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Edited by Hallion at 2017-4-26 19:41
IGN: |DF|-Hallion ID: 2242667 Server: 3001 Current Rank: Grand Master 1
Akai Starter Guide
Background
Skills
Brute Force (Passive) All attacks will deal extra 2% of maximum hp as damage. - Akai's DPS will increase as you equip more gears with +HP.
- Make sure most of your gears have + hp, you'll be able to function better as a tank and increase your damage too :)
Thousand Pounder Jump into the area, dealing 170 physical damage to enemies when landing and a 60% slow down effect. For the next 3s, the following attacks will deal an extra 50% physical damage.
- This is Akai's most useful skill! Max this ASAP
- Range increases every level, makes it easy to attack, chase and escape from enemies
- Try and jump in on enemies without much defense like marksman and mages, combo it with guardian and normal attacks
- Be careful as jumping in the middle of enemies is quite dangerous, have a plan in mind make sure you have allies that'll back you up
Guardian Deals 100 plus 15% of own missing hp as physical damage to enemies in the area. Also equips self with a shield that can block up to 360 damage and lasts 4s. - This is Akai's main damaging skill.
- Keep in mind that, that the lower your remaining hp is the stronger the damage!
- The shield is quite useful too, it can absorb damage early game with ease
- With proper timing it can even save your Panda life from Tower dives
Meat Tank Becomes a ball in 4s and starts to dash. Each hit will knock back the target and deal 50pts of magic damage - This is what Akai users love about him <3
- The best crowd control skill in the game IMO.
- With proper timing, You can:
Push multiple enemies toward your tower or your allies or pin them to the wall
continuously for a maximum of four seconds
Messup enemy formations
Protect you allies- Target enemies without escape skills / spells early game as they will be easiest to push around.
- If enemies have flicker or skills that help them escape, be observant as to when they use it, when they are in cooldown, that is the best time to use meat tank :)
As much as possible aim for the enemy's damage dealers when going for a combo, distracting and disabling them or sending them home will be a huge advantage in a clash - jump in using 'thousand pounder', cast 'guardian', normal attacks
- jump in using 'thousand pounder', cast 'guardian' quickly then cast meat tank and push enemy towards wall / allies / tower
Enemies wont stay still as you push them with meat tank, they'll try to run, after bumping them once, there will be a short gap between you and the opponent, anticipate where they will go to bump them again towards desired direction Bump enemies beside the wall and hold your position, the enemy wont be able to move With a bit of practice you can master the distance needed between you the the enemy and the wall Make use of the bushes and aim your combo from behind your enemies when they are about to charge your towers or infront of them when they are running away to send them back to your allies Protect your allies when you can (when your hp is high enough), Run towards your ally who is being chased, use <quick response> retreat when you can, so your ally will have an idea of what you are planning, launch 'meat tank' and push the chasing enemy back a bit, then move away too following your ally, cast 'guardian' and then run and escape using 'thousand pounder' if required. Tower Dive:
A dangerous move, but if done effectively it can make the game turn in your favor
- Time your tower dives with pushing minions and allies as much as possible,
- Do not tower dive when you have no allies nearby, or if you are not certain you can kill the enemy defending it with your combo.
- Use <quick response> need assistance / gather / prepare tower dive to give your allies a heads up, Cast 'Guardian', Jump inside tower using 'Thousand Pounder', as soon you are about to land, use 'purify' then 'meat tank' immediately to push enemy/ies out to your allies / push them away so allies can focus on destroying the tower
- If you have immortal, be braver use 'thousand pounder' first, you'll could get hurt bad, hurt them back with 'guardian', cast purify then meat tank and roll to your allies
I usually go for Tank/Setter style of play But this is up to you, You can opt for a different emblem specially if u have a higher level emblem with high + on hp and armor.
I usually go with purify as this helps with tower dives, Enemies usually have a stunner or disabler that could hold you in place as soon as you dive or counter your meat tank as soon as you cast it; with purify you will be immune from it for a second which is enough as you push out enemies from the tower
Others to consider: Assault, Flicker or Stun
- speed will make you get in position, make them think you will use your meat tank, run quickly and get behind enemies, they will usually flicker to safety, thats when you start your thousand pounder combo. - if you can move fast enough, you can also cast meat tank and push/pin them before they could even cast flicker.
- good backup for repositioning, escaping and attacking
- stun can also save Akai, as soon as you tower dive use stun then push out enemies using meat tank
Akai's best partners :handshake:D
- yep, specially early game, protect your turrets to maximize Akai's effectiveness
- any big damage dealers that'll kill the enemies that you pinned quickly
- can maximize his ultimate's damage when you separate enemies with meat tank
- Can bring enemies closer to tower that may combo with meat tank
Enemies to watch out for::funk::L
Nana - Transform and Ult Skill cancels Meat Tank Saber - Ult cancels Meat Tank Chou - 1st and Ult cancels Meat Tank Tigreal - 2nd skill cancels Meat Tank Hayabusa - When his shadows are up, you cant pin him, he'll be able to escape easily Kagura - Can escape being pinned on the wall using her 2nd skill Moscov - Can push you away while you are using meat tank Akai - An enemy Akai will be able to counter your meat tank by using the same skill; you'll both get bumped, this is dangerous when you try to tower dive or try to gank near enemy tower
the + in movement speed is very useful in ganking and helping out different lanes the speed also helps meat tank push quicker
Since we are building Akai with a lot of HP, this will go well with everything and will sting enemies quite a bit, You'll keep damaging your enemies every second, awesome for chasing and harassment
More HP <3 more damage, +the hp regen we get from the kills/assists will also keep Akai rolling
Dominance Ice/Thunder Belt
+Armor to make Akai tanky 15% Cooldown for our skill combos Slow down enemies while we jump on em
Thunder belt could be worth considering as a replacement to this, it also has an effect that'll slow enemies has additional true damage and it has +HP and +MP and +armor.
This will save Akai on a clash / tower dive, when you are forced to activate Immortality, hit the enemies with 'guardian' as soon as you get back up this wil hurt them a lot, use regen while the shield is on and continue your with 'meat tank' and push them to your allies or run and jump to safety depending on the situation.
Blade Armor/Demon's Advent/Heart of Steel/Thunder Belt or Saints Refuge +90 armor from Blade armor will make Akai be able to widthstand clashes better. Depending on the enemies and situation you are facing opt to change Blade Amor to what you think you need more.
Rock Potion
If you already have full gear and need something to do with your extra $$ Consider purchasing a rock potion, before your next clash ;)
Feel free to experiment with the gears and order of acquisition, you should change it depending on your enemies and your play style.
Akai is the hero that I have the most fun playing with.. ^_^ (Its so fun when the enemies starts to get angry for messing with em around so much) ;P:P Despite the previous nerf on him he still is awesome to play~
Hope you learned from my guide and try out Akai soon~
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