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Edited by Send_Nudes_Pls at 2017-9-21 08:21 PM
IGN:Omaewamoushindeiru.https://www.youtube.com/watch?v=9BS9I6ngDio
ID: 101085755(3111)
RANK: Warrior 3
Argus - Nightstalker
Price: 32000 BP or 599 Diamonds
Role: Fighter
Background Story:
Argus and Rafela were heavenly angels that descended in to the land of dawn at the same time. One responsible for eradicating evil, the order for eradicating suffering. As Argus went through countless battles, he soon became obsessed with the pursuit of power. One time during a battle he heard the call of an ancient being, Argus soon lost control of his ambitions and became corrupted. He was able to break the seal of the ancient being to summon forth a blazing demonic blade. By sacrificing his own life to the blade, he was able to gain even more power. Now Argus wanders the world, seeking conflict and war so that he can consume more lives with his blade.
Pros:
1. No mana bar, meaning he can use skills and not worry about mana management
2. High damage output
3. Can take on multiple enemies at once with his ultimate
4. Almost unbeatable in 1 v 1
5. Fast at farming
6. Gets stronger the lower his health is.
Cons:
1. Long cooldown on his ultimate.
2. Tower shots don't heal him when he ults.
3. No debuff skills except for a very short, skillshot stun.
4. Has massive disadvantage when against ranged heroes who can distance themselves away quickly.
Skills:
Passive: Warmonger – When Argus takes or deals damage, the demonic blade will be charged (the lower his health is, the faster the blade charges). When fully charged, Argus’ next basic attack will be two quick basic attacks.
This makes Argus a formidable fighter and not someone you can easily mess with at low health. Remember that this passive charges faster when his health is lower, thus making him even more powerful when he is at low health.
Skill 1: Demonic Grip - Argus puts out a demonic hand at a targeted direction, dealing physical damage and stunning an enemy hero or jungle monster, moving to the front of target upon hitting, then he is able to make a quick slash towards the enemy, dealing physical damage. If it doesn’t hit an enemy hero or jungle monster, he pulls himself to the location.
Mainly, this skill is used for ganking an unaware enemy or closing the gap between you and an enemy. However, you can also use this for escaping, target it through walls and you can dash through them.
Skill 2: Meteoric Sword – After a short period of charging, Argus strikes the enemy with his demonic blade, dealing physical damage and cursing enemy for 5 seconds. Moving enemy under curse effect leaves a curse trail that grants Argus extra movement speed while he is moving on the curse trail.
This skill deals a ton of damage and helps you chase an enemy. Use this when an enemy is about to escape.
Ultimate: Eternal Evil – Argus transforms into a fallen angel, becoming immune to death for 5 seconds. 40% of damage dealt under spell effect is converted to Argus’ HP after the duration ends.
This is what makes Argus pretty much apart from other heroes. He can be immune to death, but only for a short duration. Use this when you are about to die or you want to continue fighting the enemy. Remember that Argus won't heal when no enemies attack him, so be sure that enemies will attack you in your ult form.
Emblem and battle spell:
Battle spell: Purify - This is very useful since he often dives in teamfights and it gets him out of heavy debuffs or CC if he is targeted. Also provides another escape option for him other than his Skill 1.
Emblem: Physical/Physical Assassin/Roamer
Build:
1st item: Warrior Boots/Swift Boots/Rapid Boots. It depends on how you play Argus. Get Warrior Boots for some early game tankiness, get Swift Boots if you want extra DPS, or get Rapid Boots if you want a guaranteed chase down on enemies. I'd recommend getting Warrior Boots since it provides the most benefit out of all these 3.
2nd item: Berserker's Fury. This item provides 25% crit chance and 65 physical attack. This item gives Argus a huge boost in his attacks. Not only does it give him more critical strikes, it also boosts his physical attack because of Berserker's Fury's passive, thus increasing his fighting prowess.
3rd item: Scarlet Phantom. This item gives Argus incredibly increased attack speed, and not only that, it also gives him 10% crit chance. It is a priority item since this also works with his passive.
4th item: Another Berserker's Fury. You'd be question "Why?" but it actually benefits him a lot. At the point of the game when you finally get to this item, you'd have 60% crit chance(including this BF), meaning 6 out of your 10 basic attacks would have crits. That's a lot.
5th item: Immortality. This gives you tankiness, second chance of living, AND deceives your enemies. Why would it deceive enemies? Because once you die, enemies would think that your ult was on cooldown, however, it isn't. Upon getting revived by this item, immediately activating your ult would put your enemies at disadvantage since they have used their skills on you before you got revived. This is a core item on Argus.
6th item: Blade of Despair. Self-explanatory. It gives you a lot of physical damage, increasing your fighting capability as Argus.
Strategies:
1. Pick-and-Pop - although it is a name of a basketball strategy, the name can be applied to a common Argus strategy, which involves hiding in a bush, waiting for an enemy and then using his Skill 1, Demonic Grip, on that enemy then proceeding to burst and deal damage as much as you can. This strategy is best used on low health enemies or squishy enemies, preferrably ones that are alone. Be reminded that this strategy is not that effective against full health enemies or tanky enemies.
2. Play dead - This strategy involves Argus(with immortality) doing damage as much as he can to enemies until he dies. Then when he gets revived by immortality, he uses his ult, then either run away if enemies are too much or take on all of them if Argus is able to(or atleast he thinks he can). This strategy is best used when you either have no choice but to fight multiple enemies at once or when enemies have relatively low health.
3. Bait-and-Switch - this basically involves Argus 'trying' to run away from an enemy after fighting, but then facing them when activating his ult. Best used against enemy fighters.
4. Charge - basically the typical strategy for most fighters. Charge in the enemy lines along with your tank, do damage as much as you can, use ult if necessary.
5. Trickstab - involves Argus luring the enemy by using Skill 1 to a bush then using Skill 2 on them when they get close.
Tips:
1. Lane with a burst damage hero or a marksman. This helps you at early game since you are very squishy and weak at that state. Just farm and do not engage. Wait for level 4.
2. Save your skill 1, never use it to secure a kill unless they only have a few hp left and you wont die by a tower shot. Save it for esacpes.
3. Use your ultimate wisely and in the right time as it has a very long cooldown.
4. Always target the squishiest enemies first in a team fight or when fighting multiple enemies.
5. Don't get confident that you can take on everyone. Your ultimate could save you but it only lasts for 5 seconds. Never get cocky.
6. Remember that your passive allows you to deal more damage as your health gets lower. Use this knowledge to outmatch enemies in a 1 v 1.
7. Always go with an ally. Argus may seem to be capable of taking on multiple enemies but he, like all other heroes, is stoppable and killable.
8. Remember that Argus is weak at early game, never engage at that phase of the game. Also, he cannot solo a lane, he needs an ally to provide assistance in holding or defending that lane.
9. Argus is a more of a gank hero. He's not able to hold his own when he doesnt attack first. When his gank initiates a team fight, you must think carefully of whether to keep fighting or not. If you're confident enough, you can choose to try and wipeout the enemy, if not, go to the nearest lane and split push.
10. His build should be crit based since his passive allows him to have 2 crits consecutively and quickly. |
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