCHABLE selama pertengahan sampai akhir pertandingan.
  • Hutan yang efisien untuk penyihir.
  • Kontra Cyclops:
  • Low CC dibanding penyihir lainnya.
  • Keterampilan pertama dan ketiga membutuhkan ketepatan skill-shot.
  • Dia bergantung pada begitu banyak mana.
  • Dia tidak bisa bertahan sendiri selama pra-fase permainan.
Gambaran Umum Bidang Ketrampilan


S tarlit Hourgl ass (Pasif) - Bitrate yang dalamdengan bintang memberi Cyclops kekuatan untuk mengendalikan waktu. Cooldown saat ini semua keahliannya akan berkurang0,5detik saat kemampuannya berhasil memukul musuh. Pasif ini adalah OP di akhir permainan, terutama saat ia dilengkapi dengan item pengurangan CD dan sulap sulap gigi. Ini adalahHARUSmemanfaatkan ini untuk mendapatkan kekuatan penyumbatan Cyclops dan jengkel.


Stardust Syok (1 Keterampilan) - Mengumpulkan kekuatan bintang dan gips dua gelombang kejut dari stardust, masing-masing menangani 220kerusakan sihir untuk musuh. Ini mampu meruntuhkan tank di pertengahan hingga akhir pertandingan dan juga bekerja sangat dalam membersihkan jalur.


Planet menyerang  (Skill 2) - Menggunakan kekuatan bintang untuk menghasilkan bola starlit yang berputar di sekelilingnya dan meningkatkan kecepatan gerakannya sendiri untuk waktu yang sangat singkat.  Bola akan menyerang musuh di sekitar (  tim musuh pertama  ) secara otomatis,  tahan 210  kerusakan sihir untuk mereka yang sangat sangat bagus untuk bisa membalas diri musuh, spamming pahlawan dan pembunuhan-mencuri (kerusakan yang dibagikan ke target yang sama akan membusuk.);  juga bekerja untuk jungling blue buff dan monster.


Star Power Lockdown (Ultimate)  -  Cyclops memegang kekuatan bintang dan menikmati bola sihir yang penuh dengan kekuatan planet untuk melacak musuhnya, mengatasi  600 kerusakan sihir  .  Menurut jarak terbang sphere, targetnya akan terjebak selama 1-2 detik.  Ini akan membantu Anda atau kunci kemurkaan Anda.  Menurut saya, gunakan skill ini FIRST in combo.

Leveling keterampilan
PADA Awal Sampai Pertengahan Pertandingan, Andari Harus memprioritaskan untuk review meningkatkan kemampuan  Pertama  Andari  KARENA melakukan kerusakan Terbaik Dari Tiga keterampilan Andari. Sebagian Waktu gede, Andari Pasti Ingin memaksimalkan  keterampilan  kedua  Andari  Dan also membersihkan Jalur DENGAN Mudah Dan menyodok Musuh Andari agar TIDAK Menyerang Andari LEBIH JAUH Lagi.


ID : 56132908 (2094)
IGN:EvanRizal√
Tolong beri aku Diamond



Post time 2018-1-15 12:16 AM | Show all posts
Edited by Yopikecil at 2018-1-15 12:20 AM

Guide to Cyclops: The Starsoul Magician


23-13-28-images.jpg

Background
"Cyclops is a giant with only one eye, yes, at least he is in his own homeland. Cyclops were obsessed with stars and skies when he was little he watched all day and night just to discover the truth that planets were moving all the time. And this kind of movements, it contains unbelievable magic power. With an hourglass to load and control this kind of power, he became the famous “Starsoul Magician” in his homeland. Planetary movements will never stop, hence his strength is extremely powerful and invincible, which , however, made him feel lonely. One day, Cyclops arrived at the Land of Dawn during his space travel and he found out in surprise that there were so many strong opponents waiting him to defeat. “I come, I see, I conquer!” Said Cyclops."
Introduction
Hi! My name is Joshua [ IGN: olDIE, ID: 35783019(3209) ]! When I first started Mobile Legends, I played like a total noob and didn't even know the basic mechanics of the game. That issue however was solved within a few weeks of playing with my pro-friends. As I scroll down through the shop to buy a new hero, I saw Cyclops. He was interesting to say the least when I saw him. Guess what happened. I bought him and from then on -- I've dedicated some of my spare time to practice him in Classic and Ranked Modes. Over time, I think I mastered him (not really).

