|
Edited by Omni at 2017-5-1 17:06


[Background Summary]
Franco is from a continent of ice and snow. Until Captain Bane resurrected and destroyed their formerly peaceful lives.
Franco and his comrades have banded together to oppose Captain Bane’s rules and bring back peace to their homeland.
[Role]
Tank
[Specialty]
Engage
[Durability]███ ███████████████████████████████████
[Offense]███████████████████████████████████████
[AbilityEffect] █ ███████████████████████████████████
[Difficulty]███████████████████████████████████████

✦ Game changer
✦ Great ganker
✦ Good disabler
✦ Efficient at peeling
✦ Not item dependent
✦ Can engage w/o risk

✦ Not very tanky
✦ Single target ult
✦ Low mana pool
✦ Skillshot dependent
✦ Not easy to get solo kills
✦ Takes practice to master


✦ This encourages you to gank and help other lanes, not only you’ll gank faster but you’ll also be able to regen more health.
✦ Getting boots as your first item and an emblem that adds movement speed would allow you to do a lot of early ganks.

✦ This skill has a hidden “stat” and that is its range. The higher its level, the longer the hook is.
✦ Franco’s iron hook actually has a slightly longer range than what the skill indicator is showing.
✦ Avoid using this as a damage source when you are in a fight, use it when the enemy is escaping.
✦ Do not hook just because you can, make sure your teammates are ready and can win the fight.
✦ Avoid hooking the tank, especially Tigreal, you will just end up giving your enemies the advantage.
✦ You can perform a fast flicker as soon as your hook land, so they'll be dragged to where you flickered to.
✦ Try your best to hook enemies in your turret range, even if you couldn't kill them, they'd lose a lot of HP.
✦ Avoid using smart cast and aim manually, or else you’ll end up hooking a random monster or their tank.

✦ This is your only AoE skill, this is useful when you are clearing a lane to either defend or push.
✦ Make use of the 70% slow, either when you are chasing an enemy or when you’re being chased.
✦ Remember that when you use this skill, Franco pauses for a bit, so don’t use it if you are going
to die in a single hit and you have an enemy chasing you right behind you.
✦ Familiarize yourself with the range of this skill. I’ve seen too many Franco using this when they
are chasing even though the enemy is not within its range. The Franco just ends up getting left
behind completely. The best thing to do is wait for your first skill to go on cooldown, then use it,
and then use the second skill after hooking the running enemy.

✦ While this completely disables the enemy, it will also make Franco not be able to move,
so avoid using this on someone if they have their teammates with them, especially if you're alone,
or else you’ll just be killed.
✦ Do not use this skill if the enemy is already disabled. I’ve seen players wasting this skill
on someone who was already stunned or disabled by their teammates’ skills.
✦ It is best to use this on their carry, such as their marksman or fighter, it would stop them
from dealing so much damage to your teammates, when your in a team fight.
Skill Upgrading
Third Skill - First Skill - Second Skill
Third Skill - While its damage isn’t very important, having 20 seconds cooldown for it is extremely useful in late game.
First Skill - Upgrading this is very important as this increases the range of your hook, which is definitely a game changer.
Second Skill - The only good thing about Franco’s second skill is the slow, upgrading this should be your least priority.

[Flicker]
Flicker is probably the only acceptable spell for Franco. It allows you to escape or get position.
At the same time, this will also allow you to perform the advanced combo: hook then flicker.

[Main Items]

[Magic Shoes]
Boots should be your first item as it will help you roam faster during early game.
The 10% cooldown is going to be beneficial to your first skill, so you can spam it.
[Bloodthirsty King]
As Franco, you will often get kills or at least an assist every time you land a successful hook.
Having this item will help you stay in the battlefield without using recall, at least until late game.
[Oracle]
This item will make you very tanky as it gives a lot of health and HP regen, but in addition to that,
it will also give you more cooldown reduction. Franco is a huge threat if he can spam his first skill.
[Dominance Ice]
Franco is very mana hungry, especially if you're spamming your iron hook skill a lot.
So the additional 500 mana it gives would definitely help you in early to mid game.
This item also gives a huge cooldown reduction to allow you to spam your first skill.
The movement speed lowering would ensure the hero you hook won't easily escape.
[Immortality]
While you won't die as much when playing Franco compared to some tanks, having this
item would still be beneficial especially during late game. Even if you get killed in a fight,
you can use your ult as you resurrect. That way your backup would be able to make it in time.
[Demon's Advent]
The main purpose of this item is for you to not be killed easily when you ult someone
and they have some teammates with them attacking you freely when you can't move.
This item would give you general survivability against carries, marksmen and fighters.
[Alternative Items]

