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Slot 1-3 item for early game
+Slot 4-5 for mid game
+Slot 6 for late game( unless they can survive the bullying)
FAQ: item slot 1 generates rage as long as the effect touches or damages enemies around you.
FIRST THINGS FIRST. YOU CANT BE AN EFFECTIVE TANK AND BULLY YOUR ENEMY UNLESS YOU FOLLOW THE BELOW RULES.
1.) DONT BE LEVEL GAPPED
2.) DONT BE ITEM GAPPED
Hero Skills: max the second skill first
Ability Skill: Purify
This build is about the Minotaur controling a lane all through out the game. You choose, it's either top or bottom. The key here is early game. Avoid deaths and asses your situation whether you can bully or not. Get some XP and Gold and complete items on slot 1-3. Once completed,. Ehemmmm,, the PARTY STARTS!!! You can start bullying now, control the lane, send enemies back to their base, generate more XP and Gold for your self, and in result less XP and Gold for them. Completing item slot 4-5, you can now participate on Clash but only for those near your lane. AVOID RUNNING AROUND LIKE A FOOL. If you control the lane, most likely what happens all the time is you'd attract 1-3 enemies(this includes the best player currently on the opposing side) to hunt you down. This gives a space for your team to initiate what they supposed to do. Therefore, you need to know how to read your map. Use your ability Skill when you're pinned down. I don't even pay attention to item 6, because you will most likely win by the time you even complete it. Youre team will dominate the push, your enemies are item and level gapped, you'll have lots of assist, an average kill and a few to nothing deaths. Ideal team would be, 1 mage, 1 range(can jungle and push), 1 fighter and 1 assasin(knows how to hunt ).
I've been using this build and currently have 3k+ MMR on my Minotaur, and I play solo 90% of the time.
Take note: It's not just about the build, it's about how you think, judge and adapt to the situation. |
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