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Helloeveryone, I’m Arnold, one of ML designers, and currently responsible for gamingexperience design and hero balance. Nice to see you here again. Q: Last time you said that there would be some slight adjustment onmage heroes, so how did it turn out? A: Resultof those adjustment has met our expectation basically. However, it seems thatGord now is a little OP. We will do some adjustment especially for him tobalance his skills cooldown and cast range. As regardAlice, we’re planning to change the effect of her second skill to trapping, butthe time of this controlling effect will be prolonged. Also we will improve herpassive skill to provide her a better durability.
Q: Recently there’s an opinion saying that you guys adjust heroestoo frequently. What do you think? A: To behonest, we’ve realized this problem as well. Inside the team, we’ve also been discussingabout what the most proper tempo is for all those adjustments. Starting fromthe new season, we will reduce the number of heroes adjusted and lower theextent of adjustment every week, to maintain a relative stable gameplay in along term. Additionally, if there’s some big-scale adjustment on some hero, wewill inform players in advance.
Q: You mentioned a new support hero last time. How is he now? Canyou give us a hint about what kind of support he is?
A: Themaking of the new hero has been come to a close. Estimated that he can beonline in two weeks. Differentfrom Rafaela who focuses on crowd healing, the new hero will be better atsingle-target healing. He’s able to generate a link with a teammate, andthrough this link, he can heal the target consistently and increase some damagedealing ability for himself. When he uses the Ult, he’ll temporarily be freefrom the single target restriction and gain some more powerful support ability.
Q: Are there other adjustment plans that you can tell us?
A: Likelywe’ll make some adjustment on jungle field in a soon future: a new monsteraround the border for players from two parties to scramble for. In themeanwhile, we will adjust the refreshing time of several jungle monsters. Thosetwo kinds of changes hopefully will increase the confrontation in lanes andoptimize the boring situation that most players just go to jungle area to farmsome gold periodically after.
Q: In the past a few weeks, you’ve done some adjustment on gear items.Any words on it?
A: Yes,indeed. And not just some adjustment, we’ll also continuously release some newitems. We hope that players can choose gear items according to the specialtyand characteristics of their own heroes, and make different decision on buyingitems in different battle situations. Of course, it still needs some more timeto tell if those adjustment works. And welcome to give us feedback in theforum’s Feedback section if you have any thoughts and opinions on gear itemsthat you want to share with us.
Q: Now a question out of battlefield. You’ve strengthened thepunishment on AFK players, how is it going now? A: Weadded the punishment system against AFK players in order to maintain a betterand fairer gaming environment, because AFK behaviors indeed have a very badimpact on the gaming experience of others. However, the current system willalso deem those who accidentally lose network connection and later getreconnected as AFK players, and consequently give punishment upon them. That’swhat we want to improve in the future – to find a way to distinguish real AFKbehaviors and temporary disconnection.
We wishto be able to give better answers and solutions to your questions and doubts thatyou may meet in the game. Furthermore, we want to discuss and talk about suchthings as hero balance, game mechanism, hero designs and gameplay features withyou. Thus, we sincerely hope that you can make more comments under the posts of‘Talk with Designers’ and let us know your questions on game design. In thisway, we will be able to make a deeper discussion with you on some certain topicnext time.
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