In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
Pros and Cons
  • Pros of Cyclops:
  • He has a great burst damage.
  • He has good mobility (Thanks to his second ability.)
  • He has a great cooldown reduction. (Thanks to his passive.)
  • UNTOUCHABLE during mid to late game.
  • Efficient jungler for a mage.
  • Cons of Cyclops:
  • Low CC compared to other mages.
  • The first and third skill requires skill-shot accuracy.
  • He relies on so much mana.
  • He can't survive on his own during pre-phases of the game.
Overview of Skill Area


Starlit Hourglass (Passive) - The deep bind with stars gives Cyclops the power to control time. Current cooldown of all his skills will reduce by 0.5 seconds when his skills sucessfully hit the enemy. This passive is OP in late game, especially when he is equipped with CD reduction items and magic penetration gears. It is a MUST to make use of this in order to gain the power of Cyclops's poking and annoyance.


Stardust Shock (1st Skill) - Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic damage to the enemy. This is capable of tearing down tanks in mid to late game and also works greatly in clearing up lanes.


Planets Attack! (2nd Skill) - Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 210 magic damage to them (damages dealt to the same target will decay.) This skill is great for escaping enemies, spamming heroes and kill-stealing; also works for jungling blue buff and monsters.


Star Power Lockdown (Ultimate) - Cyclops wields the power of stars to his fullest and create a magic sphere filled with planetary power to track his enemy, dealing 600 magic damage. According to the flying distance of the sphere, the target will be trapped for 1-2 seconds. This will help you to prevent the enemy from clearing your lanes or leaving your wrath. In my opinion, use this skill FIRST in combos.

Skill Leveling:
In the early to mid game, you should prioritize leveling up your first skill as it does the best damage out of your three skills. Most of the time, you'll want to max out your second skill as well to clear lanes easily and poke your enemies to prevent them from attacking you any further.


Recommended Build/Equipment Order

Enchanted Talisman (1st Item):
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
Arcane Boots (2nd Item):
+15 Magical PEN, +40 Movement Speed. A basic item for burst mages. This improves your damage production through magic penetration. You need also a substantial movement speed boost to work with your cooldown reduction which is your intention is to harass your target as many times as possible.
Concentrated Energy (3rd Item):
+70 Magic Power, +700 HP, +30% Spell Vamp. Regens 10% of one's own HP after killing a hero. The core of Cyclops's strength. Without this item during early or mid games, you won't be able to survive much further. Whilst you're spamming the heck out of your abilities, CE acts as a "support" for Cyclops so that he can deduce his opponents' lives without him having to worry about getting killed.
Lightning Truncheon (4th Item):
+75 Magic Power, +30 Mana Regen. Every 6 seconds, your next damaging ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage. Excellent for ganks and crowd control. With this item, you can replicate the damage of your skills to surrounding enemy heroes and increasing them more once the passive of this gear is activated.
Glowing Wand (5th Item):
+75% Magic Power, +5% Movement Speed, +15% Magical PEN. Burns the target for 3 seconds when the skills hit, dealing 2%/2.5%/3% of the target's current HP magic damage, at least 10 pts. This exceeds the limitations of magical PEN; containing GW will destroy any enemy in your path undoubtedly. Also, the movement speed boost will make Cyclops more ANNOYING in the process.
Blood Wings (6th Item):
+150 Magic Power, +150 HP. Adds 2 Hp for every 1 magic power added. Good for late game that gives a high amount of magic power. Magic penetration can’t do its maximum potential without a good magic power investment. And speaking of magic power, Blood Wings gives the highest amount of magic power in game.