[Courage Bulwark]
If you realize you're tanky enough with your first few items and that your teammate could
use some help, and your team needs to push more, you might want to go for this item.
[Blade Armor]
You may use this if the opposing team has too many strong ad heroes and glass cannons.
It would help you survive an assault while using your ult and deal damage at the same time.

List of heroes that are good partners with Franco.
[Miya]
Miya's damaging and fast attacks would help kill whoever you hook.
In addition to that, her second skill would stun the hero you ult longer.
[Balmond]
Balmond's cyclone attack would deal all its damage to the her you ult.
Balmond's two slows and your slow, would give the hero a hard escape.
[Nana]
Nana's morph spell would help you hook an enemy hero very easily.
And your ult's stun would guarantee that Nana's ultimate skill will hit.
[Bane]
A damage-type bane would completely annihilate an enemy team once
you use your ult and slow on their team, as they won't be able to run.
[Gord]
Gord's stun will guarantee that you can hook an enemy hero and once
you use your ult, Gord's first and third skill would not be wasted at all.

Some tips when facing specific heroes.
[Miya]
Miya can be very tricky to hook because of her invisibility and her speed.
A strategy you could do is get near her provoking her to ult early, and then
hooking once she becomes visible, leaving her with no more escape skill.
[Nana]
Nana can be a very annoying opponent, but with Franco, you'd be able
to get rid of her. Wait for her to try and use her boomerang, then hook her.
[Tigreal]
Tigreal is a tough opponent. If you hook him, your team is most likely done for.
The most you can do is stay away from him and don't use your ult on him.
[Akai]
Akai can be an annoying opponent, while he won't be able to kill you, you
will just be wasting your skills on him as he can just jump away or push you.
[Bane]
Be careful not to ult someone if a damage-type enemy Bane is nearby. You
will most likely end up catching all his ult, so make sure you have some armor.
[Gord]
Gord will be able to land all his skills on you if you are using ult on someone.
A good strategy would be to pick off the enemy Gord using your iron hook.
[Minotaur]
Another tank that you should avoid hooking is Minotaur. He will be able to use
his ult on your entire team if you hook him costing you the clash or even the game.
[Franco]
While getting rid of an enemy Franco might be a good idea, most of the time
it has a bad result. It's usually best to get rid of the enemy marksman first.

✦ Tank Emblem is just perfect for Franco as it gives him more survivability and cooldown reduction.
✦ His main combo is first skill -> third skill -> second skill. Never use your second and then third.
✦ During start of game, get boots as first item and wait on the river bush where you can see their blue.
If you're confident with your last-hitting skill, hook their blue at the last moment and then kill it yourself.
Otherwise just hook it (once or twice) to delay them and keep them in their jungle a bit longer.
✦ During the minion wave interval, keep checking their jungle to see if you can disrupt their jungling.
✦ Make sure that you have an ally with you so that they can help you kill whoever you hooked.
✦ Enemies are confident when they are hiding behind their minion, so hook them at the same time it dies.
✦ If timed perfectly, you can use your hook to safely steal when the enemies are doing Turtle or Lord.
✦ Do not just hook where the enemy is standing, anticipate where they're going to go next and hook there.
✦ When a jungle monster is suddenly missing, hook to the bush closest to it. Chances are the enemy is there.
✦ When you're on the bottom lane, hook the bush north of the turret, as opponents like hiding there.
✦ When you're on the top lane, hook from the bush south of the turret, this plucks the enemy from their turret.
✦ Please remember that these are all my personal preference and strategy, while it works for me,
it is possible that a different one might be more effective to some of you. Thank you for reading.
Nick: Anon
ID: 28385937 (5009)
Current Rank: Epic
Highest Rank: Glorious Legend
|
|