Strategies, Tips and Tricks

With Cyclops, clearing lanes most of the time will never be difficult. The mobility comes from your 2nd skill and the passive will allow you to repeat your abilities in a simultaneous phase. What you NEED is an ample supply of mana to keep on doing it. As many times as possible, get Hunter's Knife as your first item, it will aid you in leveling up and obtaining mana from jungle monsters. I will recommend you to use two spells:
  • Flicker - If you want to escape more efficiently or chase down escaping enemy heroes, use this spell.
  • Retribution - If you want to jungle more and be overly fed in mid to late game, use this spell.

When using Cyclops, it is recommended to use the Roamer or Magic Assassin emblem set. If you want to be a utility mage but at the same time a BEAST, pick Roamer as it provides an ample CD reduction. If you want PURE damage and penetration, use Magic Assassin.

It is also good to let your teammate help you to get the buffs so you can have decent mana regen which can let you spam your abilities. Just punish the enemy laner using your first and second skill. When you see that with your target’s HP is decent for a kill, don’t hesitate to go for all in. Keep in mind that your passive can reduce your cooldown. All you have to do is to ensure that you are going to hit your enemy precisely.

Mage works well together with tanks, fighters and other mages. I admit that it will be hard for you to execute your skills properly in teamfight unless you have a good initiator. Your role is burst down the enemy that gives the main or secondary threat to your entire team. Usually a good target is the opposing marksman and fighters as they are the most threat in late game. You can also kill other mages and expect that you have better mechanics over them due to your cooldown reduction. The major weaknesses of most mage are cooldown. This limits their damage output in game. But that is not the case for Cyclops so as you see mage enemies crossing your rage, don’t hesitate to burst it down. Tanks are difficult to burrst down in late game but when the tank is all by himself/herself, he/she's guaranteed to be dead.

Heroes to Pair WithHeroes to CounterHeroes that Counter You
Kagura
Since your skills work well with her stuns.
Skillshot Reliant Heroes
Ex: Gord, Vexana etc.
Lolita
The ultimate counter for Cyclops no doubt.
Zilong
Your ULT will help Zilong to finish off enemies easily.
Some Assassins
Ex: Fanny, Saber etc.
Marksmen (Ex: Layla)
Their fast attacks will be outplay your skills.
Hilda
Both possess great slows and stuns; a deadly tag team.
Franco
If he misses his hook, go for the KILL.
Lancelot
Too fast to catch up with.

This is the end of the guide. Criticism and share of ideas will be appreciated. :))










cyclopspassive.png (10.11 KB, Downloads: 1)


cyclops1stskill.png (10.01 KB, Downloads: 1)


cyclops2ndskill.png (16.56 KB, Downloads: 1)


cyclopsult.png (16.09 KB, Downloads: 1)


sicklops build(real).jpg (87.55 KB, Downloads: 1)





Screenshot_2018-01-08-19-47-40-236_com.mobile.legends.png
Thanks all


Thanks


 Author| Post time 2018-1-26 01:10 PM | Show all posts
darkmicewar replied at 2017-10-4 01:53 AM
the guide is really good indeed. bu ti have a question, the glowing wand could be swapped with holy  ...

Holy Crystal is a nice item with almost all mages because of how it benefits the character with a HUGE increase in magic power. That's not the case for Cyclops though, his passive would be wasted. Hope it helps! :))
 Author| Post time 2018-1-26 01:10 PM | Show all posts
darkmicewar replied at 2017-10-4 01:53 AM
the guide is really good indeed. bu ti have a question, the glowing wand could be swapped with holy  ...

Holy Crystal is a nice item with almost all mages because of how it benefits the character with a HUGE increase in magic power. That's not the case for Cyclops though, his passive would be wasted. Hope it helps! :))
12Next
Return to list New
You have to log in before you can reply Login | Register now.

Points Rules

Mobile Phone Version|Dark Room|Mobile Legends: Bang Bang Official Forum

2020-12-1 11:20 AM GMT+8

Powered by Discuz! X3.4

© 2001-2013 Comsenz Inc.

Quick Reply To Top Return to